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video_core: make gpu context aware of rendering program
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@@ -149,7 +149,7 @@ public:
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std::shared_ptr<Control::ChannelState> AllocateChannel();
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void InitChannel(Control::ChannelState& to_init);
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void InitChannel(Control::ChannelState& to_init, u64 program_id);
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void BindChannel(s32 channel_id);
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