mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	renderer_opengl: Implement a new shader cache.
This commit is contained in:
		
							parent
							
								
									a0e1566dc5
								
							
						
					
					
						commit
						b55d8111e6
					
				| @ -27,6 +27,8 @@ add_library(video_core STATIC | |||||||
|     renderer_opengl/gl_rasterizer_cache.cpp |     renderer_opengl/gl_rasterizer_cache.cpp | ||||||
|     renderer_opengl/gl_rasterizer_cache.h |     renderer_opengl/gl_rasterizer_cache.h | ||||||
|     renderer_opengl/gl_resource_manager.h |     renderer_opengl/gl_resource_manager.h | ||||||
|  |     renderer_opengl/gl_shader_cache.cpp | ||||||
|  |     renderer_opengl/gl_shader_cache.h | ||||||
|     renderer_opengl/gl_shader_decompiler.cpp |     renderer_opengl/gl_shader_decompiler.cpp | ||||||
|     renderer_opengl/gl_shader_decompiler.h |     renderer_opengl/gl_shader_decompiler.h | ||||||
|     renderer_opengl/gl_shader_gen.cpp |     renderer_opengl/gl_shader_gen.cpp | ||||||
|  | |||||||
| @ -178,19 +178,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, | |||||||
|     return {array_ptr, buffer_offset}; |     return {array_ptr, buffer_offset}; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) { |  | ||||||
|     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |  | ||||||
| 
 |  | ||||||
|     // Fetch program code from memory
 |  | ||||||
|     GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH); |  | ||||||
|     auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)]; |  | ||||||
|     const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset}; |  | ||||||
|     const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)}; |  | ||||||
|     Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64)); |  | ||||||
| 
 |  | ||||||
|     return program_code; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { | std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { | ||||||
|     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); | ||||||
| 
 | 
 | ||||||
| @ -224,31 +211,17 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr | |||||||
|         buffer_ptr += sizeof(ubo); |         buffer_ptr += sizeof(ubo); | ||||||
|         buffer_offset += sizeof(ubo); |         buffer_offset += sizeof(ubo); | ||||||
| 
 | 
 | ||||||
|         GLShader::ShaderSetup setup{GetShaderProgramCode(program)}; |         const Tegra::GPUVAddr addr{gpu.regs.code_address.CodeAddress() + shader_config.offset}; | ||||||
|         GLShader::ShaderEntries shader_resources; |         Shader shader{shader_cache.GetStageProgram(program)}; | ||||||
| 
 | 
 | ||||||
|         switch (program) { |         switch (program) { | ||||||
|         case Maxwell::ShaderProgram::VertexA: { |         case Maxwell::ShaderProgram::VertexA: | ||||||
|             // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
 |  | ||||||
|             // Conventional HW does not support this, so we combine VertexA and VertexB into one
 |  | ||||||
|             // stage here.
 |  | ||||||
|             setup.SetProgramB(GetShaderProgramCode(Maxwell::ShaderProgram::VertexB)); |  | ||||||
|             GLShader::MaxwellVSConfig vs_config{setup}; |  | ||||||
|             shader_resources = |  | ||||||
|                 shader_program_manager->UseProgrammableVertexShader(vs_config, setup); |  | ||||||
|             break; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         case Maxwell::ShaderProgram::VertexB: { |         case Maxwell::ShaderProgram::VertexB: { | ||||||
|             GLShader::MaxwellVSConfig vs_config{setup}; |             shader_program_manager->UseProgrammableVertexShader(shader->GetProgramHandle()); | ||||||
|             shader_resources = |  | ||||||
|                 shader_program_manager->UseProgrammableVertexShader(vs_config, setup); |  | ||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|         case Maxwell::ShaderProgram::Fragment: { |         case Maxwell::ShaderProgram::Fragment: { | ||||||
|             GLShader::MaxwellFSConfig fs_config{setup}; |             shader_program_manager->UseProgrammableFragmentShader(shader->GetProgramHandle()); | ||||||
|             shader_resources = |  | ||||||
|                 shader_program_manager->UseProgrammableFragmentShader(fs_config, setup); |  | ||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|         default: |         default: | ||||||
| @ -257,18 +230,14 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr | |||||||
|             UNREACHABLE(); |             UNREACHABLE(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         GLuint gl_stage_program = shader_program_manager->GetCurrentProgramStage( |  | ||||||
|             static_cast<Maxwell::ShaderStage>(stage)); |  | ||||||
| 
 |  | ||||||
|         // Configure the const buffers for this shader stage.
 |         // Configure the const buffers for this shader stage.
