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	Merge pull request #1789 from wwylele/input-refactor
Refactor input mapping & implement circle pad modifier
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						f99961581e
					
				| @ -44,12 +44,16 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = { | static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = { | ||||||
|  |     // directly mapped keys
 | ||||||
|     SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, |     SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, | ||||||
|     SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, |     SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, | ||||||
|     SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, |     SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, | ||||||
|     SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, |     SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, | ||||||
|  |     SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L, | ||||||
|  | 
 | ||||||
|  |     // indirectly mapped keys
 | ||||||
|     SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, |     SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, | ||||||
|     SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L |     SDL_SCANCODE_D, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| void Config::ReadValues() { | void Config::ReadValues() { | ||||||
| @ -58,6 +62,7 @@ void Config::ReadValues() { | |||||||
|         Settings::values.input_mappings[Settings::NativeInput::All[i]] = |         Settings::values.input_mappings[Settings::NativeInput::All[i]] = | ||||||
|             sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); |             sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); | ||||||
|     } |     } | ||||||
|  |     Settings::values.pad_circle_modifier_scale = (float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5); | ||||||
| 
 | 
 | ||||||
|     // Core
 |     // Core
 | ||||||
|     Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0); |     Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0); | ||||||
|  | |||||||
| @ -23,14 +23,19 @@ pad_l = | |||||||
| pad_r = | pad_r = | ||||||
| pad_zl = | pad_zl = | ||||||
| pad_zr = | pad_zr = | ||||||
| pad_sup = |  | ||||||
| pad_sdown = |  | ||||||
| pad_sleft = |  | ||||||
| pad_sright = |  | ||||||
| pad_cup = | pad_cup = | ||||||
| pad_cdown = | pad_cdown = | ||||||
| pad_cleft = | pad_cleft = | ||||||
| pad_cright = | pad_cright = | ||||||
|  | pad_circle_up = | ||||||
|  | pad_circle_down = | ||||||
|  | pad_circle_left = | ||||||
|  | pad_circle_right = | ||||||
|  | pad_circle_modifier = | ||||||
|  | 
 | ||||||
|  | # The applied modifier scale to circle pad. | ||||||
|  | # Must be in range of 0.0-1.0. Defaults to 0.5 | ||||||
|  | pad_circle_modifier_scale = | ||||||
| 
 | 
 | ||||||
| [Core] | [Core] | ||||||
| # The applied frameskip amount. Must be a power of two. | # The applied frameskip amount. Must be a power of two. | ||||||
|  | |||||||
| @ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { | |||||||
| 
 | 
 | ||||||
| void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { | void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { | ||||||
|     if (state == SDL_PRESSED) { |     if (state == SDL_PRESSED) { | ||||||
|         KeyPressed({ key, keyboard_id }); |         KeyMap::PressKey(*this, { key, keyboard_id }); | ||||||
|     } else if (state == SDL_RELEASED) { |     } else if (state == SDL_RELEASED) { | ||||||
|         KeyReleased({ key, keyboard_id }); |         KeyMap::ReleaseKey(*this, { key, keyboard_id }); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -168,8 +168,9 @@ void EmuWindow_SDL2::DoneCurrent() { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void EmuWindow_SDL2::ReloadSetKeymaps() { | void EmuWindow_SDL2::ReloadSetKeymaps() { | ||||||
|  |     KeyMap::ClearKeyMapping(keyboard_id); | ||||||
|     for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { |     for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { | ||||||
|         KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]); |         KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -235,12 +235,12 @@ void GRenderWindow::closeEvent(QCloseEvent* event) { | |||||||
| 
 | 
 | ||||||
| void GRenderWindow::keyPressEvent(QKeyEvent* event) | void GRenderWindow::keyPressEvent(QKeyEvent* event) | ||||||
| { | { | ||||||
