bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d1520410a3 
							
						 
					 
					
						
						
							
							Merge pull request  #1055  from lioncash/init  
						
						... 
						
						
						
						audout_u: Correct IAudioOut initializer list order 
						
					 
					
						2018-08-14 08:03:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4dacb8a4b1 
							
						 
					 
					
						
						
							
							Merge pull request  #1058  from greggameplayer/BC7U_Fix  
						
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						Fix BC7U 
						
					 
					
						2018-08-14 08:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b32594fbe 
							
						 
					 
					
						
						
							
							Merge pull request  #1050  from bunnei/rgba16-unorm  
						
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						renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 
						
					 
					
						2018-08-14 08:02:50 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							882ce44986 
							
						 
					 
					
						
						
							
							Merge pull request  #1060  from lioncash/log  
						
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						logging/backend: Use const reference to refer to log filter 
						
					 
					
						2018-08-13 23:27:22 -06:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bc7bfd96f0 
							
						 
					 
					
						
						
							
							logging/backend: Use const reference to refer to log filter  
						
						... 
						
						
						
						The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance. 
						
					 
					
						2018-08-13 21:44:55 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6bfcf13187 
							
						 
					 
					
						
						
							
							Fix BC7U  
						
						
						
					 
					
						2018-08-14 02:36:00 +02:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							309564abe3 
							
						 
					 
					
						
						
							
							Merge pull request  #1046  from ogniK5377/missing-channels  
						
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						Added missing channel devices 
						
					 
					
						2018-08-13 19:36:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6c47b578f 
							
						 
					 
					
						
						
							
							mm_u: Forward all old variants of functions to the new ones  
						
						... 
						
						
						
						Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency. 
						
					 
					
						2018-08-13 18:59:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9d09d92c56 
							
						 
					 
					
						
						
							
							mm_u: Move implementation class into the cpp file  
						
						... 
						
						
						
						Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header. 
						
					 
					
						2018-08-13 18:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							57d007e545 
							
						 
					 
					
						
						
							
							audout_u: Correct IAudioOut initializer list order  
						
						... 
						
						
						
						Orders elements in the precise order they'll be initialized. 
						
					 
					
						2018-08-13 18:23:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e52f37d5b 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 18:20:07 -04:00 
						 
				 
			
				
					
						
							
							
								Zhu PengFei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59d18ef55b 
							
						 
					 
					
						
						
							
							common/misc: use windows.h  
						
						... 
						
						
						
						linux-mingw does not really like this. 
						
					 
					
						2018-08-14 04:28:24 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fbf6dd92 
							
						 
					 
					
						
						
							
							Merge pull request  #1052  from ogniK5377/xeno  
						
						... 
						
						
						
						Implement RG32UI and R32UI 
						
					 
					
						2018-08-13 12:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f19b4fab5f 
							
						 
					 
					
						
						
							
							Merge pull request  #1033  from MerryMage/interp  
						
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						audio_core: Interpolate 
						
					 
					
						2018-08-13 12:19:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							875d52a81f 
							
						 
					 
					
						
						
							
							Merge pull request  #1053  from MerryMage/rm-IsExecuting  
						
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						arm_dynarmic: Remove IsExecuting check from PrepareReschedule 
						
					 
					
						2018-08-13 12:18:51 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9bf9c71c88 
							
						 
					 
					
						
						
							
							Merge pull request  #1049  from bunnei/vtx-size-8  
						
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						maxwell_to_gl: Implement VertexAttribute::Size::Size_8. 
						
					 
					
						2018-08-13 11:51:21 -04:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							fcc5155601 
							
						 
					 
					
						
						
							
							arm_dynarmic: Remove IsExecuting check from PrepareReschedule  
						
						... 
						
						
						
						No longer required. HaltExecution is a no-op if it is not currently executing. 
						
					 
					
						2018-08-13 13:59:01 +01:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							45cc022ea9 
							
						 
					 
					
						
						
							
							Implement RG32UI and R32UI  
						
						... 
						
						
						
						Needed for xenoblade 
						
					 
					
						2018-08-13 22:55:16 +10:00 
						 
				 
			
				
					
						
							
							
								B3n30 
							
						 
					 
					
						
						
						
						
							
						
						
							eab35c8235 
							
						 
					 
					
						
						
							
							Core::CoreTiming: add UnscheduleEventThreadsafe  
						
						
						
					 
					
						2018-08-13 13:56:41 +02:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							01d199965a 
							
						 
					 
					
						
						
							
							audio_renderer: samples_remaining counts frames, not samples  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							4b44b8b4fb 
							
						 
					 
					
						
						
							
							audio_core: Interpolate  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							56300f2928 
							
						 
					 
					
						
						
							
							audio_core: Implement low-pass filter  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e67630b51e 
							
						 
					 
					
						
						
							
							Merge pull request  #1032  from lioncash/sanitize  
						
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						vfs: Use sanitized paths within MoveFile() and MoveDirectory() 
						
					 
					
						2018-08-13 01:43:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd14653417 
							
						 
					 
					
						
						
							
							Merge pull request  #1031  from lioncash/verbosity  
						
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						card_image: Simplify return statement of GetSubdirectories() 
						
					 
					
						2018-08-13 01:42:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2e89719d3e 
							
						 
					 
					
						
						
							
							Merge pull request  #1048  from lioncash/atomic  
						
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						kernel/object: Tighten object against data races 
						
					 
					
						2018-08-13 01:41:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							41b77c4e0a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 01:34:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							baaafbd5ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1047  from bunnei/rgba16-uint  
						
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						renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. 
						
