mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
This commit is contained in:
		
							parent
							
								
									5a763e8a5a
								
							
						
					
					
						commit
						99f12b05fa
					
				@ -75,6 +75,10 @@ union Attribute {
 | 
				
			|||||||
    enum class Index : u64 {
 | 
					    enum class Index : u64 {
 | 
				
			||||||
        Position = 7,
 | 
					        Position = 7,
 | 
				
			||||||
        Attribute_0 = 8,
 | 
					        Attribute_0 = 8,
 | 
				
			||||||
 | 
					        // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
 | 
				
			||||||
 | 
					        // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
 | 
				
			||||||
 | 
					        // shader.
 | 
				
			||||||
 | 
					        TessCoordInstanceIDVertexID = 47,
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    union {
 | 
					    union {
 | 
				
			||||||
 | 
				
			|||||||
@ -299,7 +299,7 @@ public:
 | 
				
			|||||||
     * are stored as floats, so this may require conversion.
 | 
					     * are stored as floats, so this may require conversion.
 | 
				
			||||||
     * @param reg The destination register to use.
 | 
					     * @param reg The destination register to use.
 | 
				
			||||||
     * @param elem The element to use for the operation.
 | 
					     * @param elem The element to use for the operation.
 | 
				
			||||||
     * @param attribute The input attibute to use as the source value.
 | 
					     * @param attribute The input attribute to use as the source value.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) {
 | 
					    void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) {
 | 
				
			||||||
        std::string dest = GetRegisterAsFloat(reg);
 | 
					        std::string dest = GetRegisterAsFloat(reg);
 | 
				
			||||||
@ -451,6 +451,12 @@ private:
 | 
				
			|||||||
        switch (attribute) {
 | 
					        switch (attribute) {
 | 
				
			||||||
        case Attribute::Index::Position:
 | 
					        case Attribute::Index::Position:
 | 
				
			||||||
            return "position";
 | 
					            return "position";
 | 
				
			||||||
 | 
					        case Attribute::Index::TessCoordInstanceIDVertexID:
 | 
				
			||||||
 | 
					            // TODO(Subv): Find out what the values are for the first two elements when inside a
 | 
				
			||||||
 | 
					            // vertex shader, and what's the value of the fourth element when inside a Tess Eval
 | 
				
			||||||
 | 
					            // shader.
 | 
				
			||||||
 | 
					            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
 | 
				
			||||||
 | 
					            return "vec4(0, 0, gl_InstanceID, gl_VertexID)";
 | 
				
			||||||
        default:
 | 
					        default:
 | 
				
			||||||
            const u32 index{static_cast<u32>(attribute) -
 | 
					            const u32 index{static_cast<u32>(attribute) -
 | 
				
			||||||
                            static_cast<u32>(Attribute::Index::Attribute_0)};
 | 
					                            static_cast<u32>(Attribute::Index::Attribute_0)};
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user