bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							301baaa942 
							
						 
					 
					
						
						
							
							Merge pull request  #1067  from lioncash/init  
						
						... 
						
						
						
						emu_window: Ensure WindowConfig members are always initialized 
						
					 
					
						2018-08-14 22:43:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3db1b8e0cd 
							
						 
					 
					
						
						
							
							Merge pull request  #1073  from lioncash/3ds  
						
						... 
						
						
						
						loader: Remove address mapping remnants from citra 
						
					 
					
						2018-08-14 22:43:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8f9c49f7ee 
							
						 
					 
					
						
						
							
							Merge pull request  #1072  from lioncash/svc  
						
						... 
						
						
						
						kernel/svc: Log svcBreak parameters 
						
					 
					
						2018-08-14 22:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f009ed63f3 
							
						 
					 
					
						
						
							
							Merge pull request  #1063  from lioncash/inline  
						
						... 
						
						
						
						common/xbyak_abi: Mark defined functions in header as inline 
						
					 
					
						2018-08-14 22:40:23 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6eda9ebbdb 
							
						 
					 
					
						
						
							
							Implement Z16_UNORM in PixelFormatFromTextureFormat function  
						
						... 
						
						
						
						Require by Zelda Breath Of The Wild 
						
					 
					
						2018-08-15 04:14:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad7815a28d 
							
						 
					 
					
						
						
							
							Merge pull request  #1054  from zhaowenlan1779/misc-fixup  
						
						... 
						
						
						
						common/misc: use windows.h 
						
					 
					
						2018-08-14 21:47:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							409d2e07c2 
							
						 
					 
					
						
						
							
							Merge pull request  #1056  from lioncash/mm  
						
						... 
						
						
						
						mm_u: Move interface class into the cpp file 
						
					 
					
						2018-08-14 21:47:07 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							96c0b81a51 
							
						 
					 
					
						
						
							
							loader: Remove address mapping remnants from citra  
						
						... 
						
						
						
						These mappings are leftovers from citra and don't apply to the Switch. 
						
					 
					
						2018-08-14 21:37:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							25d71454d1 
							
						 
					 
					
						
						
							
							kernel/svc: Log svcBreak parameters  
						
						... 
						
						
						
						Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes. 
						
					 
					
						2018-08-14 20:54:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5e66a24423 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Several fixes for indirect constant buffer loads.  
						
						
						
					 
					
						2018-08-14 20:47:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							290439a6a5 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix upload size for constant buffers.  
						
						
						
					 
					
						2018-08-14 20:44:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dc876fd63a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.  
						
						
						
					 
					
						2018-08-14 20:43:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d8fd3ef4fe 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement G8R8S format.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
					 
					
						2018-08-14 20:41:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2e715ef70d 
							
						 
					 
					
						
						
							
							emu_window: Ensure WindowConfig members are always initialized  
						
						... 
						
						
						
						Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring. 
						
					 
					
						2018-08-14 19:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6d549abb4e 
							
						 
					 
					
						
						
							
							common/xbyak_abi: Mark defined functions in header as inline  
						
						... 
						
						
						
						Avoids potential One Definition Rule violations when these are used in
the future. 
						
					 
					
						2018-08-14 18:29:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0ce0905380 
							
						 
					 
					
						
						
							
							common/xbyak: Use nested namespace specifiers where applicable  
						
						
						
					 
					
						2018-08-14 18:27:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							11895d54af 
							
						 
					 
					
						
						
							
							common: Remove unused old breakpoint source files  
						
						... 
						
						
						
						These currently aren't used and contain commented out source code that
corresponds to Dolphin's JIT. Given our CPU code is organized quite
differently, we shouldn't be keeping this around (at the moment it just
adds to compile times marginally). 
						
					 
					
						2018-08-14 18:14:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d1520410a3 
							
						 
					 
					
						
						
							
							Merge pull request  #1055  from lioncash/init  
						
						... 
						
						
						
						audout_u: Correct IAudioOut initializer list order 
						
					 
					
						2018-08-14 08:03:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4dacb8a4b1 
							
						 
					 
					
						
						
							
							Merge pull request  #1058  from greggameplayer/BC7U_Fix  
						
						... 
						
