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	game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
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				| @ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() { | ||||
| 
 | ||||
|         std::vector<u8> icon; | ||||
|         std::string name; | ||||
|         u64 program_id; | ||||
|         u64 program_id = 0; | ||||
|         loader->ReadProgramId(program_id); | ||||
| 
 | ||||
|         const auto& control = | ||||
| @ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||
|             std::vector<u8> icon; | ||||
|             const auto res1 = loader->ReadIcon(icon); | ||||
| 
 | ||||
|             u64 program_id; | ||||
|             u64 program_id = 0; | ||||
|             const auto res2 = loader->ReadProgramId(program_id); | ||||
| 
 | ||||
|             std::string name = " "; | ||||
|  | ||||
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