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	Merge pull request #473 from archshift/pp3ports
Pica/Rasterizer: Add ETC1 texture decompression support.
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						93f36c49f7
					
				| @ -76,6 +76,8 @@ TextureInfoDockWidget::TextureInfoDockWidget(const Pica::DebugUtils::TextureInfo | |||||||
|     format_choice->addItem(tr("IA4")); |     format_choice->addItem(tr("IA4")); | ||||||
|     format_choice->addItem(tr("UNK10")); |     format_choice->addItem(tr("UNK10")); | ||||||
|     format_choice->addItem(tr("A4")); |     format_choice->addItem(tr("A4")); | ||||||
|  |     format_choice->addItem(tr("ETC1")); | ||||||
|  |     format_choice->addItem(tr("ETC1A4")); | ||||||
|     format_choice->setCurrentIndex(static_cast<int>(info.format)); |     format_choice->setCurrentIndex(static_cast<int>(info.format)); | ||||||
|     connect(format_choice, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFormatChanged(int))); |     connect(format_choice, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFormatChanged(int))); | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -18,6 +18,7 @@ | |||||||
| 
 | 
 | ||||||
| #include "common/log.h" | #include "common/log.h" | ||||||
| #include "common/file_util.h" | #include "common/file_util.h" | ||||||
|  | #include "common/math_util.h" | ||||||
| 
 | 
 | ||||||
| #include "video_core/color.h" | #include "video_core/color.h" | ||||||
| #include "video_core/math.h" | #include "video_core/math.h" | ||||||
| @ -337,25 +338,31 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
|     i = (i ^ (i << 1)) & 0x1515;              // ---2 -1-0
 |     i = (i ^ (i << 1)) & 0x1515;              // ---2 -1-0
 | ||||||
|     i = (i | (i >> 7)) & 0x3F; |     i = (i | (i >> 7)) & 0x3F; | ||||||
| 
 | 
 | ||||||
|     source += coarse_y * info.stride; |     if (info.format != Regs::TextureFormat::ETC1 && | ||||||
|     const unsigned int offset = coarse_x * block_height + i; |         info.format != Regs::TextureFormat::ETC1A4) { | ||||||
|  |         // TODO(neobrain): Fix code design to unify vertical block offsets!
 | ||||||
|  |         source += coarse_y * info.stride; | ||||||
|  |     } | ||||||
|  |     const unsigned int offset = coarse_x * block_height; | ||||||
|  | 
 | ||||||
|  |     // TODO: Assert that width/height are multiples of block dimensions
 | ||||||
| 
 | 
 | ||||||
|     switch (info.format) { |     switch (info.format) { | ||||||
|     case Regs::TextureFormat::RGBA8: |     case Regs::TextureFormat::RGBA8: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset * 4; |         const u8* source_ptr = source + offset * 4 + i * 4; | ||||||
|         return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] }; |         return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] }; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGB8: |     case Regs::TextureFormat::RGB8: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset * 3; |         const u8* source_ptr = source + offset * 3 + i * 3; | ||||||
|         return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; |         return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGBA5551: |     case Regs::TextureFormat::RGBA5551: | ||||||
|     { |     { | ||||||
|         const u16 source_ptr = *(const u16*)(source + offset * 2); |         const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2); | ||||||
|         u8 r = (source_ptr >> 11) & 0x1F; |         u8 r = (source_ptr >> 11) & 0x1F; | ||||||
|         u8 g = ((source_ptr) >> 6) & 0x1F; |         u8 g = ((source_ptr) >> 6) & 0x1F; | ||||||
|         u8 b = (source_ptr >> 1) & 0x1F; |         u8 b = (source_ptr >> 1) & 0x1F; | ||||||
| @ -366,7 +373,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGB565: |     case Regs::TextureFormat::RGB565: | ||||||
|     { |     { | ||||||
|         const u16 source_ptr = *(const u16*)(source + offset * 2); |         const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2); | ||||||
|         u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); |         u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); | ||||||
|         u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F); |         u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F); | ||||||
|         u8 b = Color::Convert5To8((source_ptr) & 0x1F); |         u8 b = Color::Convert5To8((source_ptr) & 0x1F); | ||||||
| @ -375,7 +382,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::RGBA4: |     case Regs::TextureFormat::RGBA4: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset * 2; |         const u8* source_ptr = source + offset * 2 + i * 2; | ||||||
|         u8 r = Color::Convert4To8(source_ptr[1] >> 4); |         u8 r = Color::Convert4To8(source_ptr[1] >> 4); | ||||||
|         u8 g = Color::Convert4To8(source_ptr[1] & 0xF); |         u8 g = Color::Convert4To8(source_ptr[1] & 0xF); | ||||||
