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	OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Also move the implementation of CurrentConfig to the cpp file.
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				| @ -1004,7 +1004,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig( | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SetShader() { | ||||
|     PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); | ||||
|     GLShader::PicaShaderConfig config = GLShader::PicaShaderConfig::CurrentConfig(); | ||||
|     std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); | ||||
| 
 | ||||
|     // Find (or generate) the GLSL shader for the current TEV state
 | ||||
|  | ||||
| @ -25,210 +25,13 @@ | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | ||||
| #include "video_core/shader/shader.h" | ||||
| 
 | ||||
| struct ScreenInfo; | ||||
| 
 | ||||
| /**
 | ||||
|  * This struct contains all state used to generate the GLSL shader program that emulates the current | ||||
|  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||||
|  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | ||||
|  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||||
|  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||||
|  * two separate shaders sharing the same key. | ||||
|  * | ||||
|  * We use a union because "implicitly-defined copy/move constructor for a union X copies the object | ||||
|  * representation of X." and "implicitly-defined copy assignment operator for a union X copies the | ||||
|  * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important | ||||
|  * because the padding bytes are included in the hash and comparison between objects. | ||||
|  */ | ||||
| union PicaShaderConfig { | ||||
| 
 | ||||
|     /// Construct a PicaShaderConfig with the current Pica register configuration.
 | ||||
|     static PicaShaderConfig CurrentConfig() { | ||||
|         PicaShaderConfig res; | ||||
| 
 | ||||
|         auto& state = res.state; | ||||
|         std::memset(&state, 0, sizeof(PicaShaderConfig::State)); | ||||
| 
 | ||||
|         const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|         state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||||
| 
 | ||||
|         state.depthmap_enable = regs.rasterizer.depthmap_enable; | ||||
| 
 | ||||
|         state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable | ||||
|                                     ? regs.framebuffer.output_merger.alpha_test.func.Value() | ||||
|                                     : Pica::FramebufferRegs::CompareFunc::Always; | ||||
| 
 | ||||
|         state.texture0_type = regs.texturing.texture0.type; | ||||
| 
 | ||||
|         // Copy relevant tev stages fields.
 | ||||
|         // We don't sync const_color here because of the high variance, it is a
 | ||||
|         // shader uniform instead.
 | ||||
|         const auto& tev_stages = regs.texturing.GetTevStages(); | ||||
|         DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); | ||||
|         for (size_t i = 0; i < tev_stages.size(); i++) { | ||||
|             const auto& tev_stage = tev_stages[i]; | ||||
|             state.tev_stages[i].sources_raw = tev_stage.sources_raw; | ||||
|             state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; | ||||
|             state.tev_stages[i].ops_raw = tev_stage.ops_raw; | ||||
|             state.tev_stages[i].scales_raw = tev_stage.scales_raw; | ||||
|         } | ||||
| 
 | ||||
|         state.fog_mode = regs.texturing.fog_mode; | ||||
|         state.fog_flip = regs.texturing.fog_flip != 0; | ||||
| 
 | ||||
|         state.combiner_buffer_input = | ||||
|             regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | | ||||
|             regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4; | ||||
| 
 | ||||
|         // Fragment lighting
 | ||||
| 
 | ||||
|         state.lighting.enable = !regs.lighting.disable; | ||||
|         state.lighting.src_num = regs.lighting.max_light_index + 1; | ||||
| 
 | ||||
|         for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { | ||||
|             unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||||
|             const auto& light = regs.lighting.light[num]; | ||||
|             state.lighting.light[light_index].num = num; | ||||
|             state.lighting.light[light_index].directional = light.config.directional != 0; | ||||
|             state.lighting.light[light_index].two_sided_diffuse = | ||||
|                 light.config.two_sided_diffuse != 0; | ||||
|             state.lighting.light[light_index].dist_atten_enable = | ||||
|                 !regs.lighting.IsDistAttenDisabled(num); | ||||
|         } | ||||
| 
 | ||||
|         state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||||
|         state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||||
|         state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||||
|         state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||||
| 
 | ||||
|         state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; | ||||
|         state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||||
|         state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||
|         state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||
| 
 | ||||
|         state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||||
|         state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||
|         state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||
|         state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||||
| 
 | ||||
|         state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; | ||||
|         state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||||
|         state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||||
|         state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||||
| 
 | ||||
|         state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; | ||||
|         state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||||
|         state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||||
|         state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||||
| 
 | ||||
|         state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; | ||||
|         state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||||
|         state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||||
|         state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||||
| 
 | ||||
|         state.lighting.config = regs.lighting.config0.config; | ||||
|         state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; | ||||
|         state.lighting.bump_mode = regs.lighting.config0.bump_mode; | ||||
|         state.lighting.bump_selector = regs.lighting.config0.bump_selector; | ||||
|         state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; | ||||
|         state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; | ||||
| 
 | ||||
|         return res; | ||||
|     } | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const PicaShaderConfig& o) const { | ||||
|         return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; | ||||
|     }; | ||||
| 
 | ||||
|     // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | ||||
|     //       This makes BitField not TC when used in a union or struct so we have to resort
 | ||||
|     //       to this ugly hack.
