mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	vi: Remove DequeueBuffer and wait until next available buffer.
This commit is contained in:
		
							parent
							
								
									c86af6939c
								
							
						
					
					
						commit
						c1c92c30f9
					
				@ -26,24 +26,30 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
 | 
				
			|||||||
    LOG_WARNING(Service, "Adding graphics buffer %u", slot);
 | 
					    LOG_WARNING(Service, "Adding graphics buffer %u", slot);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    queue.emplace_back(buffer);
 | 
					    queue.emplace_back(buffer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (buffer_wait_event) {
 | 
				
			||||||
 | 
					        buffer_wait_event->Signal();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
 | 
					boost::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
 | 
				
			||||||
    auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
 | 
					    auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
 | 
				
			||||||
        // Only consider free buffers. Buffers become free once again after they've been Acquired
 | 
					        // Only consider free buffers. Buffers become free once again after they've been Acquired
 | 
				
			||||||
        // and Released by the compositor, see the NVFlinger::Compose method.
 | 
					        // and Released by the compositor, see the NVFlinger::Compose method.
 | 
				
			||||||
        if (buffer.status != Buffer::Status::Free)
 | 
					        if (buffer.status != Buffer::Status::Free) {
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Make sure that the parameters match.
 | 
					        // Make sure that the parameters match.
 | 
				
			||||||
        return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
 | 
					        return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
 | 
				
			||||||
    });
 | 
					    });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (itr == queue.end()) {
 | 
					    if (itr == queue.end()) {
 | 
				
			||||||
        LOG_CRITICAL(Service_NVDRV, "no free buffers for pixel_format=%d, width=%d, height=%d",
 | 
					        return boost::none;
 | 
				
			||||||
                     pixel_format, width, height);
 | 
					 | 
				
			||||||
        itr = queue.begin();
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    buffer_wait_event = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    itr->status = Buffer::Status::Dequeued;
 | 
					    itr->status = Buffer::Status::Dequeued;
 | 
				
			||||||
    return itr->slot;
 | 
					    return itr->slot;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -81,6 +87,10 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
 | 
				
			|||||||
    ASSERT(itr != queue.end());
 | 
					    ASSERT(itr != queue.end());
 | 
				
			||||||
    ASSERT(itr->status == Buffer::Status::Acquired);
 | 
					    ASSERT(itr->status == Buffer::Status::Acquired);
 | 
				
			||||||
    itr->status = Buffer::Status::Free;
 | 
					    itr->status = Buffer::Status::Free;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (buffer_wait_event) {
 | 
				
			||||||
 | 
					        buffer_wait_event->Signal();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
u32 BufferQueue::Query(QueryType type) {
 | 
					u32 BufferQueue::Query(QueryType type) {
 | 
				
			||||||
@ -96,5 +106,10 @@ u32 BufferQueue::Query(QueryType type) {
 | 
				
			|||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void BufferQueue::SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event) {
 | 
				
			||||||
 | 
					    ASSERT_MSG(!buffer_wait_event, "buffer_wait_event only supports a single waiting thread!");
 | 
				
			||||||
 | 
					    buffer_wait_event = std::move(wait_event);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace NVFlinger
 | 
					} // namespace NVFlinger
 | 
				
			||||||
} // namespace Service
 | 
					} // namespace Service
 | 
				
			||||||
 | 
				
			|||||||
@ -69,12 +69,13 @@ public:
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
 | 
					    void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
 | 
				
			||||||
    u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
 | 
					    boost::optional<u32> DequeueBuffer(u32 width, u32 height);
 | 
				
			||||||
    const IGBPBuffer& RequestBuffer(u32 slot) const;
 | 
					    const IGBPBuffer& RequestBuffer(u32 slot) const;
 | 
				
			||||||
    void QueueBuffer(u32 slot, BufferTransformFlags transform);
 | 
					    void QueueBuffer(u32 slot, BufferTransformFlags transform);
 | 
				
			||||||
    boost::optional<const Buffer&> AcquireBuffer();
 | 
					    boost::optional<const Buffer&> AcquireBuffer();
 | 
				
			||||||
    void ReleaseBuffer(u32 slot);
 | 
					    void ReleaseBuffer(u32 slot);
 | 
				
			||||||
    u32 Query(QueryType type);
 | 
					    u32 Query(QueryType type);
 | 
				
			||||||
 | 
					    void SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 GetId() const {
 | 
					    u32 GetId() const {
 | 
				
			||||||
        return id;
 | 
					        return id;
 | 
				
			||||||
@ -90,6 +91,9 @@ private:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    std::vector<Buffer> queue;
 | 
					    std::vector<Buffer> queue;
 | 
				
			||||||
    Kernel::SharedPtr<Kernel::Event> native_handle;
 | 
					    Kernel::SharedPtr<Kernel::Event> native_handle;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Used to signal waiting thread when no buffers are available
 | 
				
			||||||
 | 
					    Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace NVFlinger
 | 
					} // namespace NVFlinger
 | 
				
			||||||
 | 
				
			|||||||
@ -486,12 +486,30 @@ private:
 | 
				
			|||||||
            ctx.WriteBuffer(response.Serialize());
 | 
					            ctx.WriteBuffer(response.Serialize());
 | 
				
			||||||
        } else if (transaction == TransactionId::DequeueBuffer) {
 | 
					        } else if (transaction == TransactionId::DequeueBuffer) {
 | 
				
			||||||
            IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
 | 
					            IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
 | 
				
			||||||
 | 
					            const u32 width{request.data.width};
 | 
				
			||||||
 | 
					            const u32 height{request.data.height};
 | 
				
			||||||
 | 
					            boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            u32 slot = buffer_queue->DequeueBuffer(request.data.pixel_format, request.data.width,
 | 
					            if (slot != boost::none) {
 | 
				
			||||||
                                                   request.data.height);
 | 
					                // Buffer is available
 | 
				
			||||||
 | 
					                IGBPDequeueBufferResponseParcel response{*slot};
 | 
				
			||||||
            IGBPDequeueBufferResponseParcel response{slot};
 | 
					                ctx.WriteBuffer(response.Serialize());
 | 
				
			||||||
            ctx.WriteBuffer(response.Serialize());
 | 
					            } else {
 | 
				
			||||||
 | 
					                // Wait the current thread until a buffer becomes available
 | 
				
			||||||
 | 
					                auto wait_event = ctx.SleepClientThread(
 | 
				
			||||||
 | 
					                    Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
 | 
				
			||||||
 | 
					                    [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
 | 
				
			||||||
 | 
					                        ThreadWakeupReason reason) {
 | 
				
			||||||
 | 
					                        // Repeat TransactParcel DequeueBuffer when a buffer is available
 | 
				
			||||||
 | 
					                        auto buffer_queue = nv_flinger->GetBufferQueue(id);
 | 
				
			||||||
 | 
					                        boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
 | 
				
			||||||
 | 
					                        IGBPDequeueBufferResponseParcel response{*slot};
 | 
				
			||||||
 | 
					                        ctx.WriteBuffer(response.Serialize());
 | 
				
			||||||
 | 
					                        IPC::ResponseBuilder rb{ctx, 2};
 | 
				
			||||||
 | 
					                        rb.Push(RESULT_SUCCESS);
 | 
				
			||||||
 | 
					                    });
 | 
				
			||||||
 | 
					                buffer_queue->SetBufferWaitEvent(std::move(wait_event));
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
        } else if (transaction == TransactionId::RequestBuffer) {
 | 
					        } else if (transaction == TransactionId::RequestBuffer) {
 | 
				
			||||||
            IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
 | 
					            IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user