Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							10e5356e9a 
							
						 
					 
					
						
						
							
							aes_util: Make XTSTranscode stricter about sizes  
						
						... 
						
						
						
						XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior. 
						
					 
					
						2018-08-23 11:52:44 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							6dd369ab88 
							
						 
					 
					
						
						
							
							ctr_encryption_layer: Fix bug when transcoding small data  
						
						... 
						
						
						
						Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values. 
						
					 
					
						2018-08-23 11:52:44 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							a9dc5a3c10 
							
						 
					 
					
						
						
							
							xci: Fix error masking issue  
						
						... 
						
						
						
						Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile 
						
					 
					
						2018-08-23 11:52:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d65f079cc1 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Blit when possible on RecreateSurface.  
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fee8bdd90c 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Reserve surfaces that have already been created for later use.  
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fde2017a3f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove assert for RecreateSurface type.  
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebf5768340 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement compressed texture copies.  
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a4ac3bed6c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement stencil test.  
						
						... 
						
						
						
						- Used by Splatoon 2. 
						
					 
					
						2018-08-23 11:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da3da6be90 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement partial color clear and stencil clear.  
						
						
						
					 
					
						2018-08-23 11:08:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a472ff54d 
							
						 
					 
					
						
						
							
							maxwell_3d: Update to include additional stencil registers.  
						
						
						
					 
					
						2018-08-23 11:08:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4ed0b16b1 
							
						 
					 
					
						
						
							
							gl_state: Update to handle stencil front/back face separately.  
						
						
						
					 
					
						2018-08-23 11:08:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7f2fb2151 
							
						 
					 
					
						
						
							
							Merge pull request  #1157  from lioncash/vec  
						
						... 
						
						
						
						gl_shader_gen: Use a std::vector to represent program code instead of std::array 
						
					 
					
						2018-08-23 02:19:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							232b0d9d2a 
							
						 
					 
					
						
						
							
							Merge pull request  #1156  from Lakumakkara/lop3  
						
						... 
						
						
						
						gl_shader_decompiler: Implement LOP3 
						
					 
					
						2018-08-23 02:16:49 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							eccc77a8c8 
							
						 
					 
					
						
						
							
							Added SharedFonts loading via TTF  
						
						... 
						
						
						
						By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf 
						
					 
					
						2018-08-23 14:42:06 +10:00 
						 
				 
			
				
					
						
							
							
								literalmente-game 
							
						 
					 
					
						
						
						
						
							
						
						
							74e08b4800 
							
						 
					 
					
						
						
							
							Swap "Plus" with "Minus" on the controller GUI ( #1150 )  
						
						... 
						
						
						
						* Swap "Plus" with "Minus" on the controller GUI
Major fix /s 
						
					 
					
						2018-08-22 18:47:07 -06:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c5ea6db02d 
							
						 
					 
					
						
						
							
							Merge pull request  #1137  from lioncash/namespace  
						
						... 
						
						
						
						renderer_opengl: Namespace OpenGL code 
						
					 
					
						2018-08-22 18:14:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							12ba80a86c 
							
						 
					 
					
						
						
							
							gl_shader_gen: Make ShaderSetup's constructor explicit  
						
						... 
						
						
						
						Prevents implicit conversions. 
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fd979f50a 
							
						 
					 
					
						
						
							
							gl_shader_gen: Use a std::vector to represent program code instead of std::array  
						
						... 
						
						
						
						While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance). 
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							b2ca8089ce 
							
						 
					 
					
						
						
							
							more fixes  
						
						
						
					 
					
						2018-08-23 00:01:40 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							e70a3c5a5d 
							
						 
					 
					
						
						
							
							fixes  
						
						
						
					 
					
						2018-08-22 21:33:32 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dd35b4b18a 
							
						 
					 
					
						
						
							
							renderer_opengl: Namespace OpenGL code  
						
						... 
						
						
						
						Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future. 
						