 | ||||
|     //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 | ||||
|     //       Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
 | ||||
|     struct TevStageConfigRaw { | ||||
|         u32 sources_raw; | ||||
|         u32 modifiers_raw; | ||||
|         u32 ops_raw; | ||||
|         u32 scales_raw; | ||||
|         explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { | ||||
|             Pica::TexturingRegs::TevStageConfig stage; | ||||
|             stage.sources_raw = sources_raw; | ||||
|             stage.modifiers_raw = modifiers_raw; | ||||
|             stage.ops_raw = ops_raw; | ||||
|             stage.const_color = 0; | ||||
|             stage.scales_raw = scales_raw; | ||||
|             return stage; | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     struct State { | ||||
|         Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||||
|         Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||||
|         Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||||
|         std::array<TevStageConfigRaw, 6> tev_stages; | ||||
|         u8 combiner_buffer_input; | ||||
| 
 | ||||
|         Pica::RasterizerRegs::DepthBuffering depthmap_enable; | ||||
|         Pica::TexturingRegs::FogMode fog_mode; | ||||
|         bool fog_flip; | ||||
| 
 | ||||
|         struct { | ||||
|             struct { | ||||
|                 unsigned num; | ||||
|                 bool directional; | ||||
|                 bool two_sided_diffuse; | ||||
|                 bool dist_atten_enable; | ||||
|             } light[8]; | ||||
| 
 | ||||
|             bool enable; | ||||
|             unsigned src_num; | ||||
|             Pica::LightingRegs::LightingBumpMode bump_mode; | ||||
|             unsigned bump_selector; | ||||
|             bool bump_renorm; | ||||
|             bool clamp_highlights; | ||||
| 
 | ||||
|             Pica::LightingRegs::LightingConfig config; | ||||
|             Pica::LightingRegs::LightingFresnelSelector fresnel_selector; | ||||
| 
 | ||||
|             struct { | ||||
|                 bool enable; | ||||
|                 bool abs_input; | ||||
|                 Pica::LightingRegs::LightingLutInput type; | ||||
|                 float scale; | ||||
|             } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; | ||||
|         } lighting; | ||||
| 
 | ||||
|     } state; | ||||
| }; | ||||
| #if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) | ||||
| static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, | ||||
|               "PicaShaderConfig::State must be trivially copyable"); | ||||
| #endif | ||||
| 
 | ||||
| namespace std { | ||||
| 
 | ||||
| template <> | ||||
| struct hash<PicaShaderConfig> { | ||||
|     size_t operator()(const PicaShaderConfig& k) const { | ||||
|         return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State)); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } // namespace std
 | ||||
| 
 | ||||
| class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||||
| public: | ||||
|     RasterizerOpenGL(); | ||||
| @ -437,7 +240,7 @@ private: | ||||
| 
 | ||||
|     std::vector<HardwareVertex> vertex_batch; | ||||
| 
 | ||||
|     std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; | ||||
|     std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; | ||||
|     const PicaShader* current_shader = nullptr; | ||||
|     bool shader_dirty; | ||||
| 
 | ||||
|  | ||||
| @ -4,6 +4,7 @@ | ||||
| 
 | ||||
| #include <array> | ||||
| #include <cstddef> | ||||
| #include <cstring> | ||||
| #include "common/assert.h" | ||||
| #include "common/bit_field.h" | ||||
| #include "common/logging/log.h" | ||||
| @ -23,6 +24,99 @@ using TevStageConfig = TexturingRegs::TevStageConfig; | ||||
| 
 | ||||
| namespace GLShader { | ||||
| 
 | ||||
| PicaShaderConfig PicaShaderConfig::CurrentConfig() { | ||||
|     PicaShaderConfig res; | ||||
| 
 | ||||
|     auto& state = res.state; | ||||
|     std::memset(&state, 0, sizeof(PicaShaderConfig::State)); | ||||
| 
 | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|     state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||||
| 
 | ||||
|     state.depthmap_enable = regs.rasterizer.depthmap_enable; | ||||
| 
 | ||||
|     state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable | ||||
|                                 ? regs.framebuffer.output_merger.alpha_test.func.Value() | ||||
|                                 : Pica::FramebufferRegs::CompareFunc::Always; | ||||
| 
 | ||||
|     state.texture0_type = regs.texturing.texture0.type; | ||||
| 
 | ||||
|     // Copy relevant tev stages fields.