|         u8 b = Color::Convert4To8(source_ptr[0] >> 4); |         u8 b = Color::Convert4To8(source_ptr[0] >> 4); | ||||||
| @ -385,7 +392,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::IA8: |     case Regs::TextureFormat::IA8: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset * 2; |         const u8* source_ptr = source + offset * 2 + i * 2; | ||||||
| 
 | 
 | ||||||
|         if (disable_alpha) { |         if (disable_alpha) { | ||||||
|             // Show intensity as red, alpha as green
 |             // Show intensity as red, alpha as green
 | ||||||
| @ -397,13 +404,13 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::I8: |     case Regs::TextureFormat::I8: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset; |         const u8* source_ptr = source + offset + i; | ||||||
|         return { *source_ptr, *source_ptr, *source_ptr, 255 }; |         return { *source_ptr, *source_ptr, *source_ptr, 255 }; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::A8: |     case Regs::TextureFormat::A8: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset; |         const u8* source_ptr = source + offset + i; | ||||||
| 
 | 
 | ||||||
|         if (disable_alpha) { |         if (disable_alpha) { | ||||||
|             return { *source_ptr, *source_ptr, *source_ptr, 255 }; |             return { *source_ptr, *source_ptr, *source_ptr, 255 }; | ||||||
| @ -414,7 +421,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::IA4: |     case Regs::TextureFormat::IA4: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset; |         const u8* source_ptr = source + offset + i; | ||||||
| 
 | 
 | ||||||
|         u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4); |         u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4); | ||||||
|         u8 a = Color::Convert4To8((*source_ptr) & 0xF); |         u8 a = Color::Convert4To8((*source_ptr) & 0xF); | ||||||
| @ -429,7 +436,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
| 
 | 
 | ||||||
|     case Regs::TextureFormat::A4: |     case Regs::TextureFormat::A4: | ||||||
|     { |     { | ||||||
|         const u8* source_ptr = source + offset / 2; |         const u8* source_ptr = source + offset / 2 + i / 2; | ||||||
| 
 | 
 | ||||||
|         u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4); |         u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4); | ||||||
|         a = Color::Convert4To8(a); |         a = Color::Convert4To8(a); | ||||||
| @ -441,6 +448,127 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     case Regs::TextureFormat::ETC1: | ||||||
|  |     case Regs::TextureFormat::ETC1A4: | ||||||
|  |     { | ||||||
|  |         bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4); | ||||||
|  | 
 | ||||||
|  |         // ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
 | ||||||
|  |         const int subtile_width = 4; | ||||||
|  |         const int subtile_height = 4; | ||||||
|  | 
 | ||||||
|  |         int subtile_index = ((x / subtile_width) & 1) + 2 * ((y / subtile_height) & 1); | ||||||
|  |         unsigned subtile_bytes = has_alpha ? 2 : 1; // TODO: Name...
 | ||||||
|  | 
 | ||||||
|  |         const u64* source_ptr = (const u64*)(source | ||||||
|  |                                              + coarse_x * subtile_bytes * 4 | ||||||
|  |                                              + coarse_y * subtile_bytes * 4 * (info.width / 8) | ||||||
|  |                                              + subtile_index * subtile_bytes * 8); | ||||||
|  |         u64 alpha = 0xFFFFFFFFFFFFFFFF; | ||||||
|  |         if (has_alpha) { | ||||||
|  |             alpha = *source_ptr; | ||||||
|  |             source_ptr++; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         union ETC1Tile { | ||||||
|  |             // Each of these two is a collection of 16 bits (one per lookup value)
 | ||||||
|  |             BitField< 0, 16, u64> table_subindexes; | ||||||
|  |             BitField<16, 16, u64> negation_flags; | ||||||
|  | 
 | ||||||
|  |             unsigned GetTableSubIndex(unsigned index) const { | ||||||
|  |                 return (table_subindexes >> index) & 1; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             bool GetNegationFlag(unsigned index) const { | ||||||
|  |                 return ((negation_flags >> index) & 1) == 1; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             BitField<32, 1, u64> flip; | ||||||
|  |             BitField<33, 1, u64> differential_mode; | ||||||
|  | 
 | ||||||
|  |             BitField<34, 3, u64> table_index_2; | ||||||
|  |             BitField<37, 3, u64> table_index_1; | ||||||
|  | 
 | ||||||
|  |             union { | ||||||
|  |                 // delta value + base value
 | ||||||
|  |                 BitField<40, 3, s64> db; | ||||||
|  |                 BitField<43, 5, u64> b; | ||||||