					 
					
						2018-08-22 06:14:47 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							4877e6c2f6 
							
						 
					 
					
						
						
							
							remove debug logging  
						
						
						
					 
					
						2018-08-22 11:45:28 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							8e8326595f 
							
						 
					 
					
						
						
							
							implement lop3  
						
						
						
					 
					
						2018-08-22 10:09:44 +03:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							8ce02d85e9 
							
						 
					 
					
						
						
							
							config: Fixed icon size get set to 0  
						
						
						
					 
					
						2018-08-21 22:36:29 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b38d67d940 
							
						 
					 
					
						
						
							
							Merge pull request  #1136  from tech4me/master  
						
						... 
						
						
						
						qt/main: Port part of citra(#3411 ), open savedata works 
						
					 
					
						2018-08-22 01:30:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cea627b0fc 
							
						 
					 
					
						
						
							
							Merge pull request  #840  from FearlessTobi/port-3353  
						
						... 
						
						
						
						Port #3353  from Citra: "citra-qt: Add customizable speed limit target " 
						
					 
					
						2018-08-22 01:19:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5abf71fe65 
							
						 
					 
					
						
						
							
							Merge pull request  #1154  from OatmealDome/topology-lines  
						
						... 
						
						
						
						maxwell_to_gl: Implement PrimitiveTopology::Lines 
						
					 
					
						2018-08-22 01:08:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eef0c93643 
							
						 
					 
					
						
						
							
							Merge pull request  #1141  from FearlessTobi/port-3902  
						
						... 
						
						
						
						Port #3902  from Citra: "Add restart hotkey & menu option" 
						
					 
					
						2018-08-22 01:07:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							125d7122ac 
							
						 
					 
					
						
						
							
							Merge pull request  #1124  from Subv/logic_ops  
						
						... 
						
						
						
						GPU: Implemented logic ops. 
						
					 
					
						2018-08-22 01:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								OatmealDome 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad1220e1b3 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::Lines  
						
						... 
						
						
						
						Used by Splatoon 2's debug menu. 
						
					 
					
						2018-08-22 01:01:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							92b85fad70 
							
						 
					 
					
						
						
							
							Merge pull request  #1147  from lioncash/warn  
						
						... 
						
						
						
						logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance 
						
					 
					
						2018-08-22 00:37:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cb8b371570 
							
						 
					 
					
						
						
							
							Merge pull request  #1151  from bunnei/revert-4a2ee191  
						
						... 
						
						
						
						Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …" 
						
					 
					
						2018-08-22 00:37:30 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							15cc34b93e 
							
						 
					 
					
						
						
							
							Added missing include for pl:u  
						
						... 
						
						
						
						Should fix any compile errors 
						
					 
					
						2018-08-22 12:39:52 +10:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
						
						
							
						
						
							99fc32428a 
							
						 
					 
					
						
						
							
							PL:U Added BFTTF loading(Loading from System NAND dumps) ( #1088 )  
						
						... 
						
						
						
						* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks. 
						
					 
					
						2018-08-21 21:31:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d63b1d21f1 
							
						 
					 
					
						
						
							
							Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."  
						
						... 
						
						
						
						- This reverts commit 3ef4b3d4b4 
						
					 
					
						2018-08-21 20:07:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ac68c8a605 
							
						 
					 
					
						
						
							
							Merge pull request  #1145  from lioncash/fwd-decl  
						
						... 
						
						
						
						vfs: Replace mode.h include with forward declarations where applicable 
						
					 
					
						2018-08-21 18:00:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c2695aa2eb 
							
						 
					 
					
						
						
							
							Merge pull request  #1146  from lioncash/am  
						
						... 
						
						
						
						am: Utilize std::array within PopLaunchParameter() 
						
					 
					
						2018-08-21 18:00:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							16b83fac9b 
							
						 
					 
					
						
						
							
							Merge pull request  #1148  from lioncash/audio-warn  
						
						... 
						
						
						
						audio_core/filter: Add explicit cast to assignment in Process() 
						
					 
					
						2018-08-21 17:04:53 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a0e2bd85a5 
							
						 
					 
					
						
						
							
							shader_bytecode: Parenthesize conditional expression within GetTextureType()  
						
						... 
						
