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	Threads: Remove a redundant function.
Use the next_thread_id variable directly.
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				| @ -81,14 +81,6 @@ static Thread* current_thread; | |||||||
| static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
 | static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
 | ||||||
| static u32 next_thread_id; ///< The next available thread id
 | static u32 next_thread_id; ///< The next available thread id
 | ||||||
| 
 | 
 | ||||||
| /**
 |  | ||||||
|  * Gets the next available thread id and increments it |  | ||||||
|  * @return Next available thread id |  | ||||||
|  */ |  | ||||||
| static u32 NextThreadId() { |  | ||||||
|     return next_thread_id++; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /// Gets the current thread
 | /// Gets the current thread
 | ||||||
| inline Thread* GetCurrentThread() { | inline Thread* GetCurrentThread() { | ||||||
|     return current_thread; |     return current_thread; | ||||||
| @ -338,7 +330,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio | |||||||
|     thread_queue.push_back(handle); |     thread_queue.push_back(handle); | ||||||
|     thread_ready_queue.prepare(priority); |     thread_ready_queue.prepare(priority); | ||||||
| 
 | 
 | ||||||
|     thread->thread_id = NextThreadId(); |     thread->thread_id = next_thread_id++; | ||||||
|     thread->status = THREADSTATUS_DORMANT; |     thread->status = THREADSTATUS_DORMANT; | ||||||
|     thread->entry_point = entry_point; |     thread->entry_point = entry_point; | ||||||
|     thread->stack_top = stack_top; |     thread->stack_top = stack_top; | ||||||
|  | |||||||
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