|     this->KeyPressed({event->key(), keyboard_id}); |     KeyMap::PressKey(*this, { event->key(), keyboard_id }); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GRenderWindow::keyReleaseEvent(QKeyEvent* event) | void GRenderWindow::keyReleaseEvent(QKeyEvent* event) | ||||||
| { | { | ||||||
|     this->KeyReleased({event->key(), keyboard_id}); |     KeyMap::ReleaseKey(*this, { event->key(), keyboard_id }); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GRenderWindow::mousePressEvent(QMouseEvent *event) | void GRenderWindow::mousePressEvent(QMouseEvent *event) | ||||||
| @ -270,8 +270,9 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent *event) | |||||||
| 
 | 
 | ||||||
| void GRenderWindow::ReloadSetKeymaps() | void GRenderWindow::ReloadSetKeymaps() | ||||||
| { | { | ||||||
|  |     KeyMap::ClearKeyMapping(keyboard_id); | ||||||
|     for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { |     for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { | ||||||
|         KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]); |         KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -22,12 +22,16 @@ Config::Config() { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = { | static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = { | ||||||
|  |     // directly mapped keys
 | ||||||
|     Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, |     Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, | ||||||
|     Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2, |     Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2, | ||||||
|     Qt::Key_M, Qt::Key_N, Qt::Key_B, |     Qt::Key_M, Qt::Key_N, Qt::Key_B, | ||||||
|     Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, |     Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, | ||||||
|  |     Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, | ||||||
|  | 
 | ||||||
|  |     // indirectly mapped keys
 | ||||||
|     Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, |     Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, | ||||||
|     Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L |     Qt::Key_D, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| void Config::ReadValues() { | void Config::ReadValues() { | ||||||
| @ -36,6 +40,7 @@ void Config::ReadValues() { | |||||||
|         Settings::values.input_mappings[Settings::NativeInput::All[i]] = |         Settings::values.input_mappings[Settings::NativeInput::All[i]] = | ||||||
|             qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt(); |             qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt(); | ||||||
|     } |     } | ||||||
|  |     Settings::values.pad_circle_modifier_scale = qt_config->value("pad_circle_modifier_scale", 0.5).toFloat(); | ||||||
|     qt_config->endGroup(); |     qt_config->endGroup(); | ||||||
| 
 | 
 | ||||||
|     qt_config->beginGroup("Core"); |     qt_config->beginGroup("Core"); | ||||||
| @ -126,6 +131,7 @@ void Config::SaveValues() { | |||||||
|         qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]), |         qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]), | ||||||
|             Settings::values.input_mappings[Settings::NativeInput::All[i]]); |             Settings::values.input_mappings[Settings::NativeInput::All[i]]); | ||||||
|     } |     } | ||||||
|  |     qt_config->setValue("pad_circle_modifier_scale", (double)Settings::values.pad_circle_modifier_scale); | ||||||
|     qt_config->endGroup(); |     qt_config->endGroup(); | ||||||
| 
 | 
 | ||||||
|     qt_config->beginGroup("Core"); |     qt_config->beginGroup("Core"); | ||||||
|  | |||||||
| @ -11,12 +11,28 @@ | |||||||
| #include "emu_window.h" | #include "emu_window.h" | ||||||
| #include "video_core/video_core.h" | #include "video_core/video_core.h" | ||||||
| 
 | 
 | ||||||
| void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { | void EmuWindow::ButtonPressed(Service::HID::PadState pad) { | ||||||
|     pad_state.hex |= KeyMap::GetPadKey(key).hex; |     pad_state.hex |= pad.hex; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { | void EmuWindow::ButtonReleased(Service::HID::PadState pad) { | ||||||
|     pad_state.hex &= ~KeyMap::GetPadKey(key).hex; |     pad_state.hex &= ~pad.hex; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void EmuWindow::CirclePadUpdated(float x, float y) { | ||||||
|  |     constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
 | ||||||
|  | 
 | ||||||
|  |     // Make sure the coordinates are in the unit circle,
 | ||||||
|  |     // otherwise normalize it.