						
						
						Resolves a -Wlogical-op-parentheses warning. 
						
					 
					
						2018-08-21 15:08:35 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							29ac15d1b8 
							
						 
					 
					
						
						
							
							vfs: Replace mode.h include with forward declarations where applicable  
						
						... 
						
						
						
						Avoids the need to rebuild these source files if the mode header
changes. 
						
					 
					
						2018-08-21 15:06:42 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0057a47e41 
							
						 
					 
					
						
						
							
							audio_core/filter: Add explicit cast to assignment in Process()  
						
						... 
						
						
						
						Previously this would cause warnings about implicit conversions to s16
from a double 
						
					 
					
						2018-08-21 12:32:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5a53d75313 
							
						 
					 
					
						
						
							
							logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance  
						
						... 
						
						
						
						The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct). 
						
					 
					
						2018-08-21 11:31:05 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8dd9cb98ce 
							
						 
					 
					
						
						
							
							am: Utilize std::array within PopLaunchParameter()  
						
						... 
						
						
						
						Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions. 
						
					 
					
						2018-08-21 11:03:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c95c4442e9 
							
						 
					 
					
						
						
							
							Merge pull request  #1143  from lioncash/inc  
						
						... 
						
						
						
						sdmc_factory: Remove unnecessary core include 
						
					 
					
						2018-08-21 10:22:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f2ec6fc2 
							
						 
					 
					
						
						
							
							Merge pull request  #1139  from lioncash/bitfield  
						
						... 
						
						
						
						bit_field: Convert ToBool() into explicit operator bool 
						
					 
					
						2018-08-21 10:21:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							624239ed6b 
							
						 
					 
					
						
						
							
							Merge pull request  #1140  from FearlessTobi/port-4056  
						
						... 
						
						
						
						Port #4056  from Citra: "Add Clear Recent Files menu action" 
						
					 
					
						2018-08-21 10:20:56 -04:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							3f4fb4b037 
							
						 
					 
					
						
						
							
							perf_stats: Change MAX_LAG_TIME_US to an appropriate value  
						
						... 
						
						
						
						25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region. 
						
					 
					
						2018-08-21 14:50:50 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bfb28c5b3f 
							
						 
					 
					
						
						
							
							sdmc_factory: Remove unnecessary core include  
						
						... 
						
						
						
						This doesn't require the central core header to be included, it just
needs the vfs headers. 
						
					 
					
						2018-08-21 07:54:29 -04:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							f2d5b100c2 
							
						 
					 
					
						
						
							
							Port  #3902  from Citra: "Add restart hotkey & menu option"  
						
						
						
					 
					
						2018-08-21 13:24:55 +02:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							6923ecee3a 
							
						 
					 
					
						
						
							
							Port  #4056  from Citra: "Add Clear Recent Files menu action"  
						
						
						
					 
					
						2018-08-21 13:12:45 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							36090521ce 
							
						 
					 
					
						
						
							
							bit_field: Convert ToBool() into explicit operator bool  
						
						... 
						
						
						
						Gets rid of a TODO that is long overdue. 
						
					 
					
						2018-08-21 06:39:45 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							cc71832b19 
							
						 
					 
					
						
						
							
							qt/main: Port part of citra( #3411 ), open savedata works  
						
						
						
					 
					
						2018-08-21 02:04:33 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf89a99839 
							
						 
					 
					
						
						
							
							Merge pull request  #1123  from lioncash/screen  
						
						... 
						
						
						
						rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface 
						
					 
					
						2018-08-21 01:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							79243b6fa0 
							
						 
					 
					
						
						
							
							Merge pull request  #1129  from lioncash/header  
						
						... 
						
						
						
						romfs_factory, service/filesystem: Use forward declarations where applicable 
						
					 
					
						2018-08-21 01:18:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0f7713fce 
							
						 
					 
					
						
						
							
							Merge pull request  #1132  from Subv/gl_FragDepth  
						
						... 
						
						
						
						Shaders: Implement depth writing in fragment shaders. 
						
