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	gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
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				| @ -542,10 +542,11 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces( | |||||||
|             config.GetDepthBufferPhysicalAddress(), |             config.GetDepthBufferPhysicalAddress(), | ||||||
|             fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format)); |             fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format)); | ||||||
|     bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0; |     bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0; | ||||||
|     bool using_depth_fb = |     bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable && | ||||||
|         config.GetDepthBufferPhysicalAddress() != 0 && |                               regs.framebuffer.framebuffer.allow_depth_stencil_write; | ||||||
|         (regs.framebuffer.output_merger.depth_test_enable || |     bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && | ||||||
|          regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap); |                           (regs.framebuffer.output_merger.depth_test_enable || depth_write_enable || | ||||||
|  |                            !framebuffers_overlap); | ||||||
| 
 | 
 | ||||||
|     if (framebuffers_overlap && using_color_fb && using_depth_fb) { |     if (framebuffers_overlap && using_color_fb && using_depth_fb) { | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " |         LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " | ||||||
|  | |||||||
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