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	Merge pull request #1792 from JayFoxRox/avoid-uninitialised
Avoid uninitialised in hw renderer + Only sync depth if necessary
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						bd9ac24631
					
				@ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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    // Sync fixed function OpenGL state
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    SyncCullMode();
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    SyncDepthModifiers();
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    SyncBlendEnabled();
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    SyncBlendFuncs();
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    SyncBlendColor();
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@ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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    // Depth modifiers
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    case PICA_REG_INDEX(viewport_depth_range):
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        SyncDepthScale();
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        break;
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    case PICA_REG_INDEX(viewport_depth_near_plane):
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        SyncDepthModifiers();
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        SyncDepthOffset();
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        break;
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    // Depth buffering
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@ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() {
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        glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
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        // Update uniforms
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        SyncDepthScale();
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        SyncDepthOffset();
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        SyncAlphaTest();
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        SyncCombinerColor();
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        auto& tev_stages = Pica::g_state.regs.GetTevStages();
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@ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() {
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    }
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}
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void RasterizerOpenGL::SyncDepthModifiers() {
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void RasterizerOpenGL::SyncDepthScale() {
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    float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
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    float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
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    if (depth_scale != uniform_block_data.data.depth_scale) {
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        uniform_block_data.data.depth_scale = depth_scale;
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        uniform_block_data.dirty = true;
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    }
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}
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    uniform_block_data.data.depth_scale = depth_scale;
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    uniform_block_data.data.depth_offset = depth_offset;
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    uniform_block_data.dirty = true;
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void RasterizerOpenGL::SyncDepthOffset() {
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    float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
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    if (depth_offset != uniform_block_data.data.depth_offset) {
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        uniform_block_data.data.depth_offset = depth_offset;
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        uniform_block_data.dirty = true;
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    }
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}
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void RasterizerOpenGL::SyncBlendEnabled() {
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@ -339,8 +339,11 @@ private:
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    /// Syncs the cull mode to match the PICA register
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    void SyncCullMode();
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    /// Syncs the depth scale and offset to match the PICA registers
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    void SyncDepthModifiers();
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    /// Syncs the depth scale to match the PICA register
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    void SyncDepthScale();
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    /// Syncs the depth offset to match the PICA register
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    void SyncDepthOffset();
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    /// Syncs the blend enabled status to match the PICA register
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    void SyncBlendEnabled();
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@ -413,7 +416,7 @@ private:
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        UniformData data;
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        bool lut_dirty[6];
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        bool dirty;
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    } uniform_block_data;
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    } uniform_block_data = {};
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    std::array<SamplerInfo, 3> texture_samplers;
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    OGLVertexArray vertex_array;
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@ -422,5 +425,5 @@ private:
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    OGLFramebuffer framebuffer;
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    std::array<OGLTexture, 6> lighting_luts;
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    std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
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    std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
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};
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