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	Common: Added MurmurHash3 hash function for general-purpose use.
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				@ -6,6 +6,7 @@ set(SRCS
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            break_points.cpp
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            emu_window.cpp
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            file_util.cpp
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            hash.cpp
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            key_map.cpp
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            logging/filter.cpp
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            logging/text_formatter.cpp
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@ -35,6 +36,7 @@ set(HEADERS
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            debug_interface.h
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            emu_window.h
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            file_util.h
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            hash.h
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            key_map.h
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            linear_disk_cache.h
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            logging/text_formatter.h
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@ -59,7 +61,7 @@ set(HEADERS
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            vector_math.h
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            )
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if(_M_X86)
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if(_M_X86_64)
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    set(SRCS ${SRCS}
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            cpu_detect_x86.cpp
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            x64_emitter.cpp)
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@ -3,12 +3,14 @@
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// Refer to the license.txt file included.
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#include "cpu_detect.h"
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#include "hash.h"
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namespace Common {
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CPUInfo cpu_info;
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CPUInfo::CPUInfo() { }
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CPUInfo::CPUInfo() {
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}
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std::string CPUInfo::Summarize() {
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    return "Generic";
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@ -7,6 +7,7 @@
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#include "common_types.h"
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#include "cpu_detect.h"
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#include "hash.h"
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#ifndef _WIN32
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										126
									
								
								src/common/hash.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										126
									
								
								src/common/hash.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,126 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#if defined(_MSC_VER)
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#include <stdlib.h>
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#endif
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#include "common_funcs.h"
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#include "common_types.h"
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#include "hash.h"
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namespace Common {
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// MurmurHash3 was written by Austin Appleby, and is placed in the public
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// domain. The author hereby disclaims copyright to this source code.
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// Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do
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// the conversion here
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static FORCE_INLINE u32 getblock32(const u32* p, int i) {
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    return p[i];
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}
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static FORCE_INLINE u64 getblock64(const u64* p, int i) {
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    return p[i];
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}
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// Finalization mix - force all bits of a hash block to avalanche
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static FORCE_INLINE u32 fmix32(u32 h) {
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    h ^= h >> 16;
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    h *= 0x85ebca6b;
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    h ^= h >> 13;
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    h *= 0xc2b2ae35;
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    h ^= h >> 16;
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    return h;
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}
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static FORCE_INLINE u64 fmix64(u64 k) {
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    k ^= k >> 33;
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    k *= 0xff51afd7ed558ccdllu;
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    k ^= k >> 33;
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    k *= 0xc4ceb9fe1a85ec53llu;
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    k ^= k >> 33;
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    return k;
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}
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// This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit
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// platforms (MurmurHash3_x64_128). It was taken from:
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// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
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void MurmurHash3_128(const void* key, int len, u32 seed, void* out) {
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    const u8 * data = (const u8*)key;
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    const int nblocks = len / 16;
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    u64 h1 = seed;
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    u64 h2 = seed;
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    const u64 c1 = 0x87c37b91114253d5llu;
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    const u64 c2 = 0x4cf5ad432745937fllu;
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    // Body
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    const u64 * blocks = (const u64 *)(data);
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    for (int i = 0; i < nblocks; i++) {
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        u64 k1 = getblock64(blocks,i*2+0);
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        u64 k2 = getblock64(blocks,i*2+1);
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        k1 *= c1; k1  = _rotl64(k1,31); k1 *= c2; h1 ^= k1;
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        h1 = _rotl64(h1,27); h1 += h2; h1 = h1*5+0x52dce729;
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        k2 *= c2; k2  = _rotl64(k2,33); k2 *= c1; h2 ^= k2;
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        h2 = _rotl64(h2,31); h2 += h1; h2 = h2*5+0x38495ab5;
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    }
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    // Tail
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    const u8 * tail = (const u8*)(data + nblocks*16);
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    u64 k1 = 0;
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    u64 k2 = 0;
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    switch (len & 15) {
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    case 15: k2 ^= ((u64)tail[14]) << 48;
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    case 14: k2 ^= ((u64)tail[13]) << 40;
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    case 13: k2 ^= ((u64)tail[12]) << 32;
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    case 12: k2 ^= ((u64)tail[11]) << 24;
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    case 11: k2 ^= ((u64)tail[10]) << 16;
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    case 10: k2 ^= ((u64)tail[ 9]) << 8;
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    case  9: k2 ^= ((u64)tail[ 8]) << 0;
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        k2 *= c2; k2  = _rotl64(k2,33); k2 *= c1; h2 ^= k2;
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    case  8: k1 ^= ((u64)tail[ 7]) << 56;
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    case  7: k1 ^= ((u64)tail[ 6]) << 48;
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    case  6: k1 ^= ((u64)tail[ 5]) << 40;
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    case  5: k1 ^= ((u64)tail[ 4]) << 32;
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    case  4: k1 ^= ((u64)tail[ 3]) << 24;
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    case  3: k1 ^= ((u64)tail[ 2]) << 16;
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    case  2: k1 ^= ((u64)tail[ 1]) << 8;
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    case  1: k1 ^= ((u64)tail[ 0]) << 0;
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        k1 *= c1; k1  = _rotl64(k1,31); k1 *= c2; h1 ^= k1;
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    };
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    // Finalization
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    h1 ^= len; h2 ^= len;
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    h1 += h2;
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    h2 += h1;
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    h1 = fmix64(h1);
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    h2 = fmix64(h2);
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    h1 += h2;
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    h2 += h1;
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    ((u64*)out)[0] = h1;
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    ((u64*)out)[1] = h2;
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}
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} // namespace Common
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										25
									
								
								src/common/hash.h
									
									
									
									
									
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								src/common/hash.h
									
									
									
									
									
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							@ -0,0 +1,25 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Common {
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void MurmurHash3_128(const void* key, int len, u32 seed, void* out);
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/**
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 * Computes a 64-bit hash over the specified block of data
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 * @param data Block of data to compute hash over
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 * @param len Length of data (in bytes) to compute hash over
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 * @returns 64-bit hash value that was computed over the data block
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 */
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static inline u64 ComputeHash64(const void* data, int len) {
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    u64 res[2];
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    MurmurHash3_128(data, len, 0, res);
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    return res[0];
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}
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} // namespace Common
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@ -16,7 +16,7 @@ namespace Pica {
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namespace Shader {
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void Setup(UnitState& state) {
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    // TODO(bunnei): This will be used by the JIT in a subsequent commit
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    // TODO(bunnei): This will be used by the JIT in a subsequent patch
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}
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static Common::Profiling::TimingCategory shader_category("Vertex Shader");
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