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	Merge pull request #747 from lioncash/unimplemented
gl_shader_manager: Remove unimplemented function prototype
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						ff8754f921
					
				@ -10,8 +10,9 @@
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namespace GLShader {
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					namespace GLShader {
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namespace Impl {
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					namespace Impl {
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void SetShaderUniformBlockBinding(GLuint shader, const char* name,
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					static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
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                                  Maxwell3D::Regs::ShaderStage binding, size_t expected_size) {
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					                                         Maxwell3D::Regs::ShaderStage binding,
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					                                         size_t expected_size) {
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    GLuint ub_index = glGetUniformBlockIndex(shader, name);
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					    GLuint ub_index = glGetUniformBlockIndex(shader, name);
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    if (ub_index != GL_INVALID_INDEX) {
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					    if (ub_index != GL_INVALID_INDEX) {
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        GLint ub_size = 0;
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					        GLint ub_size = 0;
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@ -21,7 +21,6 @@ using Tegra::Engines::Maxwell3D;
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namespace Impl {
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					namespace Impl {
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void SetShaderUniformBlockBindings(GLuint shader);
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					void SetShaderUniformBlockBindings(GLuint shader);
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void SetShaderSamplerBindings(GLuint shader);
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} // namespace Impl
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					} // namespace Impl
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/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
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					/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
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