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	GPU: Implemented the R8 texture format (0x1D)
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				@ -48,6 +48,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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    {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false},                       // B5G6R5
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    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false},              // A2B10G10R10
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    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false},                // A1B5G5R5
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    {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false},                                   // R8
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    {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true},   // DXT1
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    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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@ -109,8 +110,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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    morton_to_gl_fns = {
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        MortonCopy<true, PixelFormat::ABGR8>,       MortonCopy<true, PixelFormat::B5G6R5>,
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        MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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        MortonCopy<true, PixelFormat::DXT1>,        MortonCopy<true, PixelFormat::DXT23>,
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        MortonCopy<true, PixelFormat::DXT45>,
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        MortonCopy<true, PixelFormat::R8>,          MortonCopy<true, PixelFormat::DXT1>,
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        MortonCopy<true, PixelFormat::DXT23>,       MortonCopy<true, PixelFormat::DXT45>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
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@ -121,6 +122,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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        MortonCopy<false, PixelFormat::B5G6R5>,
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        MortonCopy<false, PixelFormat::A2B10G10R10>,
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        MortonCopy<false, PixelFormat::A1B5G5R5>,
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        MortonCopy<false, PixelFormat::R8>,
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        // TODO(Subv): Swizzling the DXT1/DXT23/DXT45 formats is not yet supported
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        nullptr,
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        nullptr,
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@ -58,9 +58,10 @@ struct SurfaceParams {
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        B5G6R5 = 1,
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        A2B10G10R10 = 2,
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        A1B5G5R5 = 3,
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        DXT1 = 4,
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        DXT23 = 5,
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        DXT45 = 6,
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        R8 = 4,
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        DXT1 = 5,
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        DXT23 = 6,
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        DXT45 = 7,
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        Max,
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        Invalid = 255,
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@ -100,6 +101,7 @@ struct SurfaceParams {
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            1, // B5G6R5
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            1, // A2B10G10R10
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            1, // A1B5G5R5
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            1, // R8
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            4, // DXT1
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            4, // DXT23
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            4, // DXT45
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@ -121,6 +123,7 @@ struct SurfaceParams {
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            16,  // B5G6R5
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            32,  // A2B10G10R10
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            16,  // A1B5G5R5
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            8,   // R8
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            64,  // DXT1
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            128, // DXT23
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            128, // DXT45
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@ -167,6 +170,8 @@ struct SurfaceParams {
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            return PixelFormat::A2B10G10R10;
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        case Tegra::Texture::TextureFormat::A1B5G5R5:
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            return PixelFormat::A1B5G5R5;
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        case Tegra::Texture::TextureFormat::R8:
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            return PixelFormat::R8;
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        case Tegra::Texture::TextureFormat::DXT1:
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            return PixelFormat::DXT1;
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        case Tegra::Texture::TextureFormat::DXT23:
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@ -190,6 +195,8 @@ struct SurfaceParams {
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            return Tegra::Texture::TextureFormat::A2B10G10R10;
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        case PixelFormat::A1B5G5R5:
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            return Tegra::Texture::TextureFormat::A1B5G5R5;
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        case PixelFormat::R8:
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            return Tegra::Texture::TextureFormat::R8;
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        case PixelFormat::DXT1:
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            return Tegra::Texture::TextureFormat::DXT1;
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        case PixelFormat::DXT23:
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@ -58,6 +58,8 @@ u32 BytesPerPixel(TextureFormat format) {
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    case TextureFormat::A1B5G5R5:
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    case TextureFormat::B5G6R5:
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        return 2;
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    case TextureFormat::R8:
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        return 1;
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    default:
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        UNIMPLEMENTED_MSG("Format not implemented");
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        break;
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@ -83,6 +85,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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    case TextureFormat::A2B10G10R10:
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    case TextureFormat::A1B5G5R5:
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    case TextureFormat::B5G6R5:
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    case TextureFormat::R8:
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        CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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                         unswizzled_data.data(), true, block_height);
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        break;
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@ -107,6 +110,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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    case TextureFormat::A2B10G10R10:
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    case TextureFormat::A1B5G5R5:
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    case TextureFormat::B5G6R5:
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    case TextureFormat::R8:
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        // TODO(Subv): For the time being just forward the same data without any decoding.
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        rgba_data = texture_data;
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        break;
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