 | ||||||
|  |     float r = x * x + y * y; | ||||||
|  |     if (r > 1) { | ||||||
|  |         r = std::sqrt(r); | ||||||
|  |         x /= r; | ||||||
|  |         y /= r; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS); | ||||||
|  |     circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  | |||||||
| @ -12,10 +12,6 @@ | |||||||
| 
 | 
 | ||||||
| #include "core/hle/service/hid/hid.h" | #include "core/hle/service/hid/hid.h" | ||||||
| 
 | 
 | ||||||
| namespace KeyMap { |  | ||||||
| struct HostDeviceKey; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * Abstraction class used to provide an interface between emulation code and the frontend |  * Abstraction class used to provide an interface between emulation code and the frontend | ||||||
|  * (e.g. SDL, QGLWidget, GLFW, etc...). |  * (e.g. SDL, QGLWidget, GLFW, etc...). | ||||||
| @ -76,11 +72,27 @@ public: | |||||||
| 
 | 
 | ||||||
|     virtual void ReloadSetKeymaps() = 0; |     virtual void ReloadSetKeymaps() = 0; | ||||||
| 
 | 
 | ||||||
|     /// Signals a key press action to the HID module
 |     /**
 | ||||||
|     void KeyPressed(KeyMap::HostDeviceKey key); |      * Signals a button press action to the HID module. | ||||||
|  |      * @param pad_state indicates which button to press | ||||||
|  |      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. | ||||||
|  |      */ | ||||||
|  |     void ButtonPressed(Service::HID::PadState pad_state); | ||||||
| 
 | 
 | ||||||
|     /// Signals a key release action to the HID module
 |     /**
 | ||||||
|     void KeyReleased(KeyMap::HostDeviceKey key); |      * Signals a button release action to the HID module. | ||||||
|  |      * @param pad_state indicates which button to press | ||||||
|  |      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. | ||||||
|  |      */ | ||||||
|  |     void ButtonReleased(Service::HID::PadState pad_state); | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Signals a circle pad change action to the HID module. | ||||||
|  |      * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0] | ||||||
|  |      * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0] | ||||||
|  |      * @note the coordinates will be normalized if the radius is larger than 1 | ||||||
|  |      */ | ||||||
|  |     void CirclePadUpdated(float x, float y); | ||||||
| 
 | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) |      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) | ||||||
| @ -100,8 +112,9 @@ public: | |||||||
|     void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); |     void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); | ||||||
| 
 | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Gets the current pad state (which buttons are pressed and the circle pad direction). |      * Gets the current pad state (which buttons are pressed). | ||||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. |      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||||
|  |      * @note This doesn't include analog input like circle pad direction | ||||||
|      * @todo Fix this function to be thread-safe. |      * @todo Fix this function to be thread-safe. | ||||||
|      * @return PadState object indicating the current pad state |      * @return PadState object indicating the current pad state | ||||||
|      */ |      */ | ||||||
| @ -109,6 +122,16 @@ public: | |||||||
|         return pad_state; |         return pad_state; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Gets the current circle pad state. | ||||||
|  |      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||||
|  |      * @todo Fix this function to be thread-safe. | ||||||
|  |      * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates | ||||||
|  |      */ | ||||||
|  |     std::tuple<s16, s16> GetCirclePadState() const { | ||||||
|  |         return std::make_tuple(circle_pad_x, circle_pad_y); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). |      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). | ||||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. |      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||||
| @ -200,6 +223,8 @@ protected: | |||||||
|         pad_state.hex = 0; |         pad_state.hex = 0; | ||||||
|         touch_x = 0; |         touch_x = 0; | ||||||
|         touch_y = 0; |         touch_y = 0; | ||||||
|  |         circle_pad_x = 0; | ||||||
|  |         circle_pad_y = 0; | ||||||
|         touch_pressed = false; |         touch_pressed = false; | ||||||
|     } |     } | ||||||
|     virtual ~EmuWindow() {} |     virtual ~EmuWindow() {} | ||||||
| @ -260,6 +285,9 @@ private: | |||||||
|     u16 touch_x;    ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
 |     u16 touch_x;    ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
 | ||||||
|     u16 touch_y;    ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 |     u16 touch_y;    ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 | ||||||
| 
 | 
 | ||||||
|  |     s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
 | ||||||
|  |     s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
 | ||||||
|  | 
 | ||||||
|    /**
 |    /**
 | ||||||
|     * Clip the provided coordinates to be inside the touchscreen area. |     * Clip the provided coordinates to be inside the touchscreen area. | ||||||
|     */ |     */ | ||||||
|  | |||||||
| @ -2,24 +2,138 @@ | |||||||
| // Licensed under GPLv2 or any later version
 | // Licensed under GPLv2 or any later version
 | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
| #include "key_map.h" |  | ||||||
| #include <map> | #include <map> | ||||||
| 
 | 
 | ||||||
|  | #include "common/emu_window.h" | ||||||
|  | #include "common/key_map.h" | ||||||
|  | 
 | ||||||
| namespace KeyMap { | namespace KeyMap { | ||||||
| 
 | 
 | ||||||
| static std::map<HostDeviceKey, Service::HID::PadState> key_map; | // TODO (wwylele): currently we treat c-stick as four direction buttons
 | ||||||
|  | //     and map it directly to EmuWindow::ButtonPressed.
