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glsl: Implement more instructions used by SMO
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@@ -203,15 +203,15 @@ void EmitSetOFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWorkgroupId(EmitContext& ctx) {
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void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32x3("{}=gl_WorkGroupID;", inst);
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}
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitInvocationId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSampleId(EmitContext& ctx) {
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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