					 
					
						2018-08-21 01:17:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8c9abe1d41 
							
						 
					 
					
						
						
							
							Merge pull request  #1134  from lioncash/log  
						
						... 
						
						
						
						renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 
						
					 
					
						2018-08-21 01:17:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca58929eb0 
							
						 
					 
					
						
						
							
							Merge pull request  #1121  from Subv/tex_reinterpret  
						
						... 
						
						
						
						Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory. 
						
					 
					
						2018-08-21 01:06:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							523e4be02c 
							
						 
					 
					
						
						
							
							renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs  
						
						... 
						
						
						
						LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds. 
						
					 
					
						2018-08-21 00:23:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fde3b1b6f2 
							
						 
					 
					
						
						
							
							Merge pull request  #1133  from lioncash/guard  
						
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						gl_stream_buffer: Add missing header guard 
						
					 
					
						2018-08-20 23:37:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							477eee3993 
							
						 
					 
					
						
						
							
							service/filesystem: Use forward declarations where applicable  
						
						... 
						
						
						
						Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon 
						
					 
					
						2018-08-20 23:28:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							93a4097e9d 
							
						 
					 
					
						
						
							
							gl_stream_buffer: Add missing header guard  
						
						... 
						
						
						
						Prevents potential compilation errors from occuring due to multiple
inclusions 
						
					 
					
						2018-08-20 23:25:08 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e3bddf8137 
							
						 
					 
					
						
						
							
							Shaders: Implement depth writing in fragment shaders.  
						
						... 
						
						
						
						We'll write <last color output reg + 2> to gl_FragDepth. 
						
					 
					
						2018-08-20 21:57:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4ce7e456a 
							
						 
					 
					
						
						
							
							Merge pull request  #1126  from lioncash/telem  
						
						... 
						
						
						
						telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId() 
						
					 
					
						2018-08-20 22:15:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e33452f7e8 
							
						 
					 
					
						
						
							
							Merge pull request  #1131  from bunnei/impl-tex3d-texcube  
						
						... 
						
						
						
						gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS. 
						
					 
					
						2018-08-20 22:15:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5aaee2ff8d 
							
						 
					 
					
						
						
							
							Merge pull request  #1106  from Subv/multiple_rendertargets  
						
						... 
						
						
						
						Shaders: Write all the enabled color outputs when a fragment shader exits. 
						
					 
					
						2018-08-20 21:56:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2ae88feea7 
							
						 
					 
					
						
						
							
							shader_bytecode: Replace some UNIMPLEMENTED logs.  
						
						
						
					 
					
						2018-08-20 21:53:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							16db8b9d9f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement Texture3D for TEXS.  
						
						
						
					 
					
						2018-08-20 21:53:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							948002635f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TextureCube for TEX.  
						
						
						
					 
					
						2018-08-20 21:53:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ea99819f37 
							
						 
					 
					
						
						
							
							Merge pull request  #1130  from Subv/tex_2d  
						
						... 
						
						
						
						Shaders: Fixed texture coordinates in TEX with Texture2D 
						
					 
					
						2018-08-20 21:49:47 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							eac3cf301c 
							
						 
					 
					
						
						
							
							Shaders: Fixed the coords in TEX with Texture2D.  
						
						... 
						
						
						
						The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania. 
						
					 
					
						2018-08-20 20:45:46 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fc5b489b0f 
							
						 
					 
					
						
						
							
							Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.  
						
						
						
					 
					
						2018-08-20 20:44:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							19b05c3f55 
							
						 
					 
					
						
						
							
							Merge pull request  #1122  from lioncash/acc  
						
						... 
						
						
						
						acc/profile_manager: General cleanup 
						
					 
					
						2018-08-20 20:54:34 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							96463d0a55 
							
						 
					 
					
						
						
							
							romfs_factory: Remove unnecessary includes and use forward declarations where applicable  
						
						... 
						
						
						
						Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need. 
						
					 
					
						2018-08-20 20:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dd70ddad7e 
							
						 
					 
					
						
						
							
							Merge pull request  #1095  from DarkLordZach/sysarchives  
						
						... 
						
