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	gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
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				| @ -142,14 +142,16 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form | ||||
|     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // RG32UI
 | ||||
|     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // R32UI
 | ||||
| 
 | ||||
|     // Depth formats
 | ||||
|     {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
 | ||||
|     {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, | ||||
|      false}, // Z16
 | ||||
| 
 | ||||
|     // DepthStencil formats
 | ||||
|     {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, | ||||
|      false}, // Z24S8
 | ||||
|     {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, | ||||
|      false},                                                                            // S8Z24
 | ||||
|     {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
 | ||||
|     {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, | ||||
|      false}, // Z16
 | ||||
|      false}, // S8Z24
 | ||||
|     {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, | ||||
|      ComponentType::Float, false}, // Z32FS8
 | ||||
| }}; | ||||
| @ -283,10 +285,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU | ||||
|         MortonCopy<true, PixelFormat::RG8S>, | ||||
|         MortonCopy<true, PixelFormat::RG32UI>, | ||||
|         MortonCopy<true, PixelFormat::R32UI>, | ||||
|         MortonCopy<true, PixelFormat::Z24S8>, | ||||
|         MortonCopy<true, PixelFormat::S8Z24>, | ||||
|         MortonCopy<true, PixelFormat::Z32F>, | ||||
|         MortonCopy<true, PixelFormat::Z16>, | ||||
|         MortonCopy<true, PixelFormat::Z24S8>, | ||||
|         MortonCopy<true, PixelFormat::S8Z24>, | ||||
|         MortonCopy<true, PixelFormat::Z32FS8>, | ||||
|         // clang-format on
 | ||||
| }; | ||||
| @ -339,10 +341,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU | ||||
|         MortonCopy<false, PixelFormat::RG8S>, | ||||
|         MortonCopy<false, PixelFormat::RG32UI>, | ||||
|         MortonCopy<false, PixelFormat::R32UI>, | ||||
|         MortonCopy<false, PixelFormat::Z24S8>, | ||||
|         MortonCopy<false, PixelFormat::S8Z24>, | ||||
|         MortonCopy<false, PixelFormat::Z32F>, | ||||
|         MortonCopy<false, PixelFormat::Z16>, | ||||
|         MortonCopy<false, PixelFormat::Z24S8>, | ||||
|         MortonCopy<false, PixelFormat::S8Z24>, | ||||
|         MortonCopy<false, PixelFormat::Z32FS8>, | ||||
|         // clang-format on
 | ||||
| }; | ||||
|  | ||||
| @ -68,11 +68,15 @@ struct SurfaceParams { | ||||
| 
 | ||||
|         MaxColorFormat, | ||||
| 
 | ||||
|         // Depth formats
 | ||||
|         Z32F = 42, | ||||
|         Z16 = 43, | ||||
| 
 | ||||
|         MaxDepthFormat, | ||||
| 
 | ||||
|         // DepthStencil formats
 | ||||
|         Z24S8 = 42, | ||||
|         S8Z24 = 43, | ||||
|         Z32F = 44, | ||||
|         Z16 = 45, | ||||
|         Z24S8 = 44, | ||||
|         S8Z24 = 45, | ||||
|         Z32FS8 = 46, | ||||
| 
 | ||||
|         MaxDepthStencilFormat, | ||||
| @ -153,10 +157,10 @@ struct SurfaceParams { | ||||
|             1, // RG8S
 | ||||
|             1, // RG32UI
 | ||||
|             1, // R32UI
 | ||||
|             1, // Z24S8
 | ||||
|             1, // S8Z24
 | ||||
|             1, // Z32F
 | ||||
|             1, // Z16
 | ||||
|             1, // Z24S8
 | ||||
|             1, // S8Z24
 | ||||
|             1, // Z32FS8
 | ||||
|         }}; | ||||
| 
 | ||||
| @ -211,10 +215,10 @@ struct SurfaceParams { | ||||
|             16,  // RG8S
 | ||||
|             64,  // RG32UI
 | ||||
|             32,  // R32UI
 | ||||
|             32,  // Z24S8
 | ||||
|             32,  // S8Z24
 | ||||
|             32,  // Z32F
 | ||||
|             16,  // Z16
 | ||||
|             32,  // Z24S8
 | ||||
|             32,  // S8Z24
 | ||||
|             64,  // Z32FS8
 | ||||
|         }}; | ||||
| 
 | ||||
| @ -587,6 +591,10 @@ struct SurfaceParams { | ||||
|             return SurfaceType::ColorTexture; | ||||
|         } | ||||
| 
 | ||||
|         if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxDepthFormat)) { | ||||
|             return SurfaceType::Depth; | ||||
|         } | ||||
| 
 | ||||
|         if (static_cast<size_t>(pixel_format) < | ||||
|             static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) { | ||||
|             return SurfaceType::DepthStencil; | ||||
|  | ||||
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