|  | 
 | ||||||
|  |                 BitField<48, 3, s64> dg; | ||||||
|  |                 BitField<51, 5, u64> g; | ||||||
|  | 
 | ||||||
|  |                 BitField<56, 3, s64> dr; | ||||||
|  |                 BitField<59, 5, u64> r; | ||||||
|  |             } differential; | ||||||
|  | 
 | ||||||
|  |             union { | ||||||
|  |                 BitField<40, 4, u64> b2; | ||||||
|  |                 BitField<44, 4, u64> b1; | ||||||
|  | 
 | ||||||
|  |                 BitField<48, 4, u64> g2; | ||||||
|  |                 BitField<52, 4, u64> g1; | ||||||
|  | 
 | ||||||
|  |                 BitField<56, 4, u64> r2; | ||||||
|  |                 BitField<60, 4, u64> r1; | ||||||
|  |             } separate; | ||||||
|  | 
 | ||||||
|  |             const Math::Vec3<u8> GetRGB(int x, int y) const { | ||||||
|  |                 int texel = 4 * x + y; | ||||||
|  | 
 | ||||||
|  |                 if (flip) | ||||||
|  |                     std::swap(x, y); | ||||||
|  | 
 | ||||||
|  |                 // Lookup base value
 | ||||||
|  |                 Math::Vec3<int> ret; | ||||||
|  |                 if (differential_mode) { | ||||||
|  |                     ret.r() = differential.r; | ||||||
|  |                     ret.g() = differential.g; | ||||||
|  |                     ret.b() = differential.b; | ||||||
|  |                     if (x >= 2) { | ||||||
|  |                         ret.r() += differential.dr; | ||||||
|  |                         ret.g() += differential.dg; | ||||||
|  |                         ret.b() += differential.db; | ||||||
|  |                     } | ||||||
|  |                     ret.r() = Color::Convert5To8(ret.r()); | ||||||
|  |                     ret.g() = Color::Convert5To8(ret.g()); | ||||||
|  |                     ret.b() = Color::Convert5To8(ret.b()); | ||||||
|  |                 } else { | ||||||
|  |                     if (x < 2) { | ||||||
|  |                         ret.r() = Color::Convert4To8(separate.r1); | ||||||
|  |                         ret.g() = Color::Convert4To8(separate.g1); | ||||||
|  |                         ret.b() = Color::Convert4To8(separate.b1); | ||||||
|  |                     } else { | ||||||
|  |                         ret.r() = Color::Convert4To8(separate.r2); | ||||||
|  |                         ret.g() = Color::Convert4To8(separate.g2); | ||||||
|  |                         ret.b() = Color::Convert4To8(separate.b2); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  | 
 | ||||||
|  |                 // Add modifier
 | ||||||
|  |                 unsigned table_index = (x < 2) ? table_index_2.Value() : table_index_1.Value(); | ||||||
|  | 
 | ||||||
|  |                 static const auto etc1_modifier_table = std::array<std::array<u8, 2>, 8>{{ | ||||||
|  |                     {  2,  8 }, {  5, 17 }, {  9,  29 }, { 13,  42 }, | ||||||
|  |                     { 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 } | ||||||
|  |                 }}; | ||||||
|  | 
 | ||||||
|  |                 int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel)); | ||||||
|  |                 if (GetNegationFlag(texel)) | ||||||
|  |                     modifier *= -1; | ||||||
|  | 
 | ||||||
|  |                 ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255); | ||||||
|  |                 ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255); | ||||||
|  |                 ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255); | ||||||
|  | 
 | ||||||
|  |                 return ret.Cast<u8>(); | ||||||
|  |             } | ||||||
|  |         } const *etc1_tile = reinterpret_cast<const ETC1Tile*>(source_ptr); | ||||||
|  | 
 | ||||||
|  |         alpha >>= 4 * ((x & 3) * 4 + (y & 3)); | ||||||
|  |         return Math::MakeVec(etc1_tile->GetRGB(x & 3, y & 3), | ||||||
|  |                              disable_alpha ? (u8)255 : Color::Convert4To8(alpha & 0xF)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format); |         LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format); | ||||||
|         _dbg_assert_(HW_GPU, 0); |         _dbg_assert_(HW_GPU, 0); | ||||||
|  | |||||||
| @ -161,8 +161,8 @@ struct Regs { | |||||||
|         IA4          =  9, |         IA4          =  9, | ||||||
| 
 | 
 | ||||||
|         A4           = 11, |         A4           = 11, | ||||||
|         // TODO: Support for the other formats is not implemented, yet.
 |         ETC1         = 12,  // compressed
 | ||||||
|         // Seems like they are luminance formats and compressed textures.
 |         ETC1A4       = 13,  // compressed
 | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     static unsigned NibblesPerPixel(TextureFormat format) { |     static unsigned NibblesPerPixel(TextureFormat format) { | ||||||
|  | |||||||
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