						
						
						filesystem: Add support for loading of system archives 
						
					 
					
						2018-08-20 20:17:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b5fb246a99 
							
						 
					 
					
						
						
							
							telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()  
						
						... 
						
						
						
						Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory. 
						
					 
					
						2018-08-20 20:06:25 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							609cb04f3f 
							
						 
					 
					
						
						
							
							acc: Replace profile_manager include with a forward declaration  
						
						... 
						
						
						
						This is only used in a shared_ptr, so we can forward declare it. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							eb88fedc5d 
							
						 
					 
					
						
						
							
							acc: Simplify WriteBuffer call within LoadImage()  
						
						... 
						
						
						
						We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f5b132676f 
							
						 
					 
					
						
						
							
							acc: Correct IProfile's constructor initializer list order  
						
						... 
						
						
						
						Arranges them in the order the members would be initialized 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0fcdf37917 
							
						 
					 
					
						
						
							
							acc: Remove unused DEFAULT_USER_ID  
						
						... 
						
						
						
						This is no longer used, so it can be removed. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							350f6e0aa4 
							
						 
					 
					
						
						
							
							profile_manager: Use INVALID_UUID in the initializer of last_opened_user  
						
						... 
						
						
						
						Makes it a little bit more self-documenting. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9d8f19d7bf 
							
						 
					 
					
						
						
							
							profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()  
						
						... 
						
						
						
						Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							38cd4e9c61 
							
						 
					 
					
						
						
							
							profile_manager: Use type aliases for username data, profile data, and user arrays  
						
						... 
						
						
						
						Avoids the need to repeatedly specify the whole array type in multiple
places. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f9a26d468c 
							
						 
					 
					
						
						
							
							profile_manager: Take ProfileInfo by const reference where applicable  
						
						... 
						
						
						
						ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1277556c69 
							
						 
					 
					
						
						
							
							profile_manager: Make array parameter to CreateNewUser a const reference  
						
						... 
						
						
						
						This doesn't modify the passed in array, so this can be a const
reference. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dfdf4a46fe 
							
						 
					 
					
						
						
							
							profile_manager: Remove unnecessary static  
						
						... 
						
						
						
						This can just be constexpr like the others 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							69dd37d874 
							
						 
					 
					
						
						
							
							profile_manager: Simplify UUID's two param constructor, operator==, and operator bool  
						
						... 
						
						
						
						We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID. 
						
					 
					
						2018-08-20 19:48:57 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f13a66b963 
							
						 
					 
					
						
						
							
							profile_manager: Move UUID generation function to the cpp file  
						
						... 
						
						
						
						This avoids needing to dump the contents of <random> into other files
that include the profile manager header. 
						
					 
					
						2018-08-20 19:48:53 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2b9eee4d1e 
							
						 
					 
					
						
						
							
							GPU: Implemented the logic op functionality of the GPU.  
						
						... 
						
						
						
						This will ASSERT if blending is enabled at the same time as logic ops. 
						
					 
					
						2018-08-20 18:44:47 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b1d238bbb8 
							
						 
					 
					
						
						
							
							Merge pull request  #1064  from lioncash/telemetry  
						
						... 
						
						
						
						common/telemetry: Migrate core-independent info gathering to common 
						
					 
					
						2018-08-20 19:43:17 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f24ab6d9e6 
							
						 
					 
					
						
						
							
							GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.  
						
						
						
					 
					
						2018-08-20 18:43:11 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							46ef072cf9 
							
						 
					 
					
						
						
							
							rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature  
						
						... 
						
						
						
						This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference. 
						
					 
					
						2018-08-20 19:43:05 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6bcdf37d4f 
							
						 
					 
					
						
						
							
							GPU: Added registers for the logicop functionality.  
						
						
						
					 
					
						2018-08-20 18:42:36 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bc16f7f3cc 
							
						 
					 
					
						
						
							
							renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves  
						
						... 
						