 | ||||||
|         std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) = SetupConstBuffers( |         std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) = | ||||||
|             buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, |             SetupConstBuffers(buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage), | ||||||
|             current_constbuffer_bindpoint, shader_resources.const_buffer_entries); |                               shader, current_constbuffer_bindpoint); | ||||||
| 
 | 
 | ||||||
|         // Configure the textures for this shader stage.
 |         // Configure the textures for this shader stage.
 | ||||||
|         current_texture_bindpoint = |         current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader, | ||||||
|             SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, |                                                   current_texture_bindpoint); | ||||||
|                           current_texture_bindpoint, shader_resources.texture_samplers); |  | ||||||
| 
 | 
 | ||||||
|         // When VertexA is enabled, we have dual vertex shaders
 |         // When VertexA is enabled, we have dual vertex shaders
 | ||||||
|         if (program == Maxwell::ShaderProgram::VertexA) { |         if (program == Maxwell::ShaderProgram::VertexA) { | ||||||
| @ -580,6 +549,7 @@ void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) { | |||||||
| void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) { | void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) { | ||||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); |     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||||
|     res_cache.InvalidateRegion(addr, size); |     res_cache.InvalidateRegion(addr, size); | ||||||
|  |     shader_cache.InvalidateRegion(addr, size); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) { | void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) { | ||||||
| @ -669,15 +639,17 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | |||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers( | std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_ptr, | ||||||
|     u8* buffer_ptr, GLintptr buffer_offset, Maxwell::ShaderStage stage, GLuint program, |                                                                    GLintptr buffer_offset, | ||||||
|     u32 current_bindpoint, const std::vector<GLShader::ConstBufferEntry>& entries) { |                                                                    Maxwell::ShaderStage stage, | ||||||
|  |                                                                    Shader& shader, | ||||||
|  |                                                                    u32 current_bindpoint) { | ||||||
|     const auto& gpu = Core::System::GetInstance().GPU(); |     const auto& gpu = Core::System::GetInstance().GPU(); | ||||||
|     const auto& maxwell3d = gpu.Maxwell3D(); |     const auto& maxwell3d = gpu.Maxwell3D(); | ||||||
|  |     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; | ||||||
|  |     const auto& entries = shader->GetShaderEntries().const_buffer_entries; | ||||||
| 
 | 
 | ||||||
|     // Upload only the enabled buffers from the 16 constbuffers of each shader stage
 |     // Upload only the enabled buffers from the 16 constbuffers of each shader stage
 | ||||||
|     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; |  | ||||||
| 
 |  | ||||||
|     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { |     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { | ||||||
|         const auto& used_buffer = entries[bindpoint]; |         const auto& used_buffer = entries[bindpoint]; | ||||||
|         const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; |         const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; | ||||||
| @ -716,12 +688,9 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers( | |||||||
|                           stream_buffer.GetHandle(), const_buffer_offset, size); |                           stream_buffer.GetHandle(), const_buffer_offset, size); | ||||||
| 
 | 
 | ||||||
|         // Now configure the bindpoint of the buffer inside the shader
 |         // Now configure the bindpoint of the buffer inside the shader
 | ||||||
|         const std::string buffer_name = used_buffer.GetName(); |         glUniformBlockBinding(shader->GetProgramHandle(), | ||||||
|         const GLuint index = |                               shader->GetProgramResourceIndex(used_buffer.GetName()), | ||||||
|             glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str()); |                               current_bindpoint + bindpoint); | ||||||
|         if (index != GL_INVALID_INDEX) { |  | ||||||
|             glUniformBlockBinding(program, index, current_bindpoint + bindpoint); |  | ||||||
|         } |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     state.Apply(); |     state.Apply(); | ||||||
| @ -729,10 +698,10 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers( | |||||||
|     return {buffer_ptr, buffer_offset, current_bindpoint + static_cast<u32>(entries.size())}; |     return {buffer_ptr, buffer_offset, current_bindpoint + static_cast<u32>(entries.size())}; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit, | u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) { | ||||||
|                                     const std::vector<GLShader::SamplerEntry>& entries) { |  | ||||||
|     const auto& gpu = Core::System::GetInstance().GPU(); |     const auto& gpu = Core::System::GetInstance().GPU(); | ||||||
|     const auto& maxwell3d = gpu.Maxwell3D(); |     const auto& maxwell3d = gpu.Maxwell3D(); | ||||||
|  |     const auto& entries = shader->GetShaderEntries().texture_samplers; | ||||||
| 
 | 
 | ||||||
|     ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units), |     ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units), | ||||||
|                "Exceeded the number of active textures."); |                "Exceeded the number of active textures."); | ||||||
| @ -742,12 +711,9 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, | |||||||
|         u32 current_bindpoint = current_unit + bindpoint; |         u32 current_bindpoint = current_unit + bindpoint; | ||||||
| 
 | 
 | ||||||
|         // Bind the uniform to the sampler.
