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https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
synced 2025-12-19 01:02:40 +00:00
glsl: Better Storage access and wip warps
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@@ -206,10 +206,6 @@ void EmitWorkgroupId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitLocalInvocationId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitInvocationId(EmitContext& ctx) {
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NotImplemented();
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}
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@@ -626,27 +622,4 @@ void EmitSubgroupGeMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp,
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std::string_view segmentation_mask) {
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NotImplemented();
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}
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void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
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std::string_view clamp, std::string_view segmentation_mask) {
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NotImplemented();
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}
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void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp,
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std::string_view segmentation_mask) {
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NotImplemented();
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}
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void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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std::string_view index, std::string_view clamp,
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std::string_view segmentation_mask) {
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NotImplemented();
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}
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} // namespace Shader::Backend::GLSL
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