						
						
						Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster) 
						
					 
					
						2018-08-20 19:28:00 -04:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							ba8ff096fd 
							
						 
					 
					
						
						
							
							Port  #3353  from Citra  
						
						
						
					 
					
						2018-08-21 01:14:06 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7784ce1854 
							
						 
					 
					
						
						
							
							Shaders: Write all the enabled color outputs when a fragment shader exits.  
						
						... 
						
						
						
						We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all. 
						
					 
					
						2018-08-20 17:31:25 -05:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							e8cb6f5c9b 
							
						 
					 
					
						
						
							
							registration: Add Data_Unknown5 NCAContentType  
						
						
						
					 
					
						2018-08-20 17:34:18 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9e9a4bb3a7 
							
						 
					 
					
						
						
							
							profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()  
						
						... 
						
						
						
						Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything). 
						
					 
					
						2018-08-20 17:18:31 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d7c68fbb12 
							
						 
					 
					
						
						
							
							Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.  
						
						
						
					 
					
						2018-08-20 15:20:35 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3fe77be392 
							
						 
					 
					
						
						
							
							Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.  
						
						
						
					 
					
						2018-08-20 15:20:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							028d90eb79 
							
						 
					 
					
						
						
							
							Merge pull request  #1104  from Subv/instanced_arrays  
						
						... 
						
						
						
						GLRasterizer: Implemented instanced vertex arrays. 
						
					 
					
						2018-08-20 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							296e57fa0e 
							
						 
					 
					
						
						
							
							Merge pull request  #1115  from Subv/texs_mask  
						
						... 
						
						
						
						Shaders/TEXS: Write to the correct output register when swizzling. 
						
					 
					
						2018-08-20 14:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b20ed93884 
							
						 
					 
					
						
						
							
							Merge pull request  #1112  from Subv/sampler_types  
						
						... 
						
						
						
						Shaders: Use the correct shader type when sampling textures. 
						
					 
					
						2018-08-20 14:30:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							185b35bfcd 
							
						 
					 
					
						
						
							
							Merge pull request  #1117  from ogniK5377/CheckFreeCommunicationPermission  
						
						... 
						
						
						
						Added CheckFreeCommunicationPermission 
						
					 
					
						2018-08-20 11:00:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							943771e703 
							
						 
					 
					
						
						
							
							Merge pull request  #1017  from ogniK5377/better-account  
						
						... 
						
						
						
						New account backend to allow for future extended support 
						
					 
					
						2018-08-20 10:59:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ce4b77bd7d 
							
						 
					 
					
						
						
							
							Merge pull request  #1120  from ogniK5377/rgba8-uint  
						
						... 
						
						
						
						Implemented RGBA8_UINT 
						
					 
					
						2018-08-20 10:54:51 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							23d45715dc 
							
						 
					 
					
						
						
							
							Implemented RGBA8_UINT  
						
						... 
						
						
						
						Needed by kirby 
						
					 
					
						2018-08-20 22:26:54 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ffd60ee476 
							
						 
					 
					
						
						
							
							game_list: Avoid uninitialized variables when retrieving program ID  
						
						... 
						
						
						
						Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value. 
						
					 
					
						2018-08-20 04:23:05 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							8a88110060 
							
						 
					 
					
						
						
							
							Added CheckFreeCommunicationPermission  
						
						... 
						
						
						
						This fixes save files not loading in splatoon 2 
						
					 
					
						2018-08-20 18:14:49 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6cf719a4ab 
							
						 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
						... 
						
						
						
						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
					 
					
						2018-08-19 17:09:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51ddb130c5 
							
						 
					 
					
						
						
							
							Merge pull request  #1089  from Subv/neg_bits  
						
						... 
						
						
						
						Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
						
					 
					
						2018-08-19 17:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9b17486be6 
							
						 
					 
					
						
						
							
							Merge pull request  #1105  from Subv/convert_neg  
						
						... 
						
						
						
						Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 
						
					 
					
						2018-08-19 17:01:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a1d4fbc5c 
							
						 
					 
					
						
						
							
							Merge pull request  #1113  from Subv/texs_mask  
						
						... 
						
						
						
						Shaders/TEXS: Fixed the component mask in the TEXS instruction. 
						
