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	Implemented Texture Processing Modes
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				@ -254,6 +254,15 @@ enum class TextureQueryType : u64 {
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    BorderColor = 22,
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};
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enum class TextureProcessMode : u64 {
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    None = 0,
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    LZ = 1,  // Unknown, appears to be the same as none.
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    LB = 2,  // Load Bias.
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    LL = 3,  // Load LOD (LevelOfDetail)
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    LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB
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    LLA = 7  // Load LOD. The A is unknown, does not appear to differ with LL
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};
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enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
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enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
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@ -522,6 +531,7 @@ union Instruction {
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        BitField<28, 1, u64> array;
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        BitField<29, 2, TextureType> texture_type;
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        BitField<31, 4, u64> component_mask;
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        BitField<55, 3, TextureProcessMode> process_mode;
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        bool IsComponentEnabled(size_t component) const {
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            return ((1ull << component) & component_mask) != 0;
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@ -1786,15 +1786,47 @@ private:
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                    coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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                    texture_type = Tegra::Shader::TextureType::Texture2D;
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                }
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                // TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
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                // or lod.
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                const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
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                const std::string sampler = GetSampler(instr.sampler, texture_type, false);
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                // Add an extra scope and declare the texture coords inside to prevent
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                // overwriting them in case they are used as outputs of the texs instruction.
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                shader.AddLine("{");
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                ++shader.scope;
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                shader.AddLine(coord);
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                const std::string texture = "texture(" + sampler + ", coords)";
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                std::string texture;
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                switch (instr.tex.process_mode) {
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                case Tegra::Shader::TextureProcessMode::None: {
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                    texture = "texture(" + sampler + ", coords)";
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                    break;
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                }
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                case Tegra::Shader::TextureProcessMode::LZ: {
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                    texture = "textureLod(" + sampler + ", coords, 0.0)";
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                    break;
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                }
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                case Tegra::Shader::TextureProcessMode::LB:
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                case Tegra::Shader::TextureProcessMode::LBA: {
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                    // TODO: Figure if A suffix changes the equation at all.
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                    texture = "texture(" + sampler + ", coords, " + op_c + ')';
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                    break;
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                }
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                case Tegra::Shader::TextureProcessMode::LL:
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                case Tegra::Shader::TextureProcessMode::LLA: {
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                    // TODO: Figure if A suffix changes the equation at all.
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                    texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
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                    break;
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                }
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                default: {
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                    texture = "texture(" + sampler + ", coords)";
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                    LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
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                                 static_cast<u32>(instr.tex.process_mode.Value()));
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                    UNREACHABLE();
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                }
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                }
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                size_t dest_elem{};
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                for (size_t elem = 0; elem < 4; ++elem) {
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                    if (!instr.tex.IsComponentEnabled(elem)) {
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