mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	gl_rasterizer: Do not render when no render target is configured.
- Used by Super Mario Odyssey.
This commit is contained in:
		
							parent
							
								
									cc2526dd51
								
							
						
					
					
						commit
						ddec200290
					
				| @ -324,6 +324,11 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c | |||||||
|                                                                     bool using_depth_fb) { |                                                                     bool using_depth_fb) { | ||||||
|     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | ||||||
| 
 | 
 | ||||||
|  |     if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { | ||||||
|  |         LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured"); | ||||||
|  |         using_color_fb = false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     // TODO(bunnei): Implement this
 |     // TODO(bunnei): Implement this
 | ||||||
|     const bool has_stencil = false; |     const bool has_stencil = false; | ||||||
| 
 | 
 | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 bunnei
						bunnei