 |         // Bind the uniform to the sampler.
 | ||||||
|         GLint uniform = glGetUniformLocation(program, entry.GetName().c_str()); |  | ||||||
|         if (uniform == -1) { |  | ||||||
|             continue; |  | ||||||
|         } |  | ||||||
| 
 | 
 | ||||||
|         glProgramUniform1i(program, uniform, current_bindpoint); |         glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry.GetName()), | ||||||
|  |                            current_bindpoint); | ||||||
| 
 | 
 | ||||||
|         const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); |         const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -17,6 +17,7 @@ | |||||||
| #include "video_core/rasterizer_interface.h" | #include "video_core/rasterizer_interface.h" | ||||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_shader_cache.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_manager.h" | #include "video_core/renderer_opengl/gl_shader_manager.h" | ||||||
| #include "video_core/renderer_opengl/gl_state.h" | #include "video_core/renderer_opengl/gl_state.h" | ||||||
| @ -99,26 +100,23 @@ private: | |||||||
|     /*
 |     /*
 | ||||||
|      * Configures the current constbuffers to use for the draw command. |      * Configures the current constbuffers to use for the draw command. | ||||||
|      * @param stage The shader stage to configure buffers for. |      * @param stage The shader stage to configure buffers for. | ||||||
|      * @param program The OpenGL program object that contains the specified stage. |      * @param shader The shader object that contains the specified stage. | ||||||
|      * @param current_bindpoint The offset at which to start counting new buffer bindpoints. |      * @param current_bindpoint The offset at which to start counting new buffer bindpoints. | ||||||
|      * @param entries Vector describing the buffers that are actually used in the guest shader. |  | ||||||
|      * @returns The next available bindpoint for use in the next shader stage. |      * @returns The next available bindpoint for use in the next shader stage. | ||||||
|      */ |      */ | ||||||
|     std::tuple<u8*, GLintptr, u32> SetupConstBuffers( |     std::tuple<u8*, GLintptr, u32> SetupConstBuffers( | ||||||
|         u8* buffer_ptr, GLintptr buffer_offset, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, |         u8* buffer_ptr, GLintptr buffer_offset, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, | ||||||
|         GLuint program, u32 current_bindpoint, |         Shader& shader, u32 current_bindpoint); | ||||||
|         const std::vector<GLShader::ConstBufferEntry>& entries); |  | ||||||
| 
 | 
 | ||||||
|     /*
 |     /*
 | ||||||
|      * Configures the current textures to use for the draw command. |      * Configures the current textures to use for the draw command. | ||||||
|      * @param stage The shader stage to configure textures for. |      * @param stage The shader stage to configure textures for. | ||||||
|      * @param program The OpenGL program object that contains the specified stage. |      * @param shader The shader object that contains the specified stage. | ||||||
|      * @param current_unit The offset at which to start counting unused texture units. |      * @param current_unit The offset at which to start counting unused texture units. | ||||||
|      * @param entries Vector describing the textures that are actually used in the guest shader. |  | ||||||
|      * @returns The next available bindpoint for use in the next shader stage. |      * @returns The next available bindpoint for use in the next shader stage. | ||||||
|      */ |      */ | ||||||
|     u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program, |     u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, | ||||||
|                       u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries); |                       u32 current_unit); | ||||||
| 
 | 
 | ||||||
|     /// Syncs the viewport to match the guest state
 |     /// Syncs the viewport to match the guest state
 | ||||||
|     void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect); |     void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect); | ||||||
| @ -157,6 +155,7 @@ private: | |||||||
|     OpenGLState state; |     OpenGLState state; | ||||||
| 
 | 
 | ||||||
|     RasterizerCacheOpenGL res_cache; |     RasterizerCacheOpenGL res_cache; | ||||||
|  |     ShaderCacheOpenGL shader_cache; | ||||||
| 
 | 
 | ||||||
|     Core::Frontend::EmuWindow& emu_window; |     Core::Frontend::EmuWindow& emu_window; | ||||||
| 
 | 
 | ||||||
|  | |||||||
							
								
								
									
										131
									
								
								src/video_core/renderer_opengl/gl_shader_cache.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								src/video_core/renderer_opengl/gl_shader_cache.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,131 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #include "common/assert.h" | ||||||
|  | #include "core/core.h" | ||||||
|  | #include "core/memory.h" | ||||||
|  | #include "video_core/engines/maxwell_3d.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_shader_cache.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_shader_manager.h" | ||||||
|  | 
 | ||||||
|  | namespace OpenGL { | ||||||
|  | 
 | ||||||
|  | /// Gets the address for the specified shader stage program
 | ||||||
|  | static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) { | ||||||
|  |     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); | ||||||
|  | 
 | ||||||
|  |     GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH); | ||||||
|  |     auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)]; | ||||||
|  |     return gpu.regs.code_address.CodeAddress() + shader_config.offset; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Gets the shader program code from memory for the specified address
 | ||||||
|  | static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) { | ||||||
|  |     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); | ||||||
|  | 
 | ||||||
|  |     GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH); | ||||||
|  |     const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)}; | ||||||
|  |     Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64)); | ||||||
|  | 
 | ||||||
|  |     return program_code; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Helper function to set shader uniform block bindings for a single shader stage
 | ||||||
|  | static void SetShaderUniformBlockBinding(GLuint shader, const char* name, | ||||||
|  |                                          Maxwell::ShaderStage binding, size_t expected_size) { | ||||||
|  |     const GLuint ub_index = glGetUniformBlockIndex(shader, name); | ||||||
|  |     if (ub_index == GL_INVALID_INDEX) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     GLint ub_size = 0; | ||||||
|  |     glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); | ||||||
|  |     ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size, | ||||||
|  |                "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size); | ||||||
|  |     glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Sets shader uniform block bindings for an entire shader program
 | ||||||
|  | static void SetShaderUniformBlockBindings(GLuint shader) { | ||||||
|  |     SetShaderUniformBlockBinding(shader, "vs_config", Maxwell::ShaderStage::Vertex, | ||||||
|  |                                  sizeof(GLShader::MaxwellUniformData)); | ||||||
|  |     SetShaderUniformBlockBinding(shader, "gs_config", Maxwell::ShaderStage::Geometry, | ||||||
|  |                                  sizeof(GLShader::MaxwellUniformData)); | ||||||
|  |     SetShaderUniformBlockBinding(shader, "fs_config", Maxwell::ShaderStage::Fragment, | ||||||
|  |                                  sizeof(GLShader::MaxwellUniformData)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type) | ||||||
|  |     : addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} { | ||||||
|  | 
 | ||||||
|  |     GLShader::ProgramResult program_result; | ||||||
|  |     GLenum gl_type{}; | ||||||
|  | 
 | ||||||
|  |     switch (program_type) { | ||||||
|  |     case Maxwell::ShaderProgram::VertexA: | ||||||
|  |         // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
 | ||||||
|  |         // Conventional HW does not support this, so we combine VertexA and VertexB into one
 | ||||||
|  |         // stage here.
 | ||||||
|  |         setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB))); | ||||||
|  |     case Maxwell::ShaderProgram::VertexB: | ||||||
|  |         program_result = GLShader::GenerateVertexShader(setup); | ||||||
|  |         gl_type = GL_VERTEX_SHADER; | ||||||
|  |         break; | ||||||
|  |     case Maxwell::ShaderProgram::Fragment: | ||||||
|  |         program_result = GLShader::GenerateFragmentShader(setup); | ||||||
|  |         gl_type = GL_FRAGMENT_SHADER; | ||||||
|  |         break; | ||||||
|  |     default: | ||||||
|  |         LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type)); | ||||||
|  |         UNREACHABLE(); | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     entries = program_result.second; | ||||||
|  | 
 | ||||||
|  |     OGLShader shader; | ||||||
|  |     shader.Create(program_result.first.c_str(), gl_type); | ||||||
|  |     program.Create(true, shader.handle); | ||||||
|  |     SetShaderUniformBlockBindings(program.handle); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | GLuint CachedShader::GetProgramResourceIndex(const std::string& name) { | ||||||
|  |     auto search{resource_cache.find(name)}; | ||||||
|  |     if (search == resource_cache.end()) { | ||||||
|  |         const GLuint index{ | ||||||
|  |             glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, name.c_str())}; | ||||||
|  |         resource_cache[name] = index; | ||||||
|  |         return index; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return search->second; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | GLint CachedShader::GetUniformLocation(const std::string& name) { | ||||||
|  |     auto search{uniform_cache.find(name)}; | ||||||
|  |     if (search == uniform_cache.end()) { | ||||||
|  |         const GLint index{glGetUniformLocation(program.handle, name.c_str())}; | ||||||
|  |         uniform_cache[name] = index; | ||||||
|  |         return index; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return search->second; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { | ||||||
|  |     const Tegra::GPUVAddr program_addr{GetShaderAddress(program)}; | ||||||
|  | 
 | ||||||
|  |     // Look up shader in the cache based on address
 | ||||||
|  |     Shader shader{TryGet(program_addr)}; | ||||||
|  | 
 | ||||||
|  |     if (!shader) { | ||||||
|  |         // No shader found - create a new one
 | ||||||
|  |         shader = std::make_shared<CachedShader>(program_addr, program); | ||||||
|  |         Register(shader); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return shader; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace OpenGL
 | ||||||
							
								
								
									
										69
									
								
								src/video_core/renderer_opengl/gl_shader_cache.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										69
									
								
								src/video_core/renderer_opengl/gl_shader_cache.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,69 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include <memory> | ||||||
|  | #include <unordered_map> | ||||||
|  | 
 | ||||||
|  | #include "common/common_types.h" | ||||||
|  | #include "video_core/memory_manager.h" | ||||||
|  | #include "video_core/rasterizer_cache.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||||
|  | 
 | ||||||
|  | namespace OpenGL { | ||||||
|  | 
 | ||||||
|  | class CachedShader; | ||||||
|  | using Shader = std::shared_ptr<CachedShader>; | ||||||
|  | using Maxwell = Tegra::Engines::Maxwell3D::Regs; | ||||||
|  | 
 | ||||||
|  | class CachedShader final { | ||||||
|  | public: | ||||||
|  |     CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type); | ||||||
|  | 
 | ||||||
|  |     /// Gets the address of the shader in guest memory, required for cache management
 | ||||||
|  |     Tegra::GPUVAddr GetAddr() const { | ||||||
|  |         return addr; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     /// Gets the size of the shader in guest memory, required for cache management
 | ||||||
|  |     size_t GetSizeInBytes() const { | ||||||
|  |         return sizeof(GLShader::ProgramCode); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     /// Gets the shader entries for the shader
 | ||||||
|  |     const GLShader::ShaderEntries& GetShaderEntries() const { | ||||||
|  |         return entries; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     /// Gets the GL program handle for the shader
 | ||||||
|  |     GLuint GetProgramHandle() const { | ||||||
|  |         return program.handle; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     /// Gets the GL program resource location for the specified resource, caching as needed
 | ||||||
|  |     GLuint GetProgramResourceIndex(const std::string& name); | ||||||
|  | 
 | ||||||
|  |     /// Gets the GL uniform location for the specified resource, caching as needed
 | ||||||
|  |     GLint GetUniformLocation(const std::string& name); | ||||||
|  | 
 | ||||||
|  | private: | ||||||
|  |     Tegra::GPUVAddr addr; | ||||||
|  |     Maxwell::ShaderProgram program_type; | ||||||
|  |     GLShader::ShaderSetup setup; | ||||||
|  |     GLShader::ShaderEntries entries; | ||||||
|  |     OGLProgram program; | ||||||
|  | 
 | ||||||
|  |     std::unordered_map<std::string, GLuint> resource_cache; | ||||||
|  |     std::unordered_map<std::string, GLint> uniform_cache; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | class ShaderCacheOpenGL final : public RasterizerCache<Shader> { | ||||||
|  | public: | ||||||
|  |     /// Gets the current specified shader stage program
 | ||||||
|  |     Shader GetStageProgram(Maxwell::ShaderProgram program); | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | } // namespace OpenGL
 | ||||||
| @ -13,7 +13,7 @@ using Tegra::Engines::Maxwell3D; | |||||||
| 
 | 
 | ||||||
| static constexpr u32 PROGRAM_OFFSET{10}; | static constexpr u32 PROGRAM_OFFSET{10}; | ||||||
| 
 | 
 | ||||||
| ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config) { | ProgramResult GenerateVertexShader(const ShaderSetup& setup) { | ||||||
|     std::string out = "#version 430 core\n"; |     std::string out = "#version 430 core\n"; | ||||||
|     out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; |     out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; | ||||||
|     out += Decompiler::GetCommonDeclarations(); |     out += Decompiler::GetCommonDeclarations(); | ||||||
| @ -75,7 +75,7 @@ void main() { | |||||||
|     return {out, program.second}; |     return {out, program.second}; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config) { | ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { | ||||||
|     std::string out = "#version 430 core\n"; |     std::string out = "#version 430 core\n"; | ||||||
|     out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; |     out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; | ||||||
|     out += Decompiler::GetCommonDeclarations(); |     out += Decompiler::GetCommonDeclarations(); | ||||||
|  | |||||||
| @ -6,12 +6,9 @@ | |||||||
| 
 | 
 | ||||||
| #include <array> | #include <array> | ||||||
| #include <string> | #include <string> | ||||||
| #include <type_traits> |  | ||||||
| #include <utility> |  | ||||||
| #include <vector> | #include <vector> | ||||||
| #include <boost/functional/hash.hpp> | 
 | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "common/hash.h" |  | ||||||
| 
 | 
 | ||||||
| namespace OpenGL::GLShader { | namespace OpenGL::GLShader { | ||||||
| 
 | 
 | ||||||
| @ -124,18 +121,8 @@ struct ShaderSetup { | |||||||
|         ProgramCode code_b; // Used for dual vertex shaders
 |         ProgramCode code_b; // Used for dual vertex shaders
 | ||||||
|     } program; |     } program; | ||||||
| 
 | 
 | ||||||
|     bool program_code_hash_dirty = true; |  | ||||||
| 
 |  | ||||||
|     u64 GetProgramCodeHash() { |  | ||||||
|         if (program_code_hash_dirty) { |  | ||||||
|             program_code_hash = GetNewHash(); |  | ||||||
|             program_code_hash_dirty = false; |  | ||||||
|         } |  | ||||||
|         return program_code_hash; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     /// Used in scenarios where we have a dual vertex shaders
 |     /// Used in scenarios where we have a dual vertex shaders
 | ||||||
|     void SetProgramB(ProgramCode program_b) { |     void SetProgramB(ProgramCode&& program_b) { | ||||||
|         program.code_b = std::move(program_b); |         program.code_b = std::move(program_b); | ||||||
|         has_program_b = true; |         has_program_b = true; | ||||||
|     } |     } | ||||||
| @ -145,73 +132,19 @@ struct ShaderSetup { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     u64 GetNewHash() const { |  | ||||||
|         size_t hash = 0; |  | ||||||
| 
 |  | ||||||
|         const u64 hash_a = Common::ComputeHash64(program.code.data(), program.code.size()); |  | ||||||
|         boost::hash_combine(hash, hash_a); |  | ||||||
| 
 |  | ||||||
|         if (has_program_b) { |  | ||||||
|             // Compute hash over dual shader programs
 |  | ||||||
|             const u64 hash_b = Common::ComputeHash64(program.code_b.data(), program.code_b.size()); |  | ||||||
|             boost::hash_combine(hash, hash_b); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         return hash; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     u64 program_code_hash{}; |  | ||||||
|     bool has_program_b{}; |     bool has_program_b{}; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| struct MaxwellShaderConfigCommon { |  | ||||||
|     void Init(ShaderSetup& setup) { |  | ||||||
|         program_hash = setup.GetProgramCodeHash(); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     u64 program_hash; |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| struct MaxwellVSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> { |  | ||||||
|     explicit MaxwellVSConfig(ShaderSetup& setup) { |  | ||||||
|         state.Init(setup); |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| struct MaxwellFSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> { |  | ||||||
|     explicit MaxwellFSConfig(ShaderSetup& setup) { |  | ||||||
|         state.Init(setup); |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * Generates the GLSL vertex shader program source code for the given VS program |  * Generates the GLSL vertex shader program source code for the given VS program | ||||||
|  * @returns String of the shader source code |  * @returns String of the shader source code | ||||||
|  */ |  */ | ||||||
| ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config); | ProgramResult GenerateVertexShader(const ShaderSetup& setup); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Generates the GLSL fragment shader program source code for the given FS program |  * Generates the GLSL fragment shader program source code for the given FS program | ||||||
|  * @returns String of the shader source code |  * @returns String of the shader source code | ||||||
|  */ |  */ | ||||||
| ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config); | ProgramResult GenerateFragmentShader(const ShaderSetup& setup); | ||||||
| 
 | 
 | ||||||
| } // namespace OpenGL::GLShader
 | } // namespace OpenGL::GLShader
 | ||||||
| 
 |  | ||||||
| namespace std { |  | ||||||
| 
 |  | ||||||
| template <> |  | ||||||
| struct hash<OpenGL::GLShader::MaxwellVSConfig> { |  | ||||||
|     size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const { |  | ||||||
|         return k.Hash(); |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| template <> |  | ||||||
| struct hash<OpenGL::GLShader::MaxwellFSConfig> { |  | ||||||
|     size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const { |  | ||||||
|         return k.Hash(); |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| } // namespace std
 |  | ||||||
|  | |||||||
| @ -3,39 +3,10 @@ | |||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
| #include "core/hle/kernel/process.h" |  | ||||||
| #include "video_core/engines/maxwell_3d.h" |  | ||||||
| #include "video_core/renderer_opengl/gl_shader_manager.h" | #include "video_core/renderer_opengl/gl_shader_manager.h" | ||||||
| 
 | 
 | ||||||
| namespace OpenGL::GLShader { | namespace OpenGL::GLShader { | ||||||
| 
 | 
 | ||||||
| namespace Impl { |  | ||||||
| static void SetShaderUniformBlockBinding(GLuint shader, const char* name, |  | ||||||
|                                          Maxwell3D::Regs::ShaderStage binding, |  | ||||||
|                                          size_t expected_size) { |  | ||||||
|     const GLuint ub_index = glGetUniformBlockIndex(shader, name); |  | ||||||
|     if (ub_index == GL_INVALID_INDEX) { |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     GLint ub_size = 0; |  | ||||||
|     glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); |  | ||||||
|     ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size, |  | ||||||
|                "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size); |  | ||||||
|     glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void SetShaderUniformBlockBindings(GLuint shader) { |  | ||||||
|     SetShaderUniformBlockBinding(shader, "vs_config", Maxwell3D::Regs::ShaderStage::Vertex, |  | ||||||
|                                  sizeof(MaxwellUniformData)); |  | ||||||
|     SetShaderUniformBlockBinding(shader, "gs_config", Maxwell3D::Regs::ShaderStage::Geometry, |  | ||||||
|                                  sizeof(MaxwellUniformData)); |  | ||||||
|     SetShaderUniformBlockBinding(shader, "fs_config", Maxwell3D::Regs::ShaderStage::Fragment, |  | ||||||
|                                  sizeof(MaxwellUniformData)); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| } // namespace Impl
 |  | ||||||
| 
 |  | ||||||
| void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { | void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { | ||||||
|     const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |     const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); | ||||||
|     const auto& regs = gpu.regs; |     const auto& regs = gpu.regs; | ||||||
|  | |||||||
| @ -4,12 +4,9 @@ | |||||||
| 
 | 
 | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
| #include <tuple> |  | ||||||
| #include <unordered_map> |  | ||||||
| #include <boost/functional/hash.hpp> |  | ||||||
| #include <glad/glad.h> | #include <glad/glad.h> | ||||||
|  | 
 | ||||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" |  | ||||||
| #include "video_core/renderer_opengl/maxwell_to_gl.h" | #include "video_core/renderer_opengl/maxwell_to_gl.h" | ||||||
| 
 | 
 | ||||||
| namespace OpenGL::GLShader { | namespace OpenGL::GLShader { | ||||||
| @ -19,10 +16,6 @@ static constexpr size_t NumTextureSamplers = 32; | |||||||
| 
 | 
 | ||||||
| using Tegra::Engines::Maxwell3D; | using Tegra::Engines::Maxwell3D; | ||||||
| 
 | 
 | ||||||
| namespace Impl { |  | ||||||
| void SetShaderUniformBlockBindings(GLuint shader); |  | ||||||
| } // namespace Impl
 |  | ||||||
| 
 |  | ||||||
| /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
 | /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
 | ||||||
| // NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
 | // NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
 | ||||||
| //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
 | //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
 | ||||||
| @ -36,102 +29,22 @@ static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure si | |||||||
| static_assert(sizeof(MaxwellUniformData) < 16384, | static_assert(sizeof(MaxwellUniformData) < 16384, | ||||||
|               "MaxwellUniformData structure must be less than 16kb as per the OpenGL spec"); |               "MaxwellUniformData structure must be less than 16kb as per the OpenGL spec"); | ||||||
| 
 | 
 | ||||||
| class OGLShaderStage { |  | ||||||
| public: |  | ||||||
|     OGLShaderStage() = default; |  | ||||||
| 
 |  | ||||||
|     void Create(const ProgramResult& program_result, GLenum type) { |  | ||||||
|         OGLShader shader; |  | ||||||
|         shader.Create(program_result.first.c_str(), type); |  | ||||||
|         program.Create(true, shader.handle); |  | ||||||
|         Impl::SetShaderUniformBlockBindings(program.handle); |  | ||||||
|         entries = program_result.second; |  | ||||||
|     } |  | ||||||
|     GLuint GetHandle() const { |  | ||||||
|         return program.handle; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     ShaderEntries GetEntries() const { |  | ||||||
|         return entries; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
| private: |  | ||||||
|     OGLProgram program; |  | ||||||
|     ShaderEntries entries; |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| // TODO(wwylele): beautify this doc
 |  | ||||||
| // This is a shader cache designed for translating PICA shader to GLSL shader.
 |  | ||||||
| // The double cache is needed because diffent KeyConfigType, which includes a hash of the code
 |  | ||||||
| // region (including its leftover unused code) can generate the same GLSL code.
 |  | ||||||
| template <typename KeyConfigType, |  | ||||||
|           ProgramResult (*CodeGenerator)(const ShaderSetup&, const KeyConfigType&), |  | ||||||
|           GLenum ShaderType> |  | ||||||
| class ShaderCache { |  | ||||||
| public: |  | ||||||
|     ShaderCache() = default; |  | ||||||
| 
 |  | ||||||
|     using Result = std::pair<GLuint, ShaderEntries>; |  | ||||||
| 
 |  | ||||||
|     Result Get(const KeyConfigType& key, const ShaderSetup& setup) { |  | ||||||
|         auto map_it = shader_map.find(key); |  | ||||||
|         if (map_it == shader_map.end()) { |  | ||||||
|             ProgramResult program = CodeGenerator(setup, key); |  | ||||||
| 
 |  | ||||||
|             auto [iter, new_shader] = shader_cache.emplace(program.first, OGLShaderStage{}); |  | ||||||
|             OGLShaderStage& cached_shader = iter->second; |  | ||||||
|             if (new_shader) { |  | ||||||
|                 cached_shader.Create(program, ShaderType); |  | ||||||
|             } |  | ||||||
|             shader_map[key] = &cached_shader; |  | ||||||
|             return {cached_shader.GetHandle(), program.second}; |  | ||||||
|         } else { |  | ||||||
|             return {map_it->second->GetHandle(), map_it->second->GetEntries()}; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
| private: |  | ||||||
|     std::unordered_map<KeyConfigType, OGLShaderStage*> shader_map; |  | ||||||
|     std::unordered_map<std::string, OGLShaderStage> shader_cache; |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| using VertexShaders = ShaderCache<MaxwellVSConfig, &GenerateVertexShader, GL_VERTEX_SHADER>; |  | ||||||
| 
 |  | ||||||
| using FragmentShaders = ShaderCache<MaxwellFSConfig, &GenerateFragmentShader, GL_FRAGMENT_SHADER>; |  | ||||||
| 
 |  | ||||||
| class ProgramManager { | class ProgramManager { | ||||||
| public: | public: | ||||||
|     ProgramManager() { |     ProgramManager() { | ||||||
|         pipeline.Create(); |         pipeline.Create(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config, |     void UseProgrammableVertexShader(GLuint program) { | ||||||
|                                               const ShaderSetup& setup) { |         vs = program; | ||||||
|         ShaderEntries result; |  | ||||||
|         std::tie(current.vs, result) = vertex_shaders.Get(config, setup); |  | ||||||
|         return result; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config, |     void UseProgrammableFragmentShader(GLuint program) { | ||||||
|                                                 const ShaderSetup& setup) { |         fs = program; | ||||||
|         ShaderEntries result; |  | ||||||
|         std::tie(current.fs, result) = fragment_shaders.Get(config, setup); |  | ||||||
|         return result; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) const { |  | ||||||
|         switch (stage) { |  | ||||||
|         case Maxwell3D::Regs::ShaderStage::Vertex: |  | ||||||
|             return current.vs; |  | ||||||
|         case Maxwell3D::Regs::ShaderStage::Fragment: |  | ||||||
|             return current.fs; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         UNREACHABLE(); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void UseTrivialGeometryShader() { |     void UseTrivialGeometryShader() { | ||||||
|         current.gs = 0; |         gs = 0; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void ApplyTo(OpenGLState& state) { |     void ApplyTo(OpenGLState& state) { | ||||||
| @ -140,35 +53,16 @@ public: | |||||||
|                            GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, |                            GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, | ||||||
|                            0); |                            0); | ||||||
| 
 | 
 | ||||||
|         glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current.vs); |         glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs); | ||||||
|         glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current.gs); |         glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs); | ||||||
|         glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current.fs); |         glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs); | ||||||
|         state.draw.shader_program = 0; |         state.draw.shader_program = 0; | ||||||
|         state.draw.program_pipeline = pipeline.handle; |         state.draw.program_pipeline = pipeline.handle; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     struct ShaderTuple { |  | ||||||
|         GLuint vs = 0, gs = 0, fs = 0; |  | ||||||
|         bool operator==(const ShaderTuple& rhs) const { |  | ||||||
|             return std::tie(vs, gs, fs) == std::tie(rhs.vs, rhs.gs, rhs.fs); |  | ||||||
|         } |  | ||||||
|         struct Hash { |  | ||||||
|             std::size_t operator()(const ShaderTuple& tuple) const { |  | ||||||
|                 std::size_t hash = 0; |  | ||||||
|                 boost::hash_combine(hash, tuple.vs); |  | ||||||
|                 boost::hash_combine(hash, tuple.gs); |  | ||||||
|                 boost::hash_combine(hash, tuple.fs); |  | ||||||
|                 return hash; |  | ||||||
|             } |  | ||||||
|         }; |  | ||||||
|     }; |  | ||||||
|     ShaderTuple current; |  | ||||||
|     VertexShaders vertex_shaders; |  | ||||||
|     FragmentShaders fragment_shaders; |  | ||||||
| 
 |  | ||||||
|     std::unordered_map<ShaderTuple, OGLProgram, ShaderTuple::Hash> program_cache; |  | ||||||
|     OGLPipeline pipeline; |     OGLPipeline pipeline; | ||||||
|  |     GLuint vs{}, fs{}, gs{}; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| } // namespace OpenGL::GLShader
 | } // namespace OpenGL::GLShader
 | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 bunnei
						bunnei