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	GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
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				@ -598,6 +598,13 @@ public:
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        Unknown,
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					        Unknown,
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    };
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					    };
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					    /// Returns whether an opcode has an execution predicate field or not (ie, whether it can be
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					    /// conditionally executed).
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					    static bool IsPredicatedInstruction(Id opcode) {
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					        // TODO(Subv): Add the rest of unpredicated instructions.
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					        return opcode != Id::SSY;
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					    }
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    class Matcher {
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					    class Matcher {
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    public:
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					    public:
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        Matcher(const char* const name, u16 mask, u16 expected, OpCode::Id id, OpCode::Type type)
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					        Matcher(const char* const name, u16 mask, u16 expected, OpCode::Id id, OpCode::Type type)
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@ -837,7 +837,11 @@ private:
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        ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
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					        ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
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                   "NeverExecute predicate not implemented");
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					                   "NeverExecute predicate not implemented");
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        if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
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					        // Some instructions (like SSY) don't have a predicate field, they are always
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					        // unconditionally executed.
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					        bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->GetId());
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					        if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
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            shader.AddLine("if (" +
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					            shader.AddLine("if (" +
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                           GetPredicateCondition(instr.pred.pred_index, instr.negate_pred != 0) +
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					                           GetPredicateCondition(instr.pred.pred_index, instr.negate_pred != 0) +
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                           ')');
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					                           ')');
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@ -1709,7 +1713,7 @@ private:
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        }
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					        }
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        // Close the predicate condition scope.
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					        // Close the predicate condition scope.
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        if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
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					        if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
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            --shader.scope;
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					            --shader.scope;
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            shader.AddLine('}');
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					            shader.AddLine('}');
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        }
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					        }
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