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	GPU: Set up the culling configuration on each draw.
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				| @ -307,10 +307,10 @@ void RasterizerOpenGL::DrawArrays() { | |||||||
|     // Sync the depth test state before configuring the framebuffer surfaces.
 |     // Sync the depth test state before configuring the framebuffer surfaces.
 | ||||||
|     SyncDepthTestState(); |     SyncDepthTestState(); | ||||||
| 
 | 
 | ||||||
|     // TODO(bunnei): Implement these
 |     // TODO(bunnei): Implement this
 | ||||||
|     const bool has_stencil = false; |     const bool has_stencil = false; | ||||||
|     const bool using_color_fb = true; |  | ||||||
| 
 | 
 | ||||||
|  |     const bool using_color_fb = true; | ||||||
|     const bool using_depth_fb = regs.zeta.Address() != 0; |     const bool using_depth_fb = regs.zeta.Address() != 0; | ||||||
| 
 | 
 | ||||||
|     const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; |     const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; | ||||||
| @ -343,11 +343,9 @@ void RasterizerOpenGL::DrawArrays() { | |||||||
|     // Bind the framebuffer surfaces
 |     // Bind the framebuffer surfaces
 | ||||||
|     BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); |     BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); | ||||||
| 
 | 
 | ||||||
|     // Sync the viewport
 |  | ||||||
|     SyncViewport(surfaces_rect); |     SyncViewport(surfaces_rect); | ||||||
| 
 |  | ||||||
|     // Sync the blend state registers
 |  | ||||||
|     SyncBlendState(); |     SyncBlendState(); | ||||||
|  |     SyncCullMode(); | ||||||
| 
 | 
 | ||||||
|     // TODO(bunnei): Sync framebuffer_scale uniform here
 |     // TODO(bunnei): Sync framebuffer_scale uniform here
 | ||||||
|     // TODO(bunnei): Sync scissorbox uniform(s) here
 |     // TODO(bunnei): Sync scissorbox uniform(s) here
 | ||||||
| @ -711,7 +709,11 @@ void RasterizerOpenGL::SyncClipCoef() { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncCullMode() { | void RasterizerOpenGL::SyncCullMode() { | ||||||
|     UNREACHABLE(); |     const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; | ||||||
|  | 
 | ||||||
|  |     state.cull.enabled = regs.cull.enabled != 0; | ||||||
|  |     state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); | ||||||
|  |     state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncDepthScale() { | void RasterizerOpenGL::SyncDepthScale() { | ||||||
|  | |||||||
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