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	citra-qt: game list search function fixed minor mistakes
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				| @ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e | |||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|         // Return and Enter
 |         // Return and Enter
 | ||||||
|         // If the enter key gets pressed first checks how many and which entry is visable
 |         // If the enter key gets pressed first checks how many and which entry is visible
 | ||||||
|         // If there is only one result launch this game
 |         // If there is only one result launch this game
 | ||||||
|         case Qt::Key_Return: |         case Qt::Key_Return: | ||||||
|         case Qt::Key_Enter: { |         case Qt::Key_Enter: { | ||||||
| @ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e | |||||||
|     return QObject::eventFilter(obj, event); |     return QObject::eventFilter(obj, event); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GameList::SearchField::setFilterResult(int visable, int total) { | void GameList::SearchField::setFilterResult(int visible, int total) { | ||||||
|     QString result_of_text = tr("of"); |     QString result_of_text = tr("of"); | ||||||
|     QString result_text; |     QString result_text; | ||||||
|     if (total == 1) { |     if (total == 1) { | ||||||
| @ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) { | |||||||
|         result_text = tr("results"); |         result_text = tr("results"); | ||||||
|     } |     } | ||||||
|     label_filter_result->setText( |     label_filter_result->setText( | ||||||
|         QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text)); |         QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GameList::SearchField::clear() { | void GameList::SearchField::clear() { | ||||||
| @ -295,6 +295,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { | |||||||
|     if (!FileUtil::Exists(dir_path.toStdString()) || |     if (!FileUtil::Exists(dir_path.toStdString()) || | ||||||
|         !FileUtil::IsDirectory(dir_path.toStdString())) { |         !FileUtil::IsDirectory(dir_path.toStdString())) { | ||||||
|         LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); |         LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); | ||||||
|  |         search_field->setFilterResult(0, 0); | ||||||
|  |         search_field->setFocus(); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | |||||||
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	 Nico Bosshard
						Nico Bosshard