						
						
						Fix BC7U 
						
					 
					
						2018-08-14 08:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b32594fbe 
							
						 
					 
					
						
						
							
							Merge pull request  #1050  from bunnei/rgba16-unorm  
						
						... 
						
						
						
						renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 
						
					 
					
						2018-08-14 08:02:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bc7bfd96f0 
							
						 
					 
					
						
						
							
							logging/backend: Use const reference to refer to log filter  
						
						... 
						
						
						
						The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance. 
						
					 
					
						2018-08-13 21:44:55 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6bfcf13187 
							
						 
					 
					
						
						
							
							Fix BC7U  
						
						
						
					 
					
						2018-08-14 02:36:00 +02:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							309564abe3 
							
						 
					 
					
						
						
							
							Merge pull request  #1046  from ogniK5377/missing-channels  
						
						... 
						
						
						
						Added missing channel devices 
						
					 
					
						2018-08-13 19:36:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6c47b578f 
							
						 
					 
					
						
						
							
							mm_u: Forward all old variants of functions to the new ones  
						
						... 
						
						
						
						Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency. 
						
					 
					
						2018-08-13 18:59:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9d09d92c56 
							
						 
					 
					
						
						
							
							mm_u: Move implementation class into the cpp file  
						
						... 
						
						
						
						Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header. 
						
					 
					
						2018-08-13 18:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							57d007e545 
							
						 
					 
					
						
						
							
							audout_u: Correct IAudioOut initializer list order  
						
						... 
						
						
						
						Orders elements in the precise order they'll be initialized. 
						
					 
					
						2018-08-13 18:23:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e52f37d5b 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 18:20:07 -04:00 
						 
				 
			
				
					
						
							
							
								Zhu PengFei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59d18ef55b 
							
						 
					 
					
						
						
							
							common/misc: use windows.h  
						
						... 
						
						
						
						linux-mingw does not really like this. 
						
					 
					
						2018-08-14 04:28:24 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fbf6dd92 
							
						 
					 
					
						
						
							
							Merge pull request  #1052  from ogniK5377/xeno  
						
						... 
						
						
						
						Implement RG32UI and R32UI 
						
					 
					
						2018-08-13 12:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f19b4fab5f 
							
						 
					 
					
						
						
							
							Merge pull request  #1033  from MerryMage/interp  
						
						... 
						
						
						
						audio_core: Interpolate 
						
					 
					
						2018-08-13 12:19:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							875d52a81f 
							
						 
					 
					
						
						
							
							Merge pull request  #1053  from MerryMage/rm-IsExecuting  
						
						... 
						
						
						
						arm_dynarmic: Remove IsExecuting check from PrepareReschedule 
						
					 
					
						2018-08-13 12:18:51 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9bf9c71c88 
							
						 
					 
					
						
						
							
							Merge pull request  #1049  from bunnei/vtx-size-8  
						
						... 
						
						
						
						maxwell_to_gl: Implement VertexAttribute::Size::Size_8. 
						
					 
					
						2018-08-13 11:51:21 -04:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							fcc5155601 
							
						 
					 
					
						
						
							
							arm_dynarmic: Remove IsExecuting check from PrepareReschedule  
						
						... 
						
						
						
						No longer required. HaltExecution is a no-op if it is not currently executing. 
						
					 
					
						2018-08-13 13:59:01 +01:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							45cc022ea9 
							
						 
					 
					
						
						
							
							Implement RG32UI and R32UI  
						
						... 
						
						
						
						Needed for xenoblade 
						
					 
					
						2018-08-13 22:55:16 +10:00 
						 
				 
			
				
					
						
							
							
								B3n30 
							
						 
					 
					
						
						
						
						
							
						
						
							eab35c8235 
							
						 
					 
					
						
						
							
							Core::CoreTiming: add UnscheduleEventThreadsafe  
						
						
						
					 
					
						2018-08-13 13:56:41 +02:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							01d199965a 
							
						 
					 
					
						
						
							
							audio_renderer: samples_remaining counts frames, not samples  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							4b44b8b4fb 
							
						 
					 
					
						
						
							
							audio_core: Interpolate  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							56300f2928 
							
						 
					 
					
						
						
							
							audio_core: Implement low-pass filter  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e67630b51e 
							
						 
					 
					
						
						
							
							Merge pull request  #1032  from lioncash/sanitize  
						
						... 
						
