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	GSP: Call SetBufferSwap for each screen on corresponding signal interrupt.
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				@ -227,16 +227,15 @@ void SignalInterrupt(InterruptId interrupt_id) {
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        // Update framebuffer information if requested
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					        // Update framebuffer information if requested
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        // TODO(yuriks): Confirm where this code should be called. It is definitely updated without
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					        // TODO(yuriks): Confirm where this code should be called. It is definitely updated without
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        //               executing any GSP commands, only waiting on the event.
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					        //               executing any GSP commands, only waiting on the event.
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        for (int screen_id = 0; screen_id < 2; ++screen_id) {
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					        int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC0) ? 1 : -1;
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					        if (screen_id != -1) {
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            FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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					            FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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            if (info->is_dirty) {
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					            if (info->is_dirty) {
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                SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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					                SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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            }
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                info->is_dirty = false;
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					                info->is_dirty = false;
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            }
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					            }
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        }
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					        }
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					    }
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    g_interrupt_event->Signal();
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					    g_interrupt_event->Signal();
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}
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					}
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