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	Fix Qt chinese words encode problem on Windows
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				@ -16,7 +16,7 @@ Config::Config() {
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    // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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					    // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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    qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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					    qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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    FileUtil::CreateFullPath(qt_config_loc);
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					    FileUtil::CreateFullPath(qt_config_loc);
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    qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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					    qt_config = new QSettings(QString::fromLocal8Bit(qt_config_loc.c_str()), QSettings::IniFormat);
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    Reload();
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					    Reload();
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}
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					}
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@ -66,7 +66,7 @@ void GameList::ValidateEntry(const QModelIndex& item)
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    if (file_path.isEmpty())
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					    if (file_path.isEmpty())
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        return;
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					        return;
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    std::string std_file_path = file_path.toStdString();
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					    std::string std_file_path = file_path.toLocal8Bit();
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    if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
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					    if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
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        return;
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					        return;
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    emit GameChosen(file_path);
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					    emit GameChosen(file_path);
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@ -148,7 +148,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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            emit EntryReady({
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					            emit EntryReady({
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                new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
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					                new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
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                new GameListItemPath(QString::fromStdString(physical_name)),
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					                new GameListItemPath(QString::fromLocal8Bit(physical_name.c_str())),
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                new GameListItemSize(FileUtil::GetSize(physical_name)),
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					                new GameListItemSize(FileUtil::GetSize(physical_name)),
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            });
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					            });
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        }
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					        }
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