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Yuzu

Releases

Building

Linux

Step 1: Clone the project

Clone the project recursively

$ git clone --recursive https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu

Step 2: Configure SPIRV Shaders

We need to make some changes because SPIRV Shaders throws an error otherwise. If someone knows how to fix it please reach out to me.

$ rm -rf externals/sirit/externals

Then edit externals/sirit/CMakeLists.txt and enable "Use system SPIR-V Headers". Like this:

option(SIRIT_USE_SYSTEM_SPIRV_HEADERS "Use system SPIR-V headers" ON)

Step 3: Configure MBEDTLS

Open externals/mbedtls/include/mbedtls/config.h with a text editor and search for the following line:

//#define MBEDTLS_CMAC_C

You should uncomment that so it ends like this:

#define MBEDTLS_CMAC_C

Step 4: Build

Create a directory named build and cd into it.

$ mkdir build
$ cd build

Then configure the project

$ cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF

Once that is done you can build it with

$ ninja
Description
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Readme 284 MiB
Release Latest
2025-02-28 15:53:42 +00:00
Languages
C++ 65.1%
cpp 30.6%
Kotlin 2.7%
CMake 0.7%
GLSL 0.3%
Other 0.5%