					 
					
						2018-08-19 17:00:59 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f7edbcd7a3 
							
						 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
						... 
						
						
						
						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
					 
					
						2018-08-19 14:00:12 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0eb580931 
							
						 
					 
					
						
						
							
							Merge pull request  #1102  from ogniK5377/mirror-clamp-edge  
						
						... 
						
						
						
						Added WrapMode MirrorOnceClampToEdge 
						
					 
					
						2018-08-19 13:59:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85da529f15 
							
						 
					 
					
						
						
							
							Merge pull request  #1101  from Subv/ssy_stack  
						
						... 
						
						
						
						Shaders: Implemented a stack for the SSY/SYNC instructions. 
						
					 
					
						2018-08-19 13:58:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7fb406c3fc 
							
						 
					 
					
						
						
							
							Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.  
						
						... 
						
						
						
						It is unknown how TLD4S determines the sampler type, more research is needed. 
						
					 
					
						2018-08-19 12:57:58 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3ef4b3d4b4 
							
						 
					 
					
						
						
							
							Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.  
						
						... 
						
						
						
						Different sampler types have their parameters in different registers. 
						
					 
					
						2018-08-19 12:57:54 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							73b937b190 
							
						 
					 
					
						
						
							
							Shader: Added bitfields for the texture type of the various sampling instructions.  
						
						
						
					 
					
						2018-08-19 12:57:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							656758fd81 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for TLD4 and TLD4S  
						
						
						
					 
					
						2018-08-19 12:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							29d4f8c2dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1109  from Subv/ldg_decode  
						
						... 
						
						
						
						Shaders: Added decodings for  the LDG and STG instructions. 
						
					 
					
						2018-08-19 13:31:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9baf5de90c 
							
						 
					 
					
						
						
							
							Merge pull request  #1108  from Subv/front_facing  
						
						... 
						
						
						
						Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
						
					 
					
						2018-08-19 13:21:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1b92ae136f 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for  the LDG and STG instructions.  
						
						
						
					 
					
						2018-08-19 00:46:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							731701a2d2 
							
						 
					 
					
						
						
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
						
						
						
					 
					
						2018-08-19 00:14:34 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							706fc5d2d6 
							
						 
					 
					
						
						
							
							Added check to see if ARB_texture_mirror_clamp_to_edge is supported  
						
						
						
					 
					
						2018-08-19 12:00:33 +10:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							27da7bc9da 
							
						 
					 
					
						
						
							
							filesystem: Add support for loading of system archives  
						
						
						
					 
					
						2018-08-18 21:28:23 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9b1c49a9cf 
							
						 
					 
					
						
						
							
							Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.  
						
						
						
					 
					
						2018-08-18 14:48:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e0f66c1fbf 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented instanced vertex arrays.  
						
						... 
						
						
						
						Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. 
						
					 
					
						2018-08-18 14:42:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8335b2f115 
							
						 
					 
					
						
						
							
							Shader: Implemented the predicate and mode arguments of LOP.  
						
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						The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
						
					 
					
						2018-08-18 14:36:37 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							71cc482bbd 
							
						 
					 
					
						
						
							
							Added WrapMode MirrorOnceClampToEdge  
						
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						Used by splatoon 2 
						
					 
					
						2018-08-19 02:26:50 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ff358d97e8 
							
						 
					 
					
						
						
							
							Shaders: Implemented a stack for the SSY/SYNC instructions.  
						
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						The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not. 
						
					 
					
						2018-08-18 10:48:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2e95ba2e9c 
							
						 
					 
					
						
						
							
							Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.  
						
						... 
						
						
						
						We should definitely audit our shader generator for more errors like this. 
						
					 
					
						2018-08-18 10:22:42 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							63dff47e22 
							
						 
					 
					
						
						
							
							Added predcondition GreaterThanWithNan  
						
						
						
					 
					
						2018-08-18 17:49:59 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							504cff2b7a 
							
						 
					 
					
						
						
							
							Merge pull request  #1096  from bunnei/supported-blits  
						
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						gl_rasterizer_cache: Remove asserts for supported blits. 
						
