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	GLRenderer: Remove unused hw_vao_enabled_attributes variable.
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				| @ -87,7 +87,6 @@ RasterizerOpenGL::RasterizerOpenGL() { | |||||||
|     framebuffer.Create(); |     framebuffer.Create(); | ||||||
| 
 | 
 | ||||||
|     hw_vao.Create(); |     hw_vao.Create(); | ||||||
|     hw_vao_enabled_attributes.fill(false); |  | ||||||
| 
 | 
 | ||||||
|     stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); |     stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); | ||||||
|     stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); |     stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); | ||||||
| @ -178,8 +177,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, | |||||||
|         glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), |         glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), | ||||||
|                              attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset); |                              attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset); | ||||||
|         glVertexAttribBinding(index, attrib.buffer); |         glVertexAttribBinding(index, attrib.buffer); | ||||||
| 
 |  | ||||||
|         hw_vao_enabled_attributes[index] = true; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return {array_ptr, buffer_offset}; |     return {array_ptr, buffer_offset}; | ||||||
|  | |||||||
| @ -134,7 +134,6 @@ private: | |||||||
|     std::unique_ptr<GLShader::ProgramManager> shader_program_manager; |     std::unique_ptr<GLShader::ProgramManager> shader_program_manager; | ||||||
|     OGLVertexArray sw_vao; |     OGLVertexArray sw_vao; | ||||||
|     OGLVertexArray hw_vao; |     OGLVertexArray hw_vao; | ||||||
|     std::array<bool, 16> hw_vao_enabled_attributes; |  | ||||||
| 
 | 
 | ||||||
|     std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; |     std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; | ||||||
|     std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>, |     std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>, | ||||||
|  | |||||||
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