						
						
						vfs: Use sanitized paths within MoveFile() and MoveDirectory() 
						
					 
					
						2018-08-13 01:43:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd14653417 
							
						 
					 
					
						
						
							
							Merge pull request  #1031  from lioncash/verbosity  
						
						... 
						
						
						
						card_image: Simplify return statement of GetSubdirectories() 
						
					 
					
						2018-08-13 01:42:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2e89719d3e 
							
						 
					 
					
						
						
							
							Merge pull request  #1048  from lioncash/atomic  
						
						... 
						
						
						
						kernel/object: Tighten object against data races 
						
					 
					
						2018-08-13 01:41:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							41b77c4e0a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 01:34:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3476f5b4d3 
							
						 
					 
					
						
						
							
							kernel/object: Tighten object against data races  
						
						... 
						
						
						
						Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.
Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing. 
						
					 
					
						2018-08-13 00:16:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bdf17fe0cc 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 00:06:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							54ef9302a2 
							
						 
					 
					
						
						
							
							Merge pull request  #1045  from bunnei/rg8-unorm  
						
						... 
						
						
						
						renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 
						
					 
					
						2018-08-13 00:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							76fad8410d 
							
						 
					 
					
						
						
							
							Registered missing channel devices  
						
						
						
					 
					
						2018-08-13 14:03:50 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							92492ee23b 
							
						 
					 
					
						
						
							
							Added missing channel devices  
						
						
						
					 
					
						2018-08-13 14:00:27 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8fe118bcaa 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::LineStrip.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-12 23:09:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c56a0e3c34 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-12 23:08:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fecffeb0dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1043  from Subv/timing  
						
						... 
						
						
						
						Use an approximated amortized amount of ticks when advancing timing. 
						
					 
					
						2018-08-12 22:31:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9608f51cde 
							
						 
					 
					
						
						
							
							Merge pull request  #1036  from lioncash/thread  
						
						... 
						
						
						
						scheduler: Make HaveReadyThreads() a const member function 
						
					 
					
						2018-08-12 22:13:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e4ed5bc836 
							
						 
					 
					
						
						
							
							Merge pull request  #1042  from Subv/races  
						
						... 
						
						
						
						Fixed a bunch of race conditions when running in multicore mode. 
						
					 
					
						2018-08-12 22:05:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							de5d431eec 
							
						 
					 
					
						
						
							
							Merge pull request  #1041  from Subv/duplicated_mutex  
						
						... 
						
						
						
						Kernel/Mutex: Don't duplicate threads in the mutex waiter list. 
						
					 
					
						2018-08-12 22:02:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8da753ab81 
							
						 
					 
					
						
						
							
							Merge pull request  #1040  from bunnei/xmad  
						
						... 
						
						
						
						gl_shader_decompiler: Implement XMAD instruction. 
						
					 
					
						2018-08-12 21:56:40 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d923766042 
							
						 
					 
					
						
						
							
							CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.  
						
						... 
						
						
						
						We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.
This lets us bypass certain hangs in some games like Breath of the Wild.
We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads). 
						
					 
					
						2018-08-12 20:41:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a9877c8f65 
							
						 
					 
					
						
						
							
							Kernel/SVC: Don't reschedule the current core when creating a new thread.  
						
						... 
						
						
						
						The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that. 
						
					 
					
						2018-08-12 20:38:37 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7802ad7d 
							
						 
					 
					
						
						
							
							Core/HLE: Make  the 'reschedule_pending' flag atomic.  
						
						... 
						
						
						
						Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request. 
						
					 
					
						2018-08-12 18:41:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3a338d9286 
							
						 
					 
					
						
						
							
							CPU/HLE: Lock the HLE mutex before performing a reschedule.  
						
						... 
						
