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shader_recompiler: skip sampler for buffer textures (#11435)
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@@ -206,7 +206,6 @@ public:
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Id output_u32{};
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Id image_buffer_type{};
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Id sampled_texture_buffer_type{};
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Id image_u32{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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