mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	gl_shader_decompiler: Implement MOV_C.
This commit is contained in:
		
							parent
							
								
									6c464a2a4a
								
							
						
					
					
						commit
						a71346cd7c
					
				| @ -664,6 +664,11 @@ private: | |||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             switch (opcode->GetId()) { |             switch (opcode->GetId()) { | ||||||
|  |             case OpCode::Id::MOV_C: { | ||||||
|  |                 regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1); | ||||||
|  |                 break; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|             case OpCode::Id::MOV32_IMM: { |             case OpCode::Id::MOV32_IMM: { | ||||||
|                 // mov32i doesn't have abs or neg bits.
 |                 // mov32i doesn't have abs or neg bits.
 | ||||||
|                 regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1); |                 regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1); | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 bunnei
						bunnei