 | ||||||
|  | //     It should go the analog input way like circle pad does.
 | ||||||
|  | const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{ | ||||||
|  |     Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y, | ||||||
|  |     Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR, | ||||||
|  |     Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE, | ||||||
|  |     Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT, | ||||||
|  |     Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT, | ||||||
|  | 
 | ||||||
|  |     IndirectTarget::CirclePadUp, | ||||||
|  |     IndirectTarget::CirclePadDown, | ||||||
|  |     IndirectTarget::CirclePadLeft, | ||||||
|  |     IndirectTarget::CirclePadRight, | ||||||
|  |     IndirectTarget::CirclePadModifier, | ||||||
|  | }}; | ||||||
|  | 
 | ||||||
|  | static std::map<HostDeviceKey, KeyTarget> key_map; | ||||||
| static int next_device_id = 0; | static int next_device_id = 0; | ||||||
| 
 | 
 | ||||||
|  | static bool circle_pad_up = false; | ||||||
|  | static bool circle_pad_down = false; | ||||||
|  | static bool circle_pad_left = false; | ||||||
|  | static bool circle_pad_right = false; | ||||||
|  | static bool circle_pad_modifier = false; | ||||||
|  | 
 | ||||||
|  | static void UpdateCirclePad(EmuWindow& emu_window) { | ||||||
|  |     constexpr float SQRT_HALF = 0.707106781; | ||||||
|  |     int x = 0, y = 0; | ||||||
|  | 
 | ||||||
|  |     if (circle_pad_right) | ||||||
|  |         ++x; | ||||||
|  |     if (circle_pad_left) | ||||||
|  |         --x; | ||||||
|  |     if (circle_pad_up) | ||||||
|  |         ++y; | ||||||
|  |     if (circle_pad_down) | ||||||
|  |         --y; | ||||||
|  | 
 | ||||||
|  |     float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0; | ||||||
|  |     emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0 : SQRT_HALF), y * modifier * (x == 0 ? 1.0 : SQRT_HALF)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| int NewDeviceId() { | int NewDeviceId() { | ||||||
|     return next_device_id++; |     return next_device_id++; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState) { | void SetKeyMapping(HostDeviceKey key, KeyTarget target) { | ||||||
|     key_map[key].hex = padState.hex; |     key_map[key] = target; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Service::HID::PadState GetPadKey(HostDeviceKey key) { | void ClearKeyMapping(int device_id) { | ||||||
|     return key_map[key]; |     auto iter = key_map.begin(); | ||||||
|  |     while (iter != key_map.end()) { | ||||||
|  |         if (iter->first.device_id == device_id) | ||||||
|  |             key_map.erase(iter++); | ||||||
|  |         else | ||||||
|  |             ++iter; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void PressKey(EmuWindow& emu_window, HostDeviceKey key) { | ||||||
|  |     auto target = key_map.find(key); | ||||||
|  |     if (target == key_map.end()) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     if (target->second.direct) { | ||||||
|  |         emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); | ||||||
|  |     } else { | ||||||
|  |         switch (target->second.target.indirect_target) { | ||||||
|  |         case IndirectTarget::CirclePadUp: | ||||||
|  |             circle_pad_up = true; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadDown: | ||||||
|  |             circle_pad_down = true; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadLeft: | ||||||
|  |             circle_pad_left = true; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadRight: | ||||||
|  |             circle_pad_right = true; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadModifier: | ||||||
|  |             circle_pad_modifier = true; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void ReleaseKey(EmuWindow& emu_window,HostDeviceKey key) { | ||||||
|  |     auto target = key_map.find(key); | ||||||
|  |     if (target == key_map.end()) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     if (target->second.direct) { | ||||||
|  |         emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); | ||||||
|  |     } else { | ||||||
|  |         switch (target->second.target.indirect_target) { | ||||||
|  |         case IndirectTarget::CirclePadUp: | ||||||
|  |             circle_pad_up = false; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadDown: | ||||||
|  |             circle_pad_down = false; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadLeft: | ||||||
|  |             circle_pad_left = false; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadRight: | ||||||
|  |             circle_pad_right = false; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         case IndirectTarget::CirclePadModifier: | ||||||
|  |             circle_pad_modifier = false; | ||||||
|  |             UpdateCirclePad(emu_window); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| } | } | ||||||
|  | |||||||
| @ -4,11 +4,50 @@ | |||||||
| 
 | 
 | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
|  | #include <array> | ||||||
| #include <tuple> | #include <tuple> | ||||||
| #include "core/hle/service/hid/hid.h" | #include "core/hle/service/hid/hid.h" | ||||||
| 
 | 
 | ||||||
