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	GPU: Added Z buffer registers to Maxwell3D's reg structure.
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				@ -83,7 +83,22 @@ public:
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                    }
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					                    }
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                } rt[NumRenderTargets];
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					                } rt[NumRenderTargets];
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                INSERT_PADDING_WORDS(0x207);
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					                INSERT_PADDING_WORDS(0x178);
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					                struct {
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					                    u32 address_high;
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					                    u32 address_low;
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					                    u32 format;
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					                    u32 block_dimensions;
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					                    u32 layer_stride;
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					                    GPUVAddr Address() const {
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					                        return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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					                                                     address_low);
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					                    }
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					                } zeta;
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					                INSERT_PADDING_WORDS(0x8A);
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                struct {
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					                struct {
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                    union {
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					                    union {
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@ -321,6 +336,7 @@ private:
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                  "Field " #field_name " has invalid position")
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					                  "Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(rt, 0x200);
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					ASSERT_REG_POSITION(rt, 0x200);
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					ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(rt_control, 0x487);
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					ASSERT_REG_POSITION(rt_control, 0x487);
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ASSERT_REG_POSITION(tsc, 0x557);
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					ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(tic, 0x55D);
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					ASSERT_REG_POSITION(tic, 0x55D);
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