mirror of
https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
synced 2025-05-12 00:45:25 +00:00
| .ci | ||
| .github | ||
| .reuse | ||
| builds | ||
| CMakeModules | ||
| dist | ||
| externals | ||
| hooks | ||
| LICENSES | ||
| src | ||
| tools | ||
| .codespellrc | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| Doxyfile | ||
| LICENSE.txt | ||
| prod.keys | ||
| README.md | ||
| vcpkg.json | ||
Yuzu
Building
Linux
Step 1: Clone the project
Clone the project recursively
$ git clone --recursive https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu
Step 2: Configure SPIRV Shaders
We need to make some changes because SPIRV Shaders throws an error otherwise. If someone knows how to fix it please reach out to me.
$ rm -rf externals/sirit/externals
Then edit externals/sirit/CMakeLists.txt and enable "Use system SPIR-V Headers".
Like this:
option(SIRIT_USE_SYSTEM_SPIRV_HEADERS "Use system SPIR-V headers" ON)
Step 3: Configure MBEDTLS
Open externals/mbedtls/include/mbedtls/config.h with a text editor and search for the following line:
//#define MBEDTLS_CMAC_C
You should uncomment that so it ends like this:
#define MBEDTLS_CMAC_C
Step 4: Build
Create a directory named build and cd into it.
$ mkdir build
$ cd build
Then configure the project
$ cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF
Once that is done you can build it with
$ ninja