|  | class EmuWindow; | ||||||
|  | 
 | ||||||
| namespace KeyMap { | namespace KeyMap { | ||||||
| 
 | 
 | ||||||
|  | /**
 | ||||||
|  |  * Represents key mapping targets that are not real 3DS buttons. | ||||||
|  |  * They will be handled by KeyMap and translated to 3DS input. | ||||||
|  |  */ | ||||||
|  | enum class IndirectTarget { | ||||||
|  |     CirclePadUp, | ||||||
|  |     CirclePadDown, | ||||||
|  |     CirclePadLeft, | ||||||
|  |     CirclePadRight, | ||||||
|  |     CirclePadModifier, | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, | ||||||
|  |  * or an IndirectTarget. | ||||||
|  |  */ | ||||||
|  | struct KeyTarget { | ||||||
|  |     bool direct; | ||||||
|  |     union { | ||||||
|  |         u32 direct_target_hex; | ||||||
|  |         IndirectTarget indirect_target; | ||||||
|  |     } target; | ||||||
|  | 
 | ||||||
|  |     KeyTarget() : direct(true) { | ||||||
|  |         target.direct_target_hex = 0; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     KeyTarget(Service::HID::PadState pad) : direct(true) { | ||||||
|  |         target.direct_target_hex = pad.hex; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     KeyTarget(IndirectTarget i) : direct(false) { | ||||||
|  |         target.indirect_target = i; | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Represents a key for a specific host device. |  * Represents a key for a specific host device. | ||||||
|  */ |  */ | ||||||
| @ -27,19 +66,31 @@ struct HostDeviceKey { | |||||||
|     } |     } | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets; | ||||||
|  | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Generates a new device id, which uniquely identifies a host device within KeyMap. |  * Generates a new device id, which uniquely identifies a host device within KeyMap. | ||||||
|  */ |  */ | ||||||
| int NewDeviceId(); | int NewDeviceId(); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Maps a device-specific key to a PadState. |  * Maps a device-specific key to a target (a PadState or an IndirectTarget). | ||||||
|  */ |  */ | ||||||
| void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState); | void SetKeyMapping(HostDeviceKey key, KeyTarget target); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Gets the PadState that's mapped to the provided device-specific key. |  * Clears all key mappings belonging to one device. | ||||||
|  */ |  */ | ||||||
| Service::HID::PadState GetPadKey(HostDeviceKey key); | void ClearKeyMapping(int device_id); | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Maps a key press action and call the corresponding function in EmuWindow | ||||||
|  |  */ | ||||||
|  | void PressKey(EmuWindow& emu_window, HostDeviceKey key); | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Maps a key release action and call the corresponding function in EmuWindow | ||||||
|  |  */ | ||||||
|  | void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); | ||||||
| 
 | 
 | ||||||
| } | } | ||||||
|  | |||||||
| @ -19,8 +19,6 @@ | |||||||
| namespace Service { | namespace Service { | ||||||
| namespace HID { | namespace HID { | ||||||
| 
 | 
 | ||||||
| static const int MAX_CIRCLEPAD_POS = 0x9C; ///< Max value for a circle pad position
 |  | ||||||
| 
 |  | ||||||
| // Handle to shared memory region designated to HID_User service
 | // Handle to shared memory region designated to HID_User service
 | ||||||
| static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem; | static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem; | ||||||
| 
 | 
 | ||||||
| @ -39,38 +37,48 @@ static u32 next_gyroscope_index; | |||||||
| static int enable_accelerometer_count = 0; // positive means enabled
 | static int enable_accelerometer_count = 0; // positive means enabled
 | ||||||
| static int enable_gyroscope_count = 0; // positive means enabled
 | static int enable_gyroscope_count = 0; // positive means enabled
 | ||||||
| 
 | 
 | ||||||
| const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{ | static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) { | ||||||
|     Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y, |     constexpr float TAN30 = 0.577350269, TAN60 = 1 / TAN30; // 30 degree and 60 degree are angular thresholds for directions
 | ||||||
|     Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR, |     constexpr int CIRCLE_PAD_THRESHOLD_SQUARE = 40 * 40; // a circle pad radius greater than 40 will trigger circle pad direction
 | ||||||
|     Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE, |     PadState state; | ||||||
|     Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT, |     state.hex = 0; | ||||||
|     Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT, |  | ||||||
|     Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT |  | ||||||
| }}; |  | ||||||
| 
 | 
 | ||||||
|  |     if (circle_pad_x * circle_pad_x + circle_pad_y * circle_pad_y > CIRCLE_PAD_THRESHOLD_SQUARE) { | ||||||
|  |         float t = std::abs(static_cast<float>(circle_pad_y) / circle_pad_x); | ||||||
| 
 | 
 | ||||||
| // TODO(peachum):
 |         if (circle_pad_x != 0 && t < TAN60) { | ||||||
| // Add a method for setting analog input from joystick device for the circle Pad.