						
						
						Another thread might be in the middle of an SVC, thus altering the state of the schedulers. 
						
					 
					
						2018-08-12 18:41:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							84b542c386 
							
						 
					 
					
						
						
							
							Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.  
						
						... 
						
						
						
						Another thread might be in the middle of a reschedule, thus altering the state of the schedulers. 
						
					 
					
						2018-08-12 18:41:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0135b328ed 
							
						 
					 
					
						
						
							
							Kernel/Thread: Always use the threadsafe option when scheduling wakeups.  
						
						... 
						
						
						
						WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.
Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want. 
						
					 
					
						2018-08-12 18:40:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							534abf9d97 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement XMAD instruction.  
						
						
						
					 
					
						2018-08-12 18:30:24 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5224cc49c4 
							
						 
					 
					
						
						
							
							Kernel/Mutex: Don't duplicate threads in the mutex waiter list.  
						
						... 
						
						
						
						Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.
This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.
Also added more validation asserts.
This should fix one of the random crashes in Breath Of The Wild. 
						
					 
					
						2018-08-12 16:35:27 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b82b093108 
							
						 
					 
					
						
						
							
							vfs: Make VfsFilesystem constructor explicit  
						
						... 
						
						
						
						Makes it consistent with the other VFS interfaces and prevents implicit
construction. 
						
					 
					
						2018-08-12 16:55:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							cf0a7cd1c1 
							
						 
					 
					
						
						
							
							vfs: Make type hierarchy objects classes instead of structs  
						
						... 
						
						
						
						struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead. 
						
					 
					
						2018-08-12 16:55:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							424e90f0f5 
							
						 
					 
					
						
						
							
							Merge pull request  #1025  from ogniK5377/bad-cast  
						
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						Fixed invalid cast in loader 
						
					 
					
						2018-08-12 16:22:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e12a07079e 
							
						 
					 
					
						
						
							
							Merge pull request  #1038  from MerryMage/lock-cubeb  
						
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						cubeb_sink: Protect queue with a mutex 
						
					 
					
						2018-08-12 16:22:11 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							35e4a47be0 
							
						 
					 
					
						
						
							
							registration: Various style and documentation improvements  
						
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						Fix logic in RealVfsFilesystem Create methods
Remove magic numbers
Fix regex errors 
						
					 
					
						2018-08-12 15:55:44 -04:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							fcc5ffdfdd 
							
						 
					 
					
						
						
							
							cubeb_sink: Protect queue with a mutex  
						
						
						
					 
					
						2018-08-12 20:41:46 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4cafc24a4e 
							
						 
					 
					
						
						
							
							Merge pull request  #1035  from ogniK5377/audio-dev-revision-info  
						
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						GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon) 
						
					 
					
						2018-08-12 14:56:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68c44ca0ee 
							
						 
					 
					
						
						
							
							Merge pull request  #1028  from ogniK5377/aoa  
						
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						Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount 
						
					 
					
						2018-08-12 13:33:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e858a72a22 
							
						 
					 
					
						
						
							
							Merge pull request  #1034  from lioncash/hid  
						
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						hid: Stub DisconnectNpad() 
						
					 
					
						2018-08-12 13:15:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e850ff63bc 
							
						 
					 
					
						
						
							
							scheduler: Make HaveReadyThreads() a const member function  
						
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						This function doesn't modify instance state, so the const qualifier can
be added to it. 
						
					 
					
						2018-08-12 12:55:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							11470f331a 
							
						 
					 
					
						
						
							
							thread_queue_list: Make contains() and get_first() const member functions  
						
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						These don't directly modify the contained data. 
						
					 
					
						2018-08-12 12:54:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							55c73e10a7 
							
						 
					 
					
						
						
							
							thread_queue_list: Convert typedef to a type alias  
						
						
						
					 
					
						2018-08-12 12:47:11 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb39922f6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use a shared helper to upload from CPU memory.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0af7e93763 
							
						 
					 
					
						
						
							
							gl_state: Don't track constant buffer mappings.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							6ff7906ddc 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the stream buffer for constant buffers.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							ce722e317b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the streaming buffer itself for the constant buffer.  
						