 | ||||
|     // We don't sync const_color here because of the high variance, it is a
 | ||||
|     // shader uniform instead.
 | ||||
|     const auto& tev_stages = regs.texturing.GetTevStages(); | ||||
|     DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); | ||||
|     for (size_t i = 0; i < tev_stages.size(); i++) { | ||||
|         const auto& tev_stage = tev_stages[i]; | ||||
|         state.tev_stages[i].sources_raw = tev_stage.sources_raw; | ||||
|         state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; | ||||
|         state.tev_stages[i].ops_raw = tev_stage.ops_raw; | ||||
|         state.tev_stages[i].scales_raw = tev_stage.scales_raw; | ||||
|     } | ||||
| 
 | ||||
|     state.fog_mode = regs.texturing.fog_mode; | ||||
|     state.fog_flip = regs.texturing.fog_flip != 0; | ||||
| 
 | ||||
|     state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | | ||||
|                                   regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() | ||||
|                                       << 4; | ||||
| 
 | ||||
|     // Fragment lighting
 | ||||
| 
 | ||||
|     state.lighting.enable = !regs.lighting.disable; | ||||
|     state.lighting.src_num = regs.lighting.max_light_index + 1; | ||||
| 
 | ||||
|     for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { | ||||
|         unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||||
|         const auto& light = regs.lighting.light[num]; | ||||
|         state.lighting.light[light_index].num = num; | ||||
|         state.lighting.light[light_index].directional = light.config.directional != 0; | ||||
|         state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; | ||||
|         state.lighting.light[light_index].dist_atten_enable = | ||||
|             !regs.lighting.IsDistAttenDisabled(num); | ||||
|     } | ||||
| 
 | ||||
|     state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||||
|     state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||||
|     state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||||
|     state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||||
| 
 | ||||
|     state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; | ||||
|     state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||||
|     state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||
|     state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||
| 
 | ||||
|     state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||||
|     state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||
|     state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||
|     state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||||
| 
 | ||||
|     state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; | ||||
|     state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||||
|     state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||||
|     state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||||
| 
 | ||||
|     state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; | ||||
|     state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||||
|     state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||||
|     state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||||
| 
 | ||||
|     state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; | ||||
|     state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||||
|     state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||||
|     state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||||
| 
 | ||||
|     state.lighting.config = regs.lighting.config0.config; | ||||
|     state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; | ||||
|     state.lighting.bump_mode = regs.lighting.config0.bump_mode; | ||||
|     state.lighting.bump_selector = regs.lighting.config0.bump_selector; | ||||
|     state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; | ||||
|     state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| /// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
 | ||||
| static bool IsPassThroughTevStage(const TevStageConfig& stage) { | ||||
|     return (stage.color_op == TevStageConfig::Operation::Replace && | ||||
|  | ||||
| @ -4,9 +4,12 @@ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <cstring> | ||||
| #include <functional> | ||||
| #include <string> | ||||
| 
 | ||||
| union PicaShaderConfig; | ||||
| #include <type_traits> | ||||
| #include "video_core/regs.h" | ||||
| 
 | ||||
| namespace GLShader { | ||||
| 
 | ||||
| @ -21,6 +24,101 @@ enum Attributes { | ||||
|     ATTRIBUTE_VIEW, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * This struct contains all state used to generate the GLSL shader program that emulates the current | ||||
|  * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||||
|  * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | ||||
|  * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||||
|  * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||||
|  * two separate shaders sharing the same key. | ||||
|  * | ||||
|  * We use a union because "implicitly-defined copy/move constructor for a union X copies the object | ||||
|  * representation of X." and "implicitly-defined copy assignment operator for a union X copies the | ||||
|  * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important | ||||
|  * because the padding bytes are included in the hash and comparison between objects. | ||||
|  */ | ||||
| union PicaShaderConfig { | ||||
| 
 | ||||
|     /// Construct a PicaShaderConfig with the current Pica register configuration.