 |             if (circle_pad_x > 0) | ||||||
| //
 |                 state.circle_right.Assign(1); | ||||||
| // This method should:
 |             else | ||||||
| //     * Be called after both PadButton<Press, Release>().
 |                 state.circle_left.Assign(1); | ||||||
| //     * Be called before PadUpdateComplete()
 |         } | ||||||
| //     * Set current PadEntry.circle_pad_<axis> using analog data
 | 
 | ||||||
| //     * Set PadData.raw_circle_pad_data
 |         if (circle_pad_x == 0 || t > TAN30) { | ||||||
| //     * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41
 |             if (circle_pad_y > 0) | ||||||
| //     * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41
 |                 state.circle_up.Assign(1); | ||||||
| //     * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
 |             else | ||||||
| //     * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
 |                 state.circle_down.Assign(1); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return state; | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| void Update() { | void Update() { | ||||||
|     SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer()); |     SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer()); | ||||||
|     const PadState state = VideoCore::g_emu_window->GetPadState(); |  | ||||||
| 
 | 
 | ||||||
|     if (mem == nullptr) { |     if (mem == nullptr) { | ||||||
|         LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!"); |         LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!"); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     PadState state = VideoCore::g_emu_window->GetPadState(); | ||||||
|  | 
 | ||||||
|  |     // Get current circle pad position and update circle pad direction
 | ||||||
|  |     s16 circle_pad_x, circle_pad_y; | ||||||
|  |     std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState(); | ||||||
|  |     state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex; | ||||||
|  | 
 | ||||||
|     mem->pad.current_state.hex = state.hex; |     mem->pad.current_state.hex = state.hex; | ||||||
|     mem->pad.index = next_pad_index; |     mem->pad.index = next_pad_index; | ||||||
|     next_pad_index = (next_pad_index + 1) % mem->pad.entries.size(); |     next_pad_index = (next_pad_index + 1) % mem->pad.entries.size(); | ||||||
| @ -88,13 +96,9 @@ void Update() { | |||||||
|     // Update entry properties
 |     // Update entry properties
 | ||||||
|     pad_entry.current_state.hex = state.hex; |     pad_entry.current_state.hex = state.hex; | ||||||
|     pad_entry.delta_additions.hex = changed.hex & state.hex; |     pad_entry.delta_additions.hex = changed.hex & state.hex; | ||||||
|     pad_entry.delta_removals.hex = changed.hex & old_state.hex;; |     pad_entry.delta_removals.hex = changed.hex & old_state.hex; | ||||||
| 
 |     pad_entry.circle_pad_x = circle_pad_x; | ||||||
|     // Set circle Pad
 |     pad_entry.circle_pad_y = circle_pad_y; | ||||||
|     pad_entry.circle_pad_x = state.circle_left  ? -MAX_CIRCLEPAD_POS : |  | ||||||
|                               state.circle_right ?  MAX_CIRCLEPAD_POS : 0x0; |  | ||||||
|     pad_entry.circle_pad_y = state.circle_down  ? -MAX_CIRCLEPAD_POS : |  | ||||||
|                               state.circle_up    ?  MAX_CIRCLEPAD_POS : 0x0; |  | ||||||
| 
 | 
 | ||||||
|     // If we just updated index 0, provide a new timestamp
 |     // If we just updated index 0, provide a new timestamp
 | ||||||
|     if (mem->pad.index == 0) { |     if (mem->pad.index == 0) { | ||||||
