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	vi: Remove DequeueBuffer and wait until next available buffer.
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				@ -26,24 +26,30 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
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    LOG_WARNING(Service, "Adding graphics buffer %u", slot);
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    queue.emplace_back(buffer);
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    if (buffer_wait_event) {
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        buffer_wait_event->Signal();
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    }
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}
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u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
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boost::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
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    auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
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        // Only consider free buffers. Buffers become free once again after they've been Acquired
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        // and Released by the compositor, see the NVFlinger::Compose method.
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        if (buffer.status != Buffer::Status::Free)
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        if (buffer.status != Buffer::Status::Free) {
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            return false;
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        }
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        // Make sure that the parameters match.
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        return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
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    });
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    if (itr == queue.end()) {
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        LOG_CRITICAL(Service_NVDRV, "no free buffers for pixel_format=%d, width=%d, height=%d",
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                     pixel_format, width, height);
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        itr = queue.begin();
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        return boost::none;
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    }
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    buffer_wait_event = nullptr;
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    itr->status = Buffer::Status::Dequeued;
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    return itr->slot;
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}
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@ -81,6 +87,10 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
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    ASSERT(itr != queue.end());
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    ASSERT(itr->status == Buffer::Status::Acquired);
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    itr->status = Buffer::Status::Free;
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    if (buffer_wait_event) {
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        buffer_wait_event->Signal();
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    }
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}
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u32 BufferQueue::Query(QueryType type) {
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@ -96,5 +106,10 @@ u32 BufferQueue::Query(QueryType type) {
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    return 0;
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}
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void BufferQueue::SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event) {
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    ASSERT_MSG(!buffer_wait_event, "buffer_wait_event only supports a single waiting thread!");
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    buffer_wait_event = std::move(wait_event);
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}
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} // namespace NVFlinger
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} // namespace Service
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@ -69,12 +69,13 @@ public:
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    };
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    void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
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    u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
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    boost::optional<u32> DequeueBuffer(u32 width, u32 height);
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    const IGBPBuffer& RequestBuffer(u32 slot) const;
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    void QueueBuffer(u32 slot, BufferTransformFlags transform);
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    boost::optional<const Buffer&> AcquireBuffer();
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    void ReleaseBuffer(u32 slot);
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    u32 Query(QueryType type);
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    void SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event);
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    u32 GetId() const {
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        return id;
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@ -90,6 +91,9 @@ private:
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    std::vector<Buffer> queue;
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    Kernel::SharedPtr<Kernel::Event> native_handle;
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    /// Used to signal waiting thread when no buffers are available
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    Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
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};
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} // namespace NVFlinger
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@ -486,12 +486,30 @@ private:
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            ctx.WriteBuffer(response.Serialize());
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        } else if (transaction == TransactionId::DequeueBuffer) {
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            IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
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            const u32 width{request.data.width};
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            const u32 height{request.data.height};
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            boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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            u32 slot = buffer_queue->DequeueBuffer(request.data.pixel_format, request.data.width,
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                                                   request.data.height);
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            IGBPDequeueBufferResponseParcel response{slot};
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            if (slot != boost::none) {
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                // Buffer is available
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                IGBPDequeueBufferResponseParcel response{*slot};
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                ctx.WriteBuffer(response.Serialize());
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            } else {
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                // Wait the current thread until a buffer becomes available
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                auto wait_event = ctx.SleepClientThread(
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                    Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
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                    [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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                        ThreadWakeupReason reason) {
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                        // Repeat TransactParcel DequeueBuffer when a buffer is available
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                        auto buffer_queue = nv_flinger->GetBufferQueue(id);
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                        boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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                        IGBPDequeueBufferResponseParcel response{*slot};
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                        ctx.WriteBuffer(response.Serialize());
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                        IPC::ResponseBuilder rb{ctx, 2};
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                        rb.Push(RESULT_SUCCESS);
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                    });
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                buffer_queue->SetBufferWaitEvent(std::move(wait_event));
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            }
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        } else if (transaction == TransactionId::RequestBuffer) {
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            IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
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