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	GPU/TIC: Added the pitch and block height fields to the TIC structure.
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				| @ -4,6 +4,7 @@ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/bit_field.h" | ||||
| #include "common/common_funcs.h" | ||||
| #include "common/common_types.h" | ||||
| @ -57,6 +58,8 @@ union TextureHandle { | ||||
| static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size"); | ||||
| 
 | ||||
| struct TICEntry { | ||||
|     static constexpr u32 DefaultBlockHeight = 16; | ||||
| 
 | ||||
|     union { | ||||
|         u32 raw; | ||||
|         BitField<0, 7, TextureFormat> format; | ||||
| @ -70,7 +73,12 @@ struct TICEntry { | ||||
|         BitField<0, 16, u32> address_high; | ||||
|         BitField<21, 3, TICHeaderVersion> header_version; | ||||
|     }; | ||||
|     INSERT_PADDING_BYTES(4); | ||||
|     union { | ||||
|         BitField<3, 3, u32> block_height; | ||||
| 
 | ||||
|         // High 16 bits of the pitch value
 | ||||
|         BitField<0, 16, u32> pitch_high; | ||||
|     }; | ||||
|     union { | ||||
|         BitField<0, 16, u32> width_minus_1; | ||||
|         BitField<23, 4, TextureType> texture_type; | ||||
| @ -82,6 +90,13 @@ struct TICEntry { | ||||
|         return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low); | ||||
|     } | ||||
| 
 | ||||
|     u32 Pitch() const { | ||||
|         ASSERT(header_version == TICHeaderVersion::Pitch || | ||||
|                header_version == TICHeaderVersion::PitchColorKey); | ||||
|         // The pitch value is 21 bits, and is 32B aligned.
 | ||||
|         return pitch_high << 5; | ||||
|     } | ||||
| 
 | ||||
|     u32 Width() const { | ||||
|         return width_minus_1 + 1; | ||||
|     } | ||||
|  | ||||
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