|  | |||||||
| @ -215,9 +215,6 @@ const PadState PAD_CIRCLE_LEFT  = {{1u << 29}}; | |||||||
| const PadState PAD_CIRCLE_UP    = {{1u << 30}}; | const PadState PAD_CIRCLE_UP    = {{1u << 30}}; | ||||||
| const PadState PAD_CIRCLE_DOWN  = {{1u << 31}}; | const PadState PAD_CIRCLE_DOWN  = {{1u << 31}}; | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| extern const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping; |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * HID::GetIPCHandles service function |  * HID::GetIPCHandles service function | ||||||
|  *  Inputs: |  *  Inputs: | ||||||
|  | |||||||
| @ -13,29 +13,40 @@ namespace Settings { | |||||||
| 
 | 
 | ||||||
| namespace NativeInput { | namespace NativeInput { | ||||||
| enum Values { | enum Values { | ||||||
|  |     // directly mapped keys
 | ||||||
|     A, B, X, Y, |     A, B, X, Y, | ||||||
|     L, R, ZL, ZR, |     L, R, ZL, ZR, | ||||||
|     START, SELECT, HOME, |     START, SELECT, HOME, | ||||||
|     DUP, DDOWN, DLEFT, DRIGHT, |     DUP, DDOWN, DLEFT, DRIGHT, | ||||||
|     SUP, SDOWN, SLEFT, SRIGHT, |  | ||||||
|     CUP, CDOWN, CLEFT, CRIGHT, |     CUP, CDOWN, CLEFT, CRIGHT, | ||||||
|  | 
 | ||||||
|  |     // indirectly mapped keys
 | ||||||
|  |     CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, | ||||||
|  |     CIRCLE_MODIFIER, | ||||||
|  | 
 | ||||||
|     NUM_INPUTS |     NUM_INPUTS | ||||||
| }; | }; | ||||||
|  | 
 | ||||||
| static const std::array<const char*, NUM_INPUTS> Mapping = {{ | static const std::array<const char*, NUM_INPUTS> Mapping = {{ | ||||||
|  |     // directly mapped keys
 | ||||||
|     "pad_a", "pad_b", "pad_x", "pad_y", |     "pad_a", "pad_b", "pad_x", "pad_y", | ||||||
|     "pad_l", "pad_r", "pad_zl", "pad_zr", |     "pad_l", "pad_r", "pad_zl", "pad_zr", | ||||||
|     "pad_start", "pad_select", "pad_home", |     "pad_start", "pad_select", "pad_home", | ||||||
|     "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", |     "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", | ||||||
|     "pad_sup", "pad_sdown", "pad_sleft", "pad_sright", |     "pad_cup", "pad_cdown", "pad_cleft", "pad_cright", | ||||||
|     "pad_cup", "pad_cdown", "pad_cleft", "pad_cright" | 
 | ||||||
|  |     // indirectly mapped keys
 | ||||||
|  |     "pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right", | ||||||
|  |     "pad_circle_modifier", | ||||||
| }}; | }}; | ||||||
| static const std::array<Values, NUM_INPUTS> All = {{ | static const std::array<Values, NUM_INPUTS> All = {{ | ||||||
|     A, B, X, Y, |     A, B, X, Y, | ||||||
|     L, R, ZL, ZR, |     L, R, ZL, ZR, | ||||||
|     START, SELECT, HOME, |     START, SELECT, HOME, | ||||||
|     DUP, DDOWN, DLEFT, DRIGHT, |     DUP, DDOWN, DLEFT, DRIGHT, | ||||||
|     SUP, SDOWN, SLEFT, SRIGHT, |     CUP, CDOWN, CLEFT, CRIGHT, | ||||||
|     CUP, CDOWN, CLEFT, CRIGHT |     CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, | ||||||
|  |     CIRCLE_MODIFIER, | ||||||
| }}; | }}; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -46,6 +57,7 @@ struct Values { | |||||||
| 
 | 
 | ||||||
|     // Controls
 |     // Controls
 | ||||||
|     std::array<int, NativeInput::NUM_INPUTS> input_mappings; |     std::array<int, NativeInput::NUM_INPUTS> input_mappings; | ||||||
|  |     float pad_circle_modifier_scale; | ||||||
| 
 | 
 | ||||||
|     // Core
 |     // Core
 | ||||||
|     int frame_skip; |     int frame_skip; | ||||||
|  | |||||||
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