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	Merge pull request #927 from bunnei/fix-texs
gl_shader_decompiler: Fix TEXS mask and dest.
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				| @ -766,13 +766,16 @@ private: | |||||||
|         // goes into gpr28+0 and gpr28+1
 |         // goes into gpr28+0 and gpr28+1
 | ||||||
|         size_t texs_offset{}; |         size_t texs_offset{}; | ||||||
| 
 | 
 | ||||||
|  |         size_t src_elem{}; | ||||||
|         for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) { |         for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) { | ||||||
|  |             size_t dest_elem{}; | ||||||
|             for (unsigned elem = 0; elem < 2; ++elem) { |             for (unsigned elem = 0; elem < 2; ++elem) { | ||||||
|                 if (!instr.texs.IsComponentEnabled(elem)) { |                 if (!instr.texs.IsComponentEnabled(src_elem++)) { | ||||||
|                     // Skip disabled components
 |                     // Skip disabled components
 | ||||||
|                     continue; |                     continue; | ||||||
|                 } |                 } | ||||||
|                 regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false, elem); |                 regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false, | ||||||
|  |                                         dest_elem++); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             if (!instr.texs.HasTwoDestinations()) { |             if (!instr.texs.HasTwoDestinations()) { | ||||||
|  | |||||||
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