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	gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
This variable was being incremented, but we were never actually using it.
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				| @ -412,7 +412,6 @@ public: | |||||||
|         } |         } | ||||||
|         declarations.AddNewLine(); |         declarations.AddNewLine(); | ||||||
| 
 | 
 | ||||||
|         unsigned const_buffer_layout = 0; |  | ||||||
|         for (const auto& entry : GetConstBuffersDeclarations()) { |         for (const auto& entry : GetConstBuffersDeclarations()) { | ||||||
|             declarations.AddLine("layout(std140) uniform " + entry.GetName()); |             declarations.AddLine("layout(std140) uniform " + entry.GetName()); | ||||||
|             declarations.AddLine('{'); |             declarations.AddLine('{'); | ||||||
| @ -420,7 +419,6 @@ public: | |||||||
|                                  "[MAX_CONSTBUFFER_ELEMENTS];"); |                                  "[MAX_CONSTBUFFER_ELEMENTS];"); | ||||||
|             declarations.AddLine("};"); |             declarations.AddLine("};"); | ||||||
|             declarations.AddNewLine(); |             declarations.AddNewLine(); | ||||||
|             ++const_buffer_layout; |  | ||||||
|         } |         } | ||||||
|         declarations.AddNewLine(); |         declarations.AddNewLine(); | ||||||
| 
 | 
 | ||||||
|  | |||||||
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