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	OpenGL: Add scaled resolution support to scissor
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				@ -196,6 +196,14 @@ void RasterizerOpenGL::DrawTriangles() {
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               (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
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					               (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
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               (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
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					               (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
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					    if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
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					        uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
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					        uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width;
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					        uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height;
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					        uniform_block_data.dirty = true;
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					    }
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    // Sync and bind the texture surfaces
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					    // Sync and bind the texture surfaces
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    const auto pica_textures = regs.GetTextures();
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					    const auto pica_textures = regs.GetTextures();
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    for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
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					    for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
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@ -328,6 +328,7 @@ private:
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    //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
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					    //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
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    //       Not following that rule will cause problems on some AMD drivers.
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					    //       Not following that rule will cause problems on some AMD drivers.
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    struct UniformData {
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					    struct UniformData {
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					        alignas(8) GLvec2 framebuffer_scale;
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        GLint alphatest_ref;
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					        GLint alphatest_ref;
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        GLfloat depth_scale;
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					        GLfloat depth_scale;
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        GLfloat depth_offset;
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					        GLfloat depth_offset;
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@ -342,7 +343,7 @@ private:
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        alignas(16) GLvec4 tev_combiner_buffer_color;
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					        alignas(16) GLvec4 tev_combiner_buffer_color;
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    };
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					    };
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    static_assert(sizeof(UniformData) == 0x3B0, "The size of the UniformData structure has changed, update the structure in the shader");
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					    static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader");
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    static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
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					    static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
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    /// Sets the OpenGL shader in accordance with the current PICA register state
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					    /// Sets the OpenGL shader in accordance with the current PICA register state
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@ -554,6 +554,7 @@ struct LightSrc {
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};
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					};
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layout (std140) uniform shader_data {
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					layout (std140) uniform shader_data {
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					    vec2 framebuffer_scale;
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    int alphatest_ref;
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					    int alphatest_ref;
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    float depth_scale;
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					    float depth_scale;
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    float depth_offset;
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					    float depth_offset;
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@ -595,8 +596,10 @@ vec4 secondary_fragment_color = vec4(0.0);
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        if (state.scissor_test_mode == Regs::ScissorMode::Include)
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					        if (state.scissor_test_mode == Regs::ScissorMode::Include)
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            out += "!";
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					            out += "!";
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        // x2,y2 have +1 added to cover the entire pixel area
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					        // x2,y2 have +1 added to cover the entire pixel area
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        out += "(gl_FragCoord.x >= scissor_x1 && gl_FragCoord.x < scissor_x2 + 1 && "
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					        out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && "
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                "gl_FragCoord.y >= scissor_y1 && gl_FragCoord.y < scissor_y2 + 1)) discard;\n";
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					                "gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
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					                "gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
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					                "gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
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    }
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					    }
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    out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
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					    out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
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@ -17,6 +17,7 @@
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#include "video_core/pica.h"
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					#include "video_core/pica.h"
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					using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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					using GLvec3 = std::array<GLfloat, 3>;
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using GLvec4 = std::array<GLfloat, 4>;
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					using GLvec4 = std::array<GLfloat, 4>;
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