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	maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
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				| @ -23,12 +23,17 @@ Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& | ||||
|     : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {} | ||||
| 
 | ||||
| void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { | ||||
|     auto macro_code = uploaded_macros.find(method); | ||||
|     // The requested macro must have been uploaded already.
 | ||||
|     ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method); | ||||
| 
 | ||||
|     // Reset the current macro and execute it.
 | ||||
|     // Reset the current macro.
 | ||||
|     executing_macro = 0; | ||||
| 
 | ||||
|     // The requested macro must have been uploaded already.
 | ||||
|     auto macro_code = uploaded_macros.find(method); | ||||
|     if (macro_code == uploaded_macros.end()) { | ||||
|         LOG_ERROR(HW_GPU, "Macro {:04X} was not uploaded", method); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // Execute the current macro.
 | ||||
|     macro_interpreter.Execute(macro_code->second, std::move(parameters)); | ||||
| } | ||||
| 
 | ||||
|  | ||||
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