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Prevent over scheduling audio events and terminate properly the motion update event
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@@ -104,6 +104,7 @@ void IAppletResource::DeactivateController(HidController controller) {
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IAppletResource ::~IAppletResource() {
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system.CoreTiming().UnscheduleEvent(pad_update_event, 0);
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system.CoreTiming().UnscheduleEvent(motion_update_event, 0);
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}
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void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
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