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	Merge pull request #1130 from Subv/tex_2d
Shaders: Fixed texture coordinates in TEX with Texture2D
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				| @ -1514,7 +1514,7 @@ private: | |||||||
|                 switch (instr.tex.texture_type) { |                 switch (instr.tex.texture_type) { | ||||||
|                 case Tegra::Shader::TextureType::Texture2D: { |                 case Tegra::Shader::TextureType::Texture2D: { | ||||||
|                     std::string x = regs.GetRegisterAsFloat(instr.gpr8); |                     std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||||
|                     std::string y = regs.GetRegisterAsFloat(instr.gpr20); |                     std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|                     coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |                     coord = "vec2 coords = vec2(" + x + ", " + y + ");"; | ||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
| @ -1526,7 +1526,9 @@ private: | |||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|                 default: |                 default: | ||||||
|                     UNIMPLEMENTED(); |                     LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", | ||||||
|  |                                  static_cast<u32>(instr.tex.texture_type.Value())); | ||||||
|  |                     UNREACHABLE(); | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 const std::string sampler = |                 const std::string sampler = | ||||||
| @ -1576,7 +1578,9 @@ private: | |||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|                 default: |                 default: | ||||||
|                     UNIMPLEMENTED(); |                     LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", | ||||||
|  |                                  static_cast<u32>(instr.texs.GetTextureType())); | ||||||
|  |                     UNREACHABLE(); | ||||||
|                 } |                 } | ||||||
|                 const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(), |                 const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(), | ||||||
|                                                        instr.texs.IsArrayTexture()); |                                                        instr.texs.IsArrayTexture()); | ||||||
| @ -1593,7 +1597,8 @@ private: | |||||||
|                 switch (instr.tlds.GetTextureType()) { |                 switch (instr.tlds.GetTextureType()) { | ||||||
|                 case Tegra::Shader::TextureType::Texture2D: { |                 case Tegra::Shader::TextureType::Texture2D: { | ||||||
|                     if (instr.tlds.IsArrayTexture()) { |                     if (instr.tlds.IsArrayTexture()) { | ||||||
|                         UNIMPLEMENTED(); |                         LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture"); | ||||||
|  |                         UNREACHABLE(); | ||||||
|                     } else { |                     } else { | ||||||
|                         std::string x = regs.GetRegisterAsInteger(instr.gpr8); |                         std::string x = regs.GetRegisterAsInteger(instr.gpr8); | ||||||
|                         std::string y = regs.GetRegisterAsInteger(instr.gpr20); |                         std::string y = regs.GetRegisterAsInteger(instr.gpr20); | ||||||
| @ -1602,7 +1607,9 @@ private: | |||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|                 default: |                 default: | ||||||
|                     UNIMPLEMENTED(); |                     LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", | ||||||
|  |                                  static_cast<u32>(instr.tlds.GetTextureType())); | ||||||
|  |                     UNREACHABLE(); | ||||||
|                 } |                 } | ||||||
|                 const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(), |                 const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(), | ||||||
|                                                        instr.tlds.IsArrayTexture()); |                                                        instr.tlds.IsArrayTexture()); | ||||||
| @ -1623,7 +1630,9 @@ private: | |||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|                 default: |                 default: | ||||||
|                     UNIMPLEMENTED(); |                     LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", | ||||||
|  |                                  static_cast<u32>(instr.tld4.texture_type.Value())); | ||||||
|  |                     UNREACHABLE(); | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 const std::string sampler = |                 const std::string sampler = | ||||||
|  | |||||||
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