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	game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability.
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				| @ -89,7 +89,8 @@ signals: | ||||
|     void GameChosen(QString game_path); | ||||
|     void ShouldCancelWorker(); | ||||
|     void OpenFolderRequested(u64 program_id, GameListOpenTarget target); | ||||
|     void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list); | ||||
|     void NavigateToGamedbEntryRequested(u64 program_id, | ||||
|                                         const CompatibilityList& compatibility_list); | ||||
| 
 | ||||
| private slots: | ||||
|     void onTextChanged(const QString& newText); | ||||
|  | ||||
| @ -727,7 +727,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, | ||||
|                                                   CompatibilityList& compatibility_list) { | ||||
|                                                   const CompatibilityList& compatibility_list) { | ||||
|     const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); | ||||
| 
 | ||||
|     QString directory; | ||||
|  | ||||
| @ -138,7 +138,8 @@ private slots: | ||||
|     /// Called whenever a user selects a game in the game list widget.
 | ||||
|     void OnGameListLoadFile(QString game_path); | ||||
|     void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); | ||||
|     void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list); | ||||
|     void OnGameListNavigateToGamedbEntry(u64 program_id, | ||||
|                                          const CompatibilityList& compatibility_list); | ||||
|     void OnMenuLoadFile(); | ||||
|     void OnMenuLoadFolder(); | ||||
|     void OnMenuInstallToNAND(); | ||||
|  | ||||
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