mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
This commit is contained in:
		
							parent
							
								
									ef828a1cdd
								
							
						
					
					
						commit
						a694caeee0
					
				@ -816,12 +816,16 @@ void RasterizerOpenGL::ReloadColorBuffer() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::ReloadDepthBuffer() {
 | 
			
		||||
    // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
 | 
			
		||||
    u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
 | 
			
		||||
    PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
 | 
			
		||||
    if (depth_buffer == nullptr) {
 | 
			
		||||
    if (depth_buffer_addr == 0)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
 | 
			
		||||
    u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr);
 | 
			
		||||
 | 
			
		||||
    if (depth_buffer == nullptr)
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user