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	gl_rendering: Use NGLOG* for changed code.
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				| @ -151,9 +151,9 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { | |||||||
|     // to avoid OpenGL errors.
 |     // to avoid OpenGL errors.
 | ||||||
|     for (unsigned index = 0; index < 16; ++index) { |     for (unsigned index = 0; index < 16; ++index) { | ||||||
|         auto& attrib = regs.vertex_attrib_format[index]; |         auto& attrib = regs.vertex_attrib_format[index]; | ||||||
|         LOG_DEBUG(HW_GPU, "vertex attrib %d, count=%d, size=%s, type=%s, offset=%d, normalize=%d", |         NGLOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}", | ||||||
|                   index, attrib.ComponentCount(), attrib.SizeString().c_str(), |                     index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(), | ||||||
|                   attrib.TypeString().c_str(), attrib.offset.Value(), attrib.IsNormalized()); |                     attrib.offset.Value(), attrib.IsNormalized()); | ||||||
| 
 | 
 | ||||||
|         glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), |         glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), | ||||||
|                               attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride, |                               attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride, | ||||||
|  | |||||||
| @ -31,7 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { | |||||||
|             return GL_UNSIGNED_BYTE; |             return GL_UNSIGNED_BYTE; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str()); |         NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); | ||||||
|         UNREACHABLE(); |         UNREACHABLE(); | ||||||
|         return {}; |         return {}; | ||||||
|     } |     } | ||||||
| @ -40,7 +40,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { | |||||||
|         return GL_FLOAT; |         return GL_FLOAT; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str()); |     NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
|     return {}; |     return {}; | ||||||
| } | } | ||||||
| @ -54,7 +54,7 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { | |||||||
|     case Maxwell::IndexFormat::UnsignedInt: |     case Maxwell::IndexFormat::UnsignedInt: | ||||||
|         return GL_UNSIGNED_INT; |         return GL_UNSIGNED_INT; | ||||||
|     } |     } | ||||||
|     LOG_CRITICAL(Render_OpenGL, "Unimplemented index_format=%d", index_format); |     NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast<u32>(index_format)); | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
|     return {}; |     return {}; | ||||||
| } | } | ||||||
| @ -66,7 +66,7 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { | |||||||
|     case Maxwell::PrimitiveTopology::TriangleStrip: |     case Maxwell::PrimitiveTopology::TriangleStrip: | ||||||
|         return GL_TRIANGLE_STRIP; |         return GL_TRIANGLE_STRIP; | ||||||
|     } |     } | ||||||
|     LOG_CRITICAL(Render_OpenGL, "Unimplemented topology=%d", topology); |     NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
|     return {}; |     return {}; | ||||||
| } | } | ||||||
| @ -78,8 +78,8 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { | |||||||
|     case Tegra::Texture::TextureFilter::Nearest: |     case Tegra::Texture::TextureFilter::Nearest: | ||||||
|         return GL_NEAREST; |         return GL_NEAREST; | ||||||
|     } |     } | ||||||
|     LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u", |     NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}", | ||||||
|                  static_cast<u32>(filter_mode)); |                    static_cast<u32>(filter_mode)); | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
|     return {}; |     return {}; | ||||||
| } | } | ||||||
| @ -89,7 +89,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { | |||||||
|     case Tegra::Texture::WrapMode::ClampToEdge: |     case Tegra::Texture::WrapMode::ClampToEdge: | ||||||
|         return GL_CLAMP_TO_EDGE; |         return GL_CLAMP_TO_EDGE; | ||||||
|     } |     } | ||||||
|     LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode)); |     NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", | ||||||
|  |                    static_cast<u32>(wrap_mode)); | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
|     return {}; |     return {}; | ||||||
| } | } | ||||||
|  | |||||||
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