					 
					
						2018-08-17 22:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							804aebf7c7 
							
						 
					 
					
						
						
							
							Merge pull request  #1097  from bunnei/gl-critical  
						
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						renderer_opengl: Treat OpenGL errors as critical. 
						
					 
					
						2018-08-17 10:39:13 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							2003771789 
							
						 
					 
					
						
						
							
							Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension ( #1059 )  
						
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						* Used by Mario Tennis Aces 
						
					 
					
						2018-08-17 00:23:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f246fd778d 
							
						 
					 
					
						
						
							
							Merge pull request  #1090  from lioncash/ctor-assign  
						
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						core: Delete System copy/move constructors and assignment operators 
						
					 
					
						2018-08-17 00:19:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1db7839f11 
							
						 
					 
					
						
						
							
							Merge pull request  #1091  from lioncash/warning  
						
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						qt/main: Get rid of compilation warnings 
						
					 
					
						2018-08-17 00:19:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							224be09d66 
							
						 
					 
					
						
						
							
							Merge pull request  #1093  from greggameplayer/GetDefaultDisplayResolutionChangeEvent  
						
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						Implement GetDefaultDisplayResolutionChangeEvent 
						
					 
					
						2018-08-17 00:18:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e341d868ee 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove asserts for supported blits.  
						
						
						
					 
					
						2018-08-17 00:10:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da7226442f 
							
						 
					 
					
						
						
							
							renderer_opengl: Treat OpenGL errors as critical.  
						
						
						
					 
					
						2018-08-17 00:09:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							727136a9c9 
							
						 
					 
					
						
						
							
							Merge pull request  #1019  from Subv/vertex_divisor  
						
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						Rasterizer: Manually implemented instanced rendering. 
						
					 
					
						2018-08-17 00:07:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0d9b3e425e 
							
						 
					 
					
						
						
							
							Merge pull request  #1087  from MerryMage/dynarmic  
						
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						dynarmic: Update to 550d662 
						
					 
					
						2018-08-16 18:07:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ce56b8e1fa 
							
						 
					 
					
						
						
							
							Merge pull request  #1084  from bunnei/depth  
						
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						gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 
						
					 
					
						2018-08-16 18:06:51 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cef35e7c9c 
							
						 
					 
					
						
						
							
							correct coding style  
						
						
						
					 
					
						2018-08-16 23:46:06 +02:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							928e78dced 
							
						 
					 
					
						
						
							
							Implement GetDefaultDisplayResolutionChangeEvent  
						
						... 
						
						
						
						Require by Toki Tori and Toki Tori 2+ 
						
					 
					
						2018-08-16 23:25:54 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3fd78f4d24 
							
						 
					 
					
						
						
							
							Merge pull request  #1085  from lioncash/namespace  
						
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						common: Namespace hex_util.h/.cpp 
						
					 
					
						2018-08-16 11:54:42 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9791f0d590 
							
						 
					 
					
						
						
							
							qt/main: Unindent code in OnMenuInstallToNAND()  
						
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						We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement. 
						
					 
					
						2018-08-16 10:37:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2a3d7128d1 
							
						 
					 
					
						
						
							
							qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable  
						
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						This is user-facing text, so it should be marked as translatable by Qt. 
						
					 
					
						2018-08-16 10:36:42 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aac807fd3a 
							
						 
					 
					
						
						
							
							qt/main: Get rid of compilation warnings  
						
						... 
						
						
						
						Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used. 
						
					 
					
						2018-08-16 10:28:06 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a0ce6de913 
							
						 
					 
					
						
						
							
							core: Delete System copy/move constructors and assignment operators  
						
						... 
						
						
						
						Prevents potentially making copies or doing silly things by accident
with the System instance, particularly given our current core is
designed (unfortunately) around one instantiable instance.
This will prevent the accidental case of:
auto instance = System::Instance();
being compiled without warning when it's supposed to be:
auto& instance = System::Instance(); 
						
					 
					
						2018-08-16 10:21:14 -04:00