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	renderer_opengl: Use trace log in a few places.
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				| @ -161,7 +161,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, | |||||||
|     // assume every shader uses them all.
 |     // assume every shader uses them all.
 | ||||||
|     for (unsigned index = 0; index < 16; ++index) { |     for (unsigned index = 0; index < 16; ++index) { | ||||||
|         auto& attrib = regs.vertex_attrib_format[index]; |         auto& attrib = regs.vertex_attrib_format[index]; | ||||||
|         LOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}", |         LOG_TRACE(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}", | ||||||
|                   index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(), |                   index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(), | ||||||
|                   attrib.offset.Value(), attrib.IsNormalized()); |                   attrib.offset.Value(), attrib.IsNormalized()); | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -430,7 +430,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum | |||||||
|         break; |         break; | ||||||
|     case GL_DEBUG_SEVERITY_NOTIFICATION: |     case GL_DEBUG_SEVERITY_NOTIFICATION: | ||||||
|     case GL_DEBUG_SEVERITY_LOW: |     case GL_DEBUG_SEVERITY_LOW: | ||||||
|         LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); |         LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
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