mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	
						commit
						dc6a365337
					
				@ -8,17 +8,11 @@
 | 
			
		||||
 | 
			
		||||
namespace VideoCore {
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
 | 
			
		||||
 * arranged in a Z-order curve. More details on the bit manipulation at:
 | 
			
		||||
 * https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
 | 
			
		||||
 */
 | 
			
		||||
// 8x8 Z-Order coordinate from 2D coordinates
 | 
			
		||||
static inline u32 MortonInterleave(u32 x, u32 y) {
 | 
			
		||||
    u32 i = (x & 7) | ((y & 7) << 8); // ---- -210
 | 
			
		||||
    i = (i ^ (i << 2)) & 0x1313;      // ---2 --10
 | 
			
		||||
    i = (i ^ (i << 1)) & 0x1515;      // ---2 -1-0
 | 
			
		||||
    i = (i | (i >> 7)) & 0x3F;
 | 
			
		||||
    return i;
 | 
			
		||||
    static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
 | 
			
		||||
    static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
 | 
			
		||||
    return xlut[x % 8] + ylut[y % 8];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user