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	game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
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				| @ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() { | |||||||
| 
 | 
 | ||||||
|         std::vector<u8> icon; |         std::vector<u8> icon; | ||||||
|         std::string name; |         std::string name; | ||||||
|         u64 program_id; |         u64 program_id = 0; | ||||||
|         loader->ReadProgramId(program_id); |         loader->ReadProgramId(program_id); | ||||||
| 
 | 
 | ||||||
|         const auto& control = |         const auto& control = | ||||||
| @ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||||||
|             std::vector<u8> icon; |             std::vector<u8> icon; | ||||||
|             const auto res1 = loader->ReadIcon(icon); |             const auto res1 = loader->ReadIcon(icon); | ||||||
| 
 | 
 | ||||||
|             u64 program_id; |             u64 program_id = 0; | ||||||
|             const auto res2 = loader->ReadProgramId(program_id); |             const auto res2 = loader->ReadProgramId(program_id); | ||||||
| 
 | 
 | ||||||
|             std::string name = " "; |             std::string name = " "; | ||||||
|  | |||||||
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