 | ||||
|     static PicaShaderConfig CurrentConfig(); | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||||
|         return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const PicaShaderConfig& o) const { | ||||
|         return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; | ||||
|     }; | ||||
| 
 | ||||
|     // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
 | ||||
|     //       This makes BitField not TC when used in a union or struct so we have to resort
 | ||||
|     //       to this ugly hack.
 | ||||
|     //       Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
 | ||||
|     //       Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
 | ||||
|     struct TevStageConfigRaw { | ||||
|         u32 sources_raw; | ||||
|         u32 modifiers_raw; | ||||
|         u32 ops_raw; | ||||
|         u32 scales_raw; | ||||
|         explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { | ||||
|             Pica::TexturingRegs::TevStageConfig stage; | ||||
|             stage.sources_raw = sources_raw; | ||||
|             stage.modifiers_raw = modifiers_raw; | ||||
|             stage.ops_raw = ops_raw; | ||||
|             stage.const_color = 0; | ||||
|             stage.scales_raw = scales_raw; | ||||
|             return stage; | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     struct State { | ||||
|         Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||||
|         Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||||
|         Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||||
|         std::array<TevStageConfigRaw, 6> tev_stages; | ||||
|         u8 combiner_buffer_input; | ||||
| 
 | ||||
|         Pica::RasterizerRegs::DepthBuffering depthmap_enable; | ||||
|         Pica::TexturingRegs::FogMode fog_mode; | ||||
|         bool fog_flip; | ||||
| 
 | ||||
|         struct { | ||||
|             struct { | ||||
|                 unsigned num; | ||||
|                 bool directional; | ||||
|                 bool two_sided_diffuse; | ||||
|                 bool dist_atten_enable; | ||||
|             } light[8]; | ||||
| 
 | ||||
|             bool enable; | ||||
|             unsigned src_num; | ||||
|             Pica::LightingRegs::LightingBumpMode bump_mode; | ||||
|             unsigned bump_selector; | ||||
|             bool bump_renorm; | ||||
|             bool clamp_highlights; | ||||
| 
 | ||||
|             Pica::LightingRegs::LightingConfig config; | ||||
|             Pica::LightingRegs::LightingFresnelSelector fresnel_selector; | ||||
| 
 | ||||
|             struct { | ||||
|                 bool enable; | ||||
|                 bool abs_input; | ||||
|                 Pica::LightingRegs::LightingLutInput type; | ||||
|                 float scale; | ||||
|             } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; | ||||
|         } lighting; | ||||
| 
 | ||||
|     } state; | ||||
| }; | ||||
| #if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) | ||||
| static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, | ||||
|               "PicaShaderConfig::State must be trivially copyable"); | ||||
| #endif | ||||
| 
 | ||||
| /**
 | ||||
|  * Generates the GLSL vertex shader program source code for the current Pica state | ||||
|  * @returns String of the shader source code | ||||
| @ -36,3 +134,12 @@ std::string GenerateVertexShader(); | ||||
| std::string GenerateFragmentShader(const PicaShaderConfig& config); | ||||
| 
 | ||||
| } // namespace GLShader
 | ||||
| 
 | ||||
| namespace std { | ||||
| template <> | ||||
| struct hash<GLShader::PicaShaderConfig> { | ||||
|     size_t operator()(const GLShader::PicaShaderConfig& k) const { | ||||
|         return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); | ||||
|     } | ||||
| }; | ||||
| } // namespace std
 | ||||
|  | ||||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner