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	Merge pull request #902 from lioncash/array
gl_state: Make texture_units a std::array
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				| @ -82,7 +82,7 @@ public: | |||||||
|     GLenum logic_op; // GL_LOGIC_OP_MODE
 |     GLenum logic_op; // GL_LOGIC_OP_MODE
 | ||||||
| 
 | 
 | ||||||
|     // 3 texture units - one for each that is used in PICA fragment shader emulation
 |     // 3 texture units - one for each that is used in PICA fragment shader emulation
 | ||||||
|     struct { |     struct TextureUnit { | ||||||
|         GLuint texture_2d; // GL_TEXTURE_BINDING_2D
 |         GLuint texture_2d; // GL_TEXTURE_BINDING_2D
 | ||||||
|         GLuint sampler;    // GL_SAMPLER_BINDING
 |         GLuint sampler;    // GL_SAMPLER_BINDING
 | ||||||
|         struct { |         struct { | ||||||
| @ -104,7 +104,8 @@ public: | |||||||
|             Unbind(); |             Unbind(); | ||||||
|             sampler = 0; |             sampler = 0; | ||||||
|         } |         } | ||||||
|     } texture_units[32]; |     }; | ||||||
|  |     std::array<TextureUnit, 32> texture_units; | ||||||
| 
 | 
 | ||||||
|     struct { |     struct { | ||||||
|         GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
 |         GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
 | ||||||
|  | |||||||
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