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gpu: Use std::jthread for async gpu thread
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@@ -219,9 +219,6 @@ public:
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return *shader_notify;
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}
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// Stops the GPU execution and waits for the GPU to finish working
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void ShutDown();
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value);
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