					 
					
						2018-08-13 01:32:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3476f5b4d3 
							
						 
					 
					
						
						
							
							kernel/object: Tighten object against data races  
						
						... 
						
						
						
						Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.
Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing. 
						
					 
					
						2018-08-13 00:16:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bdf17fe0cc 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-13 00:06:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							54ef9302a2 
							
						 
					 
					
						
						
							
							Merge pull request  #1045  from bunnei/rg8-unorm  
						
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						renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 
						
					 
					
						2018-08-13 00:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							76fad8410d 
							
						 
					 
					
						
						
							
							Registered missing channel devices  
						
						
						
					 
					
						2018-08-13 14:03:50 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							92492ee23b 
							
						 
					 
					
						
						
							
							Added missing channel devices  
						
						
						
					 
					
						2018-08-13 14:00:27 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e56a444da9 
							
						 
					 
					
						
						
							
							Merge pull request  #1044  from bunnei/linestrip  
						
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						maxwell_to_gl: Implement PrimitiveTopology::LineStrip. 
						
					 
					
						2018-08-12 23:21:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8fe118bcaa 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::LineStrip.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-12 23:09:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c56a0e3c34 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-12 23:08:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fecffeb0dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1043  from Subv/timing  
						
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						Use an approximated amortized amount of ticks when advancing timing. 
						
					 
					
						2018-08-12 22:31:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9608f51cde 
							
						 
					 
					
						
						
							
							Merge pull request  #1036  from lioncash/thread  
						
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						scheduler: Make HaveReadyThreads() a const member function 
						
					 
					
						2018-08-12 22:13:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e4ed5bc836 
							
						 
					 
					
						
						
							
							Merge pull request  #1042  from Subv/races  
						
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						Fixed a bunch of race conditions when running in multicore mode. 
						
					 
					
						2018-08-12 22:05:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							de5d431eec 
							
						 
					 
					
						
						
							
							Merge pull request  #1041  from Subv/duplicated_mutex  
						
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						Kernel/Mutex: Don't duplicate threads in the mutex waiter list. 
						
					 
					
						2018-08-12 22:02:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8da753ab81 
							
						 
					 
					
						
						
							
							Merge pull request  #1040  from bunnei/xmad  
						
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						gl_shader_decompiler: Implement XMAD instruction. 
						
					 
					
						2018-08-12 21:56:40 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d923766042 
							
						 
					 
					
						
						
							
							CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.  
						
						... 
						
						
						
						We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.
This lets us bypass certain hangs in some games like Breath of the Wild.
We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads). 
						
					 
					
						2018-08-12 20:41:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a9877c8f65 
							
						 
					 
					
						
						
							
							Kernel/SVC: Don't reschedule the current core when creating a new thread.  
						
						... 
						
						
						
						The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that. 
						
					 
					
						2018-08-12 20:38:37 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7802ad7d 
							
						 
					 
					
						
						
							
							Core/HLE: Make  the 'reschedule_pending' flag atomic.  
						
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						Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request. 
						
					 
					
						2018-08-12 18:41:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3a338d9286 
							
						 
					 
					
						
						
							
							CPU/HLE: Lock the HLE mutex before performing a reschedule.  
						
						... 
						
						
						
						Another thread might be in the middle of an SVC, thus altering the state of the schedulers. 
						
					 
					
						2018-08-12 18:41:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							84b542c386 
							
						 
					 
					
						
						
							
							Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.  
						
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						Another thread might be in the middle of a reschedule, thus altering the state of the schedulers. 
						
					 
					
						2018-08-12 18:41:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0135b328ed 
							
						 
					 
					
						
						
							
							Kernel/Thread: Always use the threadsafe option when scheduling wakeups.  
						
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						WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.
Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want. 
						
					 
					
						2018-08-12 18:40:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a970709d5d 
							
						 
					 
					
						
						
							
							Merge pull request  #1039  from lioncash/type  
						
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						vfs: Make type hierarchy objects classes instead of structs 
						
					 
					
						2018-08-12 18:43:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							534abf9d97 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement XMAD instruction.  
						
						
						
					 
					
						2018-08-12 18:30:24 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5224cc49c4 
							
						 
					 
					
						
						
							
							Kernel/Mutex: Don't duplicate threads in the mutex waiter list.  
						
						... 
						
						
						
						Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.
This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.
Also added more validation asserts.
This should fix one of the random crashes in Breath Of The Wild. 
						
					 
					
						2018-08-12 16:35:27 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b82b093108 
							
						 
					 
					
						
						
							
							vfs: Make VfsFilesystem constructor explicit  
						
						... 
						
						
						
						Makes it consistent with the other VFS interfaces and prevents implicit
construction. 
						
					 
					
						2018-08-12 16:55:40 -04:00