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						Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. 
						
					 
					
						2018-08-12 15:48:59 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							6f6bba3ff1 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use a helper for aligning the buffer.  
						
						
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							d7298ec262 
							
						 
					 
					
						
						
							
							Update the stream_buffer helper from Citra.  
						
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						Please see https://github.com/citra-emu/citra/pull/3666  for more details. 
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							66f4f86a82 
							
						 
					 
					
						
						
							
							GetAudioDeviceServiceWithRevisionInfo  
						
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						As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew. 
						
					 
					
						2018-08-12 22:47:39 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							63a70c253e 
							
						 
					 
					
						
						
							
							hid: disable clang-format around tables  
						
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						Prevents clang-format from butchering them. 
						
					 
					
						2018-08-12 05:57:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9e74d6238e 
							
						 
					 
					
						
						
							
							hid: Stub DisconnectNpad()  
						
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						This is required by ARMS. 
						
					 
					
						2018-08-12 05:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							75bba25009 
							
						 
					 
					
						
						
							
							vfs: Use sanitized paths within MoveFile() and MoveDirectory()  
						
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						Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used. 
						
					 
					
						2018-08-12 04:05:01 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7b6519741b 
							
						 
					 
					
						
						
							
							card_image: Use type aliases to shorten definitions  
						
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						We have the aliases, so we may as well use 'em. 
						
					 
					
						2018-08-12 03:57:16 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d6a1a43854 
							
						 
					 
					
						
						
							
							card_image: Simplify return statement of GetSubdirectories()  
						
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						We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type. 
						
					 
					
						2018-08-12 03:53:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							639ebb39f6 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.  
						
						
						
					 
					
						2018-08-12 02:22:42 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							094f6003e0 
							
						 
					 
					
						
						
							
							Pushed the requested sample rate instead of our fixed sample rate  
						
						
						
					 
					
						2018-08-12 14:58:36 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							98b940052c 
							
						 
					 
					
						
						
							
							made ResultStatus a u16  
						
						
						
					 
					
						2018-08-12 14:56:22 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							e5ee0afe6f 
							
						 
					 
					
						
						
							
							Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount  
						
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						GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time 
						
					 
					
						2018-08-12 14:46:12 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a70ad9b5bb 
							
						 
					 
					
						
						
							
							Merge pull request  #1026  from ogniK5377/retro-city-rampage  
						
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						Stub UpdateUserPresence 
						
					 
					
						2018-08-12 00:25:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c68aa65226 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.  
						
						
						
					 
					
						2018-08-12 00:06:48 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							ecfbe7d9c8 
							
						 
					 
					
						
						
							
							Stub UpdateUserPresence  
						
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						Needed for Retro City Rampage to go in game 
						
					 
					
						2018-08-12 14:00:44 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							a1fb8a331f 
							
						 
					 
					
						
						
							
							Fixed invalid cast in loader  
						
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						GetMessageForResultStatus takes a u16, not a size_t. 
						
					 
					
						2018-08-12 13:31:15 +10:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							6b76b77400 
							
						 
					 
					
						
						
							
							registration: Add support for force overwrite of installed  
						
						
						
					 
					
						2018-08-11 23:01:42 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							fdf27bf390 
							
						 
					 
					
						
						
							
							game_list: Split game list scans to multiple functions  
						
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						Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList 
						
					 
					
						2018-08-11 22:50:48 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							8f06a0f898 
							
						 
					 
					
						
						
							
							vfs_real: Add CreateFullPath to Create* operations  
						
						
						
					 
					
						2018-08-11 22:50:48 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							dda8ef11c7 
							
						 
					 
					
						
						
							
							control_metadata: Remove unnecessary reference to base file  
						
						
						
					 
					
						2018-08-11 22:50:48 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							149bda980a 
							
						 
					 
					
						
						
							
							romfs: Remove cyclic shared_ptr leak in romfs code  
						
						
						
					 
					
						2018-08-11 22:50:48 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							893447b6b0 
							
						 
					 
					
						
						
							
							registration: Update documentation and style  
						
						
						
					 
					
						2018-08-11 22:50:48 -04:00