mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	PerfStats: Add method to get the instantaneous time ratio
This commit is contained in:
		
							parent
							
								
									c75ae6c585
								
							
						
					
					
						commit
						92c8bd4b1f
					
				@ -5,7 +5,7 @@
 | 
				
			|||||||
#include <algorithm>
 | 
					#include <algorithm>
 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
#include "common/assert.h"
 | 
					#include "common/assert.h"
 | 
				
			||||||
#include "common/profiler_reporting.h"
 | 
					#include "core/core.h"
 | 
				
			||||||
#include "core/frontend/emu_window.h"
 | 
					#include "core/frontend/emu_window.h"
 | 
				
			||||||
#include "core/frontend/key_map.h"
 | 
					#include "core/frontend/key_map.h"
 | 
				
			||||||
#include "video_core/video_core.h"
 | 
					#include "video_core/video_core.h"
 | 
				
			||||||
@ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) {
 | 
				
			|||||||
void EmuWindow::GyroscopeChanged(float x, float y, float z) {
 | 
					void EmuWindow::GyroscopeChanged(float x, float y, float z) {
 | 
				
			||||||
    constexpr float FULL_FPS = 60;
 | 
					    constexpr float FULL_FPS = 60;
 | 
				
			||||||
    float coef = GetGyroscopeRawToDpsCoefficient();
 | 
					    float coef = GetGyroscopeRawToDpsCoefficient();
 | 
				
			||||||
    float stretch =
 | 
					    float stretch = Core::System::GetInstance().perf_stats.Lock()->GetLastFrameTimeScale();
 | 
				
			||||||
        FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
 | 
					 | 
				
			||||||
    std::lock_guard<std::mutex> lock(gyro_mutex);
 | 
					    std::lock_guard<std::mutex> lock(gyro_mutex);
 | 
				
			||||||
    gyro_x = static_cast<s16>(x * coef * stretch);
 | 
					    gyro_x = static_cast<s16>(x * coef * stretch);
 | 
				
			||||||
    gyro_y = static_cast<s16>(y * coef * stretch);
 | 
					    gyro_y = static_cast<s16>(y * coef * stretch);
 | 
				
			||||||
 | 
				
			|||||||
@ -6,6 +6,9 @@
 | 
				
			|||||||
#include "core/hw/gpu.h"
 | 
					#include "core/hw/gpu.h"
 | 
				
			||||||
#include "core/perf_stats.h"
 | 
					#include "core/perf_stats.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
 | 
				
			||||||
 | 
					using std::chrono::duration_cast;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace Core {
 | 
					namespace Core {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void PerfStats::BeginSystemFrame() {
 | 
					void PerfStats::BeginSystemFrame() {
 | 
				
			||||||
@ -16,6 +19,9 @@ void PerfStats::EndSystemFrame() {
 | 
				
			|||||||
    auto frame_end = Clock::now();
 | 
					    auto frame_end = Clock::now();
 | 
				
			||||||
    accumulated_frametime += frame_end - frame_begin;
 | 
					    accumulated_frametime += frame_end - frame_begin;
 | 
				
			||||||
    system_frames += 1;
 | 
					    system_frames += 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    previous_frame_length = frame_end - previous_frame_end;
 | 
				
			||||||
 | 
					    previous_frame_end = frame_end;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void PerfStats::EndGameFrame() {
 | 
					void PerfStats::EndGameFrame() {
 | 
				
			||||||
@ -23,9 +29,6 @@ void PerfStats::EndGameFrame() {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
 | 
					PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
 | 
				
			||||||
    using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
 | 
					 | 
				
			||||||
    using std::chrono::duration_cast;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    auto now = Clock::now();
 | 
					    auto now = Clock::now();
 | 
				
			||||||
    // Walltime elapsed since stats were reset
 | 
					    // Walltime elapsed since stats were reset
 | 
				
			||||||
    auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
 | 
					    auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
 | 
				
			||||||
@ -50,4 +53,9 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
 | 
				
			|||||||
    return results;
 | 
					    return results;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					double PerfStats::GetLastFrameTimeScale() {
 | 
				
			||||||
 | 
					    constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
 | 
				
			||||||
 | 
					    return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace Core
 | 
					} // namespace Core
 | 
				
			||||||
 | 
				
			|||||||
@ -30,11 +30,19 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    Results GetAndResetStats(u64 current_system_time_us);
 | 
					    Results GetAndResetStats(u64 current_system_time_us);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Gets the ratio between walltime and the emulated time of the previous system frame. This is
 | 
				
			||||||
 | 
					     * useful for scaling inputs or outputs moving between the two time domains.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    double GetLastFrameTimeScale();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
    Clock::time_point reset_point = Clock::now();
 | 
					    Clock::time_point reset_point = Clock::now();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Clock::time_point frame_begin;
 | 
					    Clock::time_point frame_begin = reset_point;
 | 
				
			||||||
 | 
					    Clock::time_point previous_frame_end = reset_point;
 | 
				
			||||||
    Clock::duration accumulated_frametime = Clock::duration::zero();
 | 
					    Clock::duration accumulated_frametime = Clock::duration::zero();
 | 
				
			||||||
 | 
					    Clock::duration previous_frame_length = Clock::duration::zero();
 | 
				
			||||||
    u64 reset_point_system_us = 0;
 | 
					    u64 reset_point_system_us = 0;
 | 
				
			||||||
    u32 system_frames = 0;
 | 
					    u32 system_frames = 0;
 | 
				
			||||||
    u32 game_frames = 0;
 | 